Less Karma Bomb CBT

- Karma delay is 3sec instead of 10sec
- Karma delay is only used for initially changing into a bomb
This commit is contained in:
Sally Coolatta 2022-01-05 03:46:19 -05:00
parent bb53ee22be
commit 7533472799
2 changed files with 3 additions and 2 deletions

View file

@ -261,7 +261,7 @@ INT32 stealtime = TICRATE/2;
INT32 sneakertime = TICRATE + (TICRATE/3);
INT32 itemtime = 8*TICRATE;
INT32 bubbletime = TICRATE/2;
INT32 comebacktime = 10*TICRATE;
INT32 comebacktime = 3*TICRATE;
INT32 bumptime = 6;
INT32 greasetics = 3*TICRATE;
INT32 wipeoutslowtime = 20;

View file

@ -3481,13 +3481,14 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
karmahitbox->destscale = player->mo->destscale;
P_SetScale(karmahitbox, player->mo->scale);
player->karmadelay = comebacktime;
if (netgame)
{
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
}
}
player->karmadelay = comebacktime;
K_CalculateBattleWanted();
K_CheckBumpers();
}