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Instead of trying to carve out an exception for the brief window of time after winning but before director begins, just remove the <x> input for starting demo title entry
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2 changed files with 3 additions and 18 deletions
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@ -4316,22 +4316,12 @@ boolean G_CheckDemoTitleEntry(void)
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if (menuactive || chat_on)
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if (menuactive || chat_on)
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return false;
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return false;
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// Input conflict for both <b> and <x>
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// Input conflict
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if (gamestate == GS_LEVEL && camera[0].freecam)
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if (gamestate == GS_LEVEL && camera[0].freecam)
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return false;
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return false;
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if (!G_PlayerInputDown(0, gc_b, 0))
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if (!G_PlayerInputDown(0, gc_b, 0))
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{
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return false;
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// Input conflict for <x>
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if (gamestate == GS_LEVEL
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&& playeringame[consoleplayer]
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&& players[consoleplayer].spectator
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&& K_DirectorIsEnabled(0))
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return false;
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if (!G_PlayerInputDown(0, gc_x, 0))
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return false;
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}
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demo.willsave = true;
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demo.willsave = true;
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M_OpenVirtualKeyboard(
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M_OpenVirtualKeyboard(
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@ -1510,13 +1510,8 @@ void ST_DrawSaveReplayHint(INT32 flags)
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}
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}
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else if (demo.willsave && demo.titlename[0])
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else if (demo.willsave && demo.titlename[0])
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text = "Replay will be saved. <b> Change title";
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text = "Replay will be saved. <b> Change title";
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else if (gamestate == GS_LEVEL
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&& playeringame[consoleplayer]
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&& players[consoleplayer].spectator
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&& K_DirectorIsEnabled(0))
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text = "<b> Save replay";
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else
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else
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text = "<b> or <x> Save replay";
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text = "<b> Save replay";
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K_DrawGameControl(BASEVIDWIDTH - 2, 2, 0, text, 2, TINY_FONT, flags|V_YELLOWMAP);
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K_DrawGameControl(BASEVIDWIDTH - 2, 2, 0, text, 2, TINY_FONT, flags|V_YELLOWMAP);
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}
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}
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