No functionality changes
This commit is contained in:
Ashnal 2025-06-22 23:36:21 -04:00
parent 092f8a63e6
commit 7410978882
5 changed files with 34 additions and 34 deletions

View file

@ -747,9 +747,9 @@ extern int
// Exp
#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
#define MINEXP 25 // The min value target
#define TARGETEXP 120 // Used for grading ...
#define MAXEXP 120 // The max value displayed by the hud and in the tally screen and GP results screen
#define EXP_MIN 25 // The min value target
#define EXP_TARGET 120 // Used for grading ...
#define EXP_MAX 120 // The max value displayed by the hud and in the tally screen and GP results screen
#ifdef __cplusplus
} // extern "C"

View file

@ -15995,9 +15995,9 @@ static UINT8 K_Opponents(player_t *player)
return opponents;
}
static fixed_t K_EXPPower(player_t *player)
static fixed_t K_GradingFactorPower(player_t *player)
{
fixed_t power = EXP_POWER; // adjust to change overall xp volatility
fixed_t power = EXP_POWER; // adjust to change overall exp volatility
UINT8 opponents = K_Opponents(player);
if (g_teamplay)
@ -16009,16 +16009,16 @@ static fixed_t K_EXPPower(player_t *player)
return power;
}
static fixed_t K_EXPGainPerWin(player_t *player)
static fixed_t K_GradingFactorGainPerWin(player_t *player)
{
return K_EXPPower(player);
return K_GradingFactorPower(player);
}
static fixed_t K_EXPDrainPerCheckpoint(player_t *player)
static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player)
{
// EXP_STABLERATE: How low do you have to place before losing XP? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
// EXP_STABLERATE: How low do you have to place before losing gradingfactor? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
UINT8 opponents = K_Opponents(player);
fixed_t power = K_EXPPower(player);
fixed_t power = K_GradingFactorPower(player);
return FixedMul(power, FixedMul(opponents*FRACUNIT, FRACUNIT - EXP_STABLERATE));
}
@ -16026,35 +16026,35 @@ fixed_t K_GetGradingFactorAdjustment(player_t *player)
{
fixed_t result = 0;
// Increase XP for each player you're beating...
// Increase gradingfactor for each player you're beating...
for (INT32 i = 0; i < MAXPLAYERS; i++)
{
if (!K_IsValidOpponent(player, &players[i]))
continue;
if (player->position < players[i].position)
result += K_EXPGainPerWin(player);
result += K_GradingFactorGainPerWin(player);
}
// ...then take all of the XP you could possibly have earned,
// ...then take all of the gradingfactor you could possibly have earned,
// and lose it proportional to the stable rate. If you're below
// the stable threshold, this results in you losing XP.
result -= K_EXPDrainPerCheckpoint(player);
// the stable threshold, this results in you losing gradingfactor
result -= K_GradingFactorDrainPerCheckpoint(player);
return result;
}
fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
{
fixed_t factor = FRACUNIT; // Starting EXP.
fixed_t factor = FRACUNIT; // Starting gradingfactor
UINT8 opponents = K_Opponents(player);
UINT8 winning = (max) ? opponents : 0;
for (UINT8 i = 0; i < player->gradingpointnum; i++) // For each gradingpoint you've reached...
{
for (UINT8 j = 0; j < winning; j++)
factor += K_EXPGainPerWin(player); // If max, increase EXP for each player you could have been beating.
factor -= K_EXPDrainPerCheckpoint(player); // Then, drain like usual.
factor += K_GradingFactorGainPerWin(player); // If max, increase gradingfactor for each player you could have been beating.
factor -= K_GradingFactorDrainPerCheckpoint(player); // Then, drain like usual.
}
return factor;
@ -16063,8 +16063,8 @@ fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
UINT16 K_GetEXP(player_t *player)
{
UINT32 numgradingpoints = K_GetNumGradingPoints();
fixed_t targetminexp = (MINEXP*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
fixed_t targetmaxexp = (MAXEXP*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
fixed_t targetminexp = (EXP_MIN*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
fixed_t targetmaxexp = (EXP_MAX*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
fixed_t factormin = K_GetGradingFactorMinMax(player, false);
fixed_t factormax = K_GetGradingFactorMinMax(player, true);

View file

@ -139,7 +139,7 @@ void podiumData_s::Init(void)
constexpr INT32 numRaces = 5;
for (INT32 i = 0; i < rank.numPlayers; i++)
{
rank.totalPoints += numRaces * K_CalculateGPRankPoints(MAXEXP, i+1, rank.totalPlayers);
rank.totalPoints += numRaces * K_CalculateGPRankPoints(EXP_MAX, i+1, rank.totalPlayers);
}
rank.totalRings = numRaces * rank.numPlayers * 20;
@ -180,7 +180,7 @@ void podiumData_s::Init(void)
}
default:
{
lvl->totalExp = TARGETEXP;
lvl->totalExp = EXP_TARGET;
texp += lvl->totalExp * rank.numPlayers;
break;
}
@ -203,7 +203,7 @@ void podiumData_s::Init(void)
dta->rings = M_RandomRange(0, 20);
rgs += dta->rings;
dta->exp = M_RandomRange(MINEXP, MAXEXP);
dta->exp = M_RandomRange(EXP_MIN, EXP_MAX);
pexp += dta->exp;
}
@ -727,8 +727,8 @@ void podiumData_s::Draw(void)
// Colorize the crystal, just like we do for hud
skincolornum_t overlaycolor = SKINCOLOR_MUSTARD;
fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE;
INT16 exp_range = MAXEXP-MINEXP;
INT16 exp_offset = dta->exp-MINEXP;
INT16 exp_range = EXP_MAX-EXP_MIN;
INT16 exp_offset = dta->exp-EXP_MIN;
fixed_t factor = (exp_offset*FRACUNIT) / exp_range; // 0.0 to 1.0 in fixed
// amount of blue is how much factor is above EXP_STABLERATE, and amount of red is how much factor is below
// assume that EXP_STABLERATE is within 0.0 to 1.0 in fixed
@ -892,9 +892,9 @@ void podiumData_s::Draw(void)
.patch("K_STEXP");
// Colorize the crystal for the totals, just like we do for in race hud
fixed_t extraexpfactor = (MAXEXP*FRACUNIT) / TARGETEXP;
fixed_t extraexpfactor = (EXP_MAX*FRACUNIT) / EXP_TARGET;
INT16 totalExpMax = FixedMul(rank.totalExp*FRACUNIT, extraexpfactor) / FRACUNIT; // im just going to calculate it from target lol
INT16 totalExpMin = rank.numPlayers*MINEXP;
INT16 totalExpMin = rank.numPlayers*EXP_MIN;
skincolornum_t overlaycolor = SKINCOLOR_MUSTARD;
fixed_t stablerateinverse = FRACUNIT - EXP_STABLERATE;
INT16 exp_range = totalExpMax-totalExpMin;

View file

@ -322,7 +322,7 @@ void gpRank_t::Init(void)
// (Should this account for all coop players?)
for (i = 0; i < numHumans; i++)
{
totalPoints += grandprixinfo.cup->numlevels * K_CalculateGPRankPoints(MAXEXP, i+1, totalPlayers);
totalPoints += grandprixinfo.cup->numlevels * K_CalculateGPRankPoints(EXP_MAX, i+1, totalPlayers);
}
totalRings = grandprixinfo.cup->numlevels * numHumans * 20;
@ -332,7 +332,7 @@ void gpRank_t::Init(void)
const INT32 cupLevelNum = grandprixinfo.cup->cachedlevels[i];
if (cupLevelNum < nummapheaders && mapheaderinfo[cupLevelNum] != NULL)
{
exp += TARGETEXP;
exp += EXP_TARGET;
}
}
@ -372,7 +372,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
{
for (i = 0; i < numPlayers; i++)
{
deltaPoints += K_CalculateGPRankPoints(MAXEXP, i + 1, totalPlayers);
deltaPoints += K_CalculateGPRankPoints(EXP_MAX, i + 1, totalPlayers);
}
if (addedgt == GT_RACE)
totalPoints += deltaPoints;
@ -391,7 +391,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
{
if (removedgt == GT_RACE)
{
deltaExp -= TARGETEXP;
deltaExp -= EXP_TARGET;
}
if ((gametypes[removedgt]->rules & GTR_SPHERES) == 0)
{
@ -408,7 +408,7 @@ void gpRank_t::Rejigger(UINT16 removedmap, UINT16 removedgt, UINT16 addedmap, UI
{
if (addedgt == GT_RACE)
{
deltaExp += TARGETEXP;
deltaExp += EXP_TARGET;
}
if ((gametypes[addedgt]->rules & GTR_SPHERES) == 0)
{
@ -492,7 +492,7 @@ void gpRank_t::Update(void)
lvl->time = UINT32_MAX;
lvl->totalExp = TARGETEXP;
lvl->totalExp = EXP_TARGET;
lvl->totalPrisons = maptargets;
UINT8 i;

View file

@ -347,7 +347,7 @@ void level_tally_t::Init(player_t *player)
if (player->exp)
{
exp = player->exp;
totalExp = TARGETEXP;
totalExp = EXP_TARGET;
}
}