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Cleanup
No functionality changes
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5 changed files with 34 additions and 34 deletions
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@ -747,9 +747,9 @@ extern int
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// Exp
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#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
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#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
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#define MINEXP 25 // The min value target
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#define TARGETEXP 120 // Used for grading ...
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#define MAXEXP 120 // The max value displayed by the hud and in the tally screen and GP results screen
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#define EXP_MIN 25 // The min value target
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#define EXP_TARGET 120 // Used for grading ...
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#define EXP_MAX 120 // The max value displayed by the hud and in the tally screen and GP results screen
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#ifdef __cplusplus
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} // extern "C"
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34
src/k_kart.c
34
src/k_kart.c
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@ -15995,9 +15995,9 @@ static UINT8 K_Opponents(player_t *player)
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return opponents;
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}
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static fixed_t K_EXPPower(player_t *player)
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static fixed_t K_GradingFactorPower(player_t *player)
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{
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fixed_t power = EXP_POWER; // adjust to change overall xp volatility
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fixed_t power = EXP_POWER; // adjust to change overall exp volatility
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UINT8 opponents = K_Opponents(player);
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if (g_teamplay)
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@ -16009,16 +16009,16 @@ static fixed_t K_EXPPower(player_t *player)
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return power;
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}
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static fixed_t K_EXPGainPerWin(player_t *player)
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static fixed_t K_GradingFactorGainPerWin(player_t *player)
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{
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return K_EXPPower(player);
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return K_GradingFactorPower(player);
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}
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static fixed_t K_EXPDrainPerCheckpoint(player_t *player)
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static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player)
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{
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// EXP_STABLERATE: How low do you have to place before losing XP? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
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// EXP_STABLERATE: How low do you have to place before losing gradingfactor? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
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UINT8 opponents = K_Opponents(player);
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fixed_t power = K_EXPPower(player);
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fixed_t power = K_GradingFactorPower(player);
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return FixedMul(power, FixedMul(opponents*FRACUNIT, FRACUNIT - EXP_STABLERATE));
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}
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@ -16026,35 +16026,35 @@ fixed_t K_GetGradingFactorAdjustment(player_t *player)
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{
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fixed_t result = 0;
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// Increase XP for each player you're beating...
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// Increase gradingfactor for each player you're beating...
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for (INT32 i = 0; i < MAXPLAYERS; i++)
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{
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if (!K_IsValidOpponent(player, &players[i]))
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continue;
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if (player->position < players[i].position)
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result += K_EXPGainPerWin(player);
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result += K_GradingFactorGainPerWin(player);
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}
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// ...then take all of the XP you could possibly have earned,
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// ...then take all of the gradingfactor you could possibly have earned,
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// and lose it proportional to the stable rate. If you're below
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// the stable threshold, this results in you losing XP.
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result -= K_EXPDrainPerCheckpoint(player);
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// the stable threshold, this results in you losing gradingfactor
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result -= K_GradingFactorDrainPerCheckpoint(player);
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return result;
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}
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fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
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{
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fixed_t factor = FRACUNIT; // Starting EXP.
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fixed_t factor = FRACUNIT; // Starting gradingfactor
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UINT8 opponents = K_Opponents(player);
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UINT8 winning = (max) ? opponents : 0;
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for (UINT8 i = 0; i < player->gradingpointnum; i++) // For each gradingpoint you've reached...
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{
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for (UINT8 j = 0; j < winning; j++)
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factor += K_EXPGainPerWin(player); // If max, increase EXP for each player you could have been beating.
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factor -= K_EXPDrainPerCheckpoint(player); // Then, drain like usual.
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factor += K_GradingFactorGainPerWin(player); // If max, increase gradingfactor for each player you could have been beating.
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factor -= K_GradingFactorDrainPerCheckpoint(player); // Then, drain like usual.
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}
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return factor;
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@ -16063,8 +16063,8 @@ fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
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UINT16 K_GetEXP(player_t *player)
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{
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UINT32 numgradingpoints = K_GetNumGradingPoints();
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fixed_t targetminexp = (MINEXP*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
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fixed_t targetmaxexp = (MAXEXP*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
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fixed_t targetminexp = (EXP_MIN*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
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fixed_t targetmaxexp = (EXP_MAX*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
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fixed_t factormin = K_GetGradingFactorMinMax(player, false);
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fixed_t factormax = K_GetGradingFactorMinMax(player, true);
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@ -139,7 +139,7 @@ void podiumData_s::Init(void)
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constexpr INT32 numRaces = 5;
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for (INT32 i = 0; i < rank.numPlayers; i++)
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{
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rank.totalPoints += numRaces * K_CalculateGPRankPoints(MAXEXP, i+1, rank.totalPlayers);
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rank.totalPoints += numRaces * K_CalculateGPRankPoints(EXP_MAX, i+1, rank.totalPlayers);
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}
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rank.totalRings = numRaces * rank.numPlayers * 20;
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@ -180,7 +180,7 @@ void podiumData_s::Init(void)
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}
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default:
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{
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lvl->totalExp = TARGETEXP;
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lvl->totalExp = EXP_TARGET;
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texp += lvl->totalExp * rank.numPlayers;
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break;
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}
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@ -203,7 +203,7 @@ void podiumData_s::Init(void)
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dta->rings = M_RandomRange(0, 20);
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rgs += dta->rings;
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dta->exp = M_RandomRange(MINEXP, MAXEXP);
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dta->exp = M_RandomRange(EXP_MIN, EXP_MAX);
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pexp += dta->exp;
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}
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@ -727,8 +727,8 @@ void podiumData_s::Draw(void)
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// Colorize the crystal, just like we do for hud
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skincolornum_t overlaycolor = SKINCOLOR_MUSTARD;
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fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE;
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INT16 exp_range = MAXEXP-MINEXP;
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INT16 exp_offset = dta->exp-MINEXP;
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INT16 exp_range = EXP_MAX-EXP_MIN;
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INT16 exp_offset = dta->exp-EXP_MIN;
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fixed_t factor = (exp_offset*FRACUNIT) / exp_range; // 0.0 to 1.0 in fixed
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// amount of blue is how much factor is above EXP_STABLERATE, and amount of red is how much factor is below
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// assume that EXP_STABLERATE is within 0.0 to 1.0 in fixed
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@ -892,9 +892,9 @@ void podiumData_s::Draw(void)
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.patch("K_STEXP");
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// Colorize the crystal for the totals, just like we do for in race hud
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fixed_t extraexpfactor = (MAXEXP*FRACUNIT) / TARGETEXP;
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fixed_t extraexpfactor = (EXP_MAX*FRACUNIT) / EXP_TARGET;
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INT16 totalExpMax = FixedMul(rank.totalExp*FRACUNIT, extraexpfactor) / FRACUNIT; // im just going to calculate it from target lol
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INT16 totalExpMin = rank.numPlayers*MINEXP;
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INT16 totalExpMin = rank.numPlayers*EXP_MIN;
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skincolornum_t overlaycolor = SKINCOLOR_MUSTARD;
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fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE;
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INT16 exp_range = totalExpMax-totalExpMin;
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@ -322,7 +322,7 @@ void gpRank_t::Init(void)
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// (Should this account for all coop players?)
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for (i = 0; i < numHumans; i++)
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{
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totalPoints += grandprixinfo.cup->numlevels * K_CalculateGPRankPoints(MAXEXP, i+1, totalPlayers);
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totalPoints += grandprixinfo.cup->numlevels * K_CalculateGPRankPoints(EXP_MAX, i+1, totalPlayers);
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}
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totalRings = grandprixinfo.cup->numlevels * numHumans * 20;
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@ -332,7 +332,7 @@ void gpRank_t::Init(void)
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const INT32 cupLevelNum = grandprixinfo.cup->cachedlevels[i];
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if (cupLevelNum < nummapheaders && mapheaderinfo[cupLevelNum] != NULL)
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{
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exp += TARGETEXP;
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exp += EXP_TARGET;
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}
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}
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@ -372,7 +372,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
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{
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for (i = 0; i < numPlayers; i++)
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{
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deltaPoints += K_CalculateGPRankPoints(MAXEXP, i + 1, totalPlayers);
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deltaPoints += K_CalculateGPRankPoints(EXP_MAX, i + 1, totalPlayers);
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}
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if (addedgt == GT_RACE)
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totalPoints += deltaPoints;
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@ -391,7 +391,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
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{
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if (removedgt == GT_RACE)
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{
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deltaExp -= TARGETEXP;
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deltaExp -= EXP_TARGET;
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}
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if ((gametypes[removedgt]->rules & GTR_SPHERES) == 0)
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{
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@ -408,7 +408,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
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{
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if (addedgt == GT_RACE)
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{
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deltaExp += TARGETEXP;
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deltaExp += EXP_TARGET;
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}
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if ((gametypes[addedgt]->rules & GTR_SPHERES) == 0)
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{
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@ -492,7 +492,7 @@ void gpRank_t::Update(void)
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lvl->time = UINT32_MAX;
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lvl->totalExp = TARGETEXP;
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lvl->totalExp = EXP_TARGET;
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lvl->totalPrisons = maptargets;
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UINT8 i;
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@ -347,7 +347,7 @@ void level_tally_t::Init(player_t *player)
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if (player->exp)
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{
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exp = player->exp;
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totalExp = TARGETEXP;
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totalExp = EXP_TARGET;
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}
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}
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