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Add Gachabom Explosion states
- Includes animation
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3 changed files with 58 additions and 0 deletions
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@ -4556,6 +4556,15 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_SPECIAL_UFO_STEM",
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"S_GACHABOM",
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"S_GACHABOM_DEAD",
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"S_GACHABOM_EXPLOSION_1",
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"S_GACHABOM_EXPLOSION_2",
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"S_GACHABOM_EXPLOSION_3A",
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"S_GACHABOM_EXPLOSION_3B",
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"S_GACHABOM_EXPLOSION_4",
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"S_GACHABOM_WAITING",
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"S_GACHABOM_RETURNING",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -5415,6 +5424,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_SINKTRAIL",
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"MT_GACHABOM",
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"MT_GACHABOM_REBOUND",
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"MT_DUELBOMB", // Duel mode bombs
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37
src/info.c
37
src/info.c
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@ -810,6 +810,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"UQMK",
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"GBOM",
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"GCHX",
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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@ -5216,6 +5217,15 @@ state_t states[NUMSTATES] =
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{SPR_UFOS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_STEM
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{SPR_GBOM, FF_ANIMATE, -1, {NULL}, 3, 1, S_NULL}, // S_GACHABOM
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{SPR_GBOM, FF_INVERT, 2, {NULL}, 0, 0, S_NULL}, // S_GACHABOM_DEAD
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_GACHABOM_EXPLOSION_2},
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{SPR_GCHX, 0|FF_PAPERSPRITE|FF_ANIMATE, 14, {NULL}, 6, 2, S_GACHABOM_EXPLOSION_3A}, // S_GACHABOM_EXPLOSION_2
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{SPR_GCHX, 6|FF_PAPERSPRITE|FF_ANIMATE, 4, {NULL}, 1, 2, S_GACHABOM_EXPLOSION_3B}, // S_GACHABOM_EXPLOSION_3A
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{SPR_NULL, 0|FF_PAPERSPRITE, 0, {A_Repeat}, 8, S_GACHABOM_EXPLOSION_3A, S_GACHABOM_EXPLOSION_4}, // S_GACHABOM_EXPLOSION_3B
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{SPR_GCHX, 6|FF_PAPERSPRITE|FF_ANIMATE|FF_REVERSEANIM, 14, {NULL}, 6, 2, S_GACHABOM_WAITING}, // S_GACHABOM_EXPLOSION_4
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{SPR_GBOM, FF_INVERT, 8, {A_SetScale}, FRACUNIT, 0, S_GACHABOM_RETURNING}, // S_GACHABOM_WAITING
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{SPR_GBOM, FF_INVERT, -1, {A_SetScale}, FRACUNIT/2, 1, S_NULL}, // S_GACHABOM_RETURNING
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -24587,6 +24597,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GACHABOM_REBOUND
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-1, // doomednum
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S_GACHABOM_EXPLOSION_1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_GACHABOM_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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{ // MT_DUELBOMB
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2050, // doomednum
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S_SPB1, // spawnstate
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11
src/info.h
11
src/info.h
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@ -1363,6 +1363,7 @@ typedef enum sprite
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SPR_UQMK,
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SPR_GBOM,
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SPR_GCHX,
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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@ -5647,6 +5648,15 @@ typedef enum state
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S_SPECIAL_UFO_STEM,
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S_GACHABOM,
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S_GACHABOM_DEAD,
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S_GACHABOM_EXPLOSION_1,
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S_GACHABOM_EXPLOSION_2,
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S_GACHABOM_EXPLOSION_3A,
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S_GACHABOM_EXPLOSION_3B,
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S_GACHABOM_EXPLOSION_4,
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S_GACHABOM_WAITING,
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S_GACHABOM_RETURNING,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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@ -6525,6 +6535,7 @@ typedef enum mobj_type
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MT_SINKTRAIL,
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MT_GACHABOM,
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MT_GACHABOM_REBOUND,
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MT_DUELBOMB, // Duel mode bombs
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