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Merge branch 'viewpoint-reset' into 'master'
Reset some viewpoints properly (closes #69) Closes #69 See merge request KartKrew/Kart!282
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commit
7555177cb1
3 changed files with 4 additions and 12 deletions
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@ -2773,8 +2773,8 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
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RemoveAdminPlayer(playernum); // don't stay admin after you're gone
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}
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if (playernum == g_localplayers[0] && !demo.playback)
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g_localplayers[0] = consoleplayer; // don't look through someone's view who isn't there
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if (playernum == displayplayers[0] && !demo.playback)
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displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
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#ifdef HAVE_BLUA
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LUA_InvalidatePlayer(&players[playernum]);
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@ -1770,14 +1770,6 @@ void G_DoLoadLevel(boolean resetplayer)
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if (!resetplayer)
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P_FindEmerald();
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g_localplayers[0] = consoleplayer; // view the guy you are playing
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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if (i > 0 && r_splitscreen < i)
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g_localplayers[i] = consoleplayer;
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}
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gameaction = ga_nothing;
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#ifdef PARANOIA
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Z_CheckHeap(-2);
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@ -8234,8 +8234,8 @@ boolean P_SpectatorJoinGame(player_t *player)
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player->playerstate = PST_REBORN;
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//Reset away view
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if (P_IsLocalPlayer(player) && g_localplayers[0] != consoleplayer)
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g_localplayers[0] = consoleplayer;
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if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
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displayplayers[0] = consoleplayer;
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HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
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return true; // no more player->mo, cannot continue.
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