Integrate Ring Racers jingles into the inherited-from-SRB2 JT_ jingle system

Most of this work was completed last year by Sal.
- JT_INVINCIBILITY
- JT_GROW
Future work:
- Actually use the S_RecallMusic system (for some reason it doesn't play nice so had to disable it)
This commit is contained in:
toaster 2023-04-30 20:50:12 +01:00
parent f65471f609
commit 74d6445a56
4 changed files with 80 additions and 160 deletions

View file

@ -6455,18 +6455,9 @@ struct int_const_s const INT_CONST[] = {
{"JT_NONE",JT_NONE},
{"JT_OTHER",JT_OTHER},
{"JT_MASTER",JT_MASTER},
{"JT_1UP",JT_1UP},
{"JT_SHOES",JT_SHOES},
{"JT_INV",JT_INV},
{"JT_MINV",JT_MINV},
{"JT_DROWN",JT_DROWN},
{"JT_SUPER",JT_SUPER},
{"JT_GOVER",JT_GOVER},
{"JT_NIGHTSTIMEOUT",JT_NIGHTSTIMEOUT},
{"JT_SSTIMEOUT",JT_SSTIMEOUT},
// {"JT_LCLEAR",JT_LCLEAR},
// {"JT_RACENT",JT_RACENT},
// {"JT_CONTSC",JT_CONTSC},
{"JT_INVINCIBILITY",JT_INVINCIBILITY},
{"JT_GROW",JT_GROW},
// Overlay exception settings
{"OV_DONTSCREENOFFSET", OV_DONTSCREENOFFSET},

View file

@ -1771,21 +1771,6 @@ static int lib_pPlayVictorySound(lua_State *L)
return 0;
}
static int lib_pPlayLivesJingle(lua_State *L)
{
player_t *player = NULL;
//NOHUD
//INLEVEL
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
P_PlayLivesJingle(player);
return 0;
}
static int lib_pCanPickupItem(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -4051,7 +4036,6 @@ static luaL_Reg lib[] = {
{"P_PlayRinglossSound",lib_pPlayRinglossSound},
{"P_PlayDeathSound",lib_pPlayDeathSound},
{"P_PlayVictorySound",lib_pPlayVictorySound},
{"P_PlayLivesJingle",lib_pPlayLivesJingle},
{"P_CanPickupItem",lib_pCanPickupItem},
// p_spec

View file

@ -228,7 +228,6 @@ UINT8 P_FindHighestLap(void);
boolean P_PlayerMoving(INT32 pnum);
void P_PlayLivesJingle(player_t *player);
void P_PlayRinglossSound(mobj_t *source);
void P_PlayDeathSound(mobj_t *source);
void P_PlayVictorySound(mobj_t *source);
@ -246,20 +245,9 @@ typedef enum
JT_NONE, // Null state
JT_OTHER, // Other state
JT_MASTER, // Main level music
JT_1UP, // Extra life
JT_SHOES, // Speed shoes
JT_INV, // Invincibility
JT_MINV, // Mario Invincibility
JT_DROWN, // Drowning
JT_SUPER, // Super Sonic
JT_GOVER, // Game Over
JT_NIGHTSTIMEOUT, // NiGHTS Time Out (10 seconds)
JT_SSTIMEOUT, // NiGHTS Special Stage Time Out (10 seconds)
// these are not jingles
// JT_LCLEAR, // Level Clear
// JT_RACENT, // Multiplayer Intermission
// JT_CONTSC, // Continue
JT_INVINCIBILITY, // Invincibility
JT_GROW, // Grow
NUMJINGLES
} jingletype_t;

View file

@ -86,18 +86,9 @@ jingle_t jingleinfo[NUMJINGLES] = {
{"" , false}, // JT_NONE
{"" , false}, // JT_OTHER
{"" , false}, // JT_MASTER
{"_1up" , false},
{"_shoes" , true},
{"_inv" , false},
{"_minv" , false},
{"_drown" , false},
{"_super" , true},
{"_gover" , false},
{"_ntime" , false}, // JT_NIGHTSTIMEOUT
{"_drown" , false} // JT_SSTIMEOUT
// {"_clear" , false},
// {"_inter" , true},
// {"_conti" , true}
{"kinvnc" , true}, // JT_INVINCIBILITY
{"kgrow" , true}, // JT_GROW
};
//
@ -606,24 +597,6 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
player->roundscore = MAXSCORE;
}
//
// P_PlayLivesJingle
//
void P_PlayLivesJingle(player_t *player)
{
if (player && !P_IsLocalPlayer(player))
return;
if (use1upSound)
S_StartSound(NULL, sfx_oneup);
else
{
P_PlayJingle(player, JT_1UP);
strlcpy(S_sfx[sfx_None].caption, "One-up", 7);
S_StartCaption(sfx_None, -1, extralifetics+1);
}
}
void P_PlayJingle(player_t *player, jingletype_t jingletype)
{
const char *musname = jingleinfo[jingletype].musname;
@ -651,7 +624,7 @@ void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, b
return;
S_RetainMusic(musname, musflags, looping, 0, status);
S_StopMusic();
//S_StopMusic();
S_ChangeMusicInternal(musname, looping);
}
@ -668,48 +641,30 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
switch(status)
{
case JT_1UP: // Extra life
result = false; //(players[i].powers[pw_extralife] > 1);
break;
case JT_SHOES: // Speed shoes
/*if (players[i].powers[pw_sneakers] > 1 && !players[i].powers[pw_super])
case JT_INVINCIBILITY: // Invincibility
if (players[i].invincibilitytimer > 1)
{
//strlcpy(S_sfx[sfx_None].caption, "Speed shoes", 12);
//S_StartCaption(sfx_None, -1, players[i].powers[pw_sneakers]);
strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
S_StartCaption(sfx_None, -1, players[i].invincibilitytimer);
result = true;
}
else*/
else
{
result = false;
}
break;
case JT_INV: // Invincibility
case JT_MINV: // Mario Invincibility
/*if (players[i].powers[pw_invulnerability] > 1)
case JT_GROW: // Grow
if (players[i].growshrinktimer > 1)
{
//strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
//S_StartCaption(sfx_None, -1, players[i].powers[pw_invulnerability]);
strlcpy(S_sfx[sfx_None].caption, "Grow", 14);
S_StartCaption(sfx_None, -1, players[i].growshrinktimer);
result = true;
}
else*/
else
{
result = false;
break;
case JT_DROWN: // Drowning
result = false; //(players[i].powers[pw_underwater] && players[i].powers[pw_underwater] <= 11*TICRATE + 1);
break;
case JT_SUPER: // Super Sonic
result = false; //(players[i].powers[pw_super]);
break;
case JT_GOVER: // Game Over
result = (players[i].lives <= 0);
break;
case JT_NIGHTSTIMEOUT: // NiGHTS Time Out (10 seconds)
case JT_SSTIMEOUT:
result = false; //(players[i].nightstime && players[i].nightstime <= 10*TICRATE);
}
break;
case JT_OTHER: // Other state
@ -849,19 +804,21 @@ boolean P_EndingMusic(player_t *player)
//
void P_RestoreMusic(player_t *player)
{
UINT32 position;
UINT8 overrideLevel = 0;
SINT8 i;
if (!P_IsLocalPlayer(player)) // Only applies to a local player
if (P_IsLocalPlayer(player) == false)
{
// Only applies to local players
return;
}
S_SpeedMusic(1.0f);
// TO-DO: Use jingle system for Kart's stuff
// Event - HERE COMES A NEW CHALLENGER
if (mapreset)
{
S_ChangeMusicInternal("chalng", false); //S_StopMusic();
S_ChangeMusicInternal("chalng", false);
return;
}
@ -872,73 +829,73 @@ void P_RestoreMusic(player_t *player)
// Event - Level Start
if ((K_CheckBossIntro() == false)
&& (leveltime < (starttime + (TICRATE/2)))) // see also where time overs are handled
return;
{
INT32 wantedmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
if (r_splitscreen)
{
INT32 bestlocaltimer = 1;
const UINT8 *localplayertable = G_PartyArray(consoleplayer);
#define setbests(p) \
if (players[p].playerstate == PST_LIVE) \
{ \
if (players[p].invincibilitytimer > bestlocaltimer) \
{ wantedmus = 1; bestlocaltimer = players[p].invincibilitytimer; } \
else if (players[p].growshrinktimer > bestlocaltimer) \
{ wantedmus = 2; bestlocaltimer = players[p].growshrinktimer; } \
return;
}
setbests(localplayertable[0]);
setbests(localplayertable[1]);
if (r_splitscreen > 1)
setbests(localplayertable[2]);
if (r_splitscreen > 2)
setbests(localplayertable[3]);
#undef setbests
}
else
for (i = 0; i <= r_splitscreen; i++)
{
player_t *checkPlayer = &players[displayplayers[i]];
if (!checkPlayer)
{
if (player->playerstate == PST_LIVE)
{
if (player->invincibilitytimer > 1)
wantedmus = 1;
else if (player->growshrinktimer > 1)
wantedmus = 2;
}
continue;
}
// Item - Grow
if (wantedmus == 2)
if (checkPlayer->exiting)
{
S_ChangeMusicInternal("kgrow", true);
S_SetRestoreMusicFadeInCvar(&cv_growmusicfade);
return;
}
// Item - Invincibility
else if (wantedmus == 1)
if (checkPlayer->invincibilitytimer > 1)
{
S_ChangeMusicInternal("kinvnc", true);
S_SetRestoreMusicFadeInCvar(&cv_invincmusicfade);
overrideLevel = max(overrideLevel, 2);
}
else
else if (checkPlayer->growshrinktimer > 1)
{
overrideLevel = max(overrideLevel, 1);
}
}
if (overrideLevel != 0)
{
// Do a jingle override.
jingletype_t jt = JT_NONE;
switch (overrideLevel)
{
// Lowest priority to highest priority.
case 1:
jt = JT_GROW;
break;
case 2:
jt = JT_INVINCIBILITY;
break;
default:
break;
}
if (jt != JT_NONE)
{
//CONS_Printf("JINGLE: %d\n", jt);
//if (S_RecallMusic(jt, false) == false)
//{
P_PlayJingle(player, jt);
//}
return;
}
}
#if 0
// Event - Final Lap
// Still works for GME, but disabled for consistency
if ((gametyperules & GTR_CIRCUIT) && player->laps >= numlaps)
S_SpeedMusic(1.2f);
#endif
if (mapmusresume && cv_resume.value)
position = mapmusresume;
else
position = mapmusposition;
S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0,
S_GetRestoreMusicFadeIn());
S_ClearRestoreMusicFadeInCvar();
mapmusresume = 0;
}
if (S_RecallMusic(JT_NONE, false) == false) // go down the stack
{
CONS_Debug(DBG_BASIC, "Cannot find any music in resume stack!\n");
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
}
}