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Less Karma Bomb CBT
- Karma delay is 3sec instead of 10sec - Karma delay is only used for initially changing into a bomb
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2 changed files with 3 additions and 2 deletions
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@ -261,7 +261,7 @@ INT32 stealtime = TICRATE/2;
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INT32 sneakertime = TICRATE + (TICRATE/3);
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INT32 itemtime = 8*TICRATE;
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INT32 bubbletime = TICRATE/2;
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INT32 comebacktime = 10*TICRATE;
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INT32 comebacktime = 3*TICRATE;
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INT32 bumptime = 6;
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INT32 greasetics = 3*TICRATE;
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INT32 wipeoutslowtime = 20;
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@ -3481,13 +3481,14 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
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karmahitbox->destscale = player->mo->destscale;
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P_SetScale(karmahitbox, player->mo->scale);
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player->karmadelay = comebacktime;
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if (netgame)
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{
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CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
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}
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}
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player->karmadelay = comebacktime;
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K_CalculateBattleWanted();
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K_CheckBumpers();
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}
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