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Fix DLZ Ring Sucker effect
- Fix infinite loop caused by not actually using the intended object type - Fix integer multiply of two fixed-scale numbers causing overflow
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1 changed files with 3 additions and 3 deletions
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@ -90,7 +90,7 @@ void Obj_DLZRingVaccumCollide(mobj_t *mo, mobj_t *mo2)
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if (!P_IsObjectOnGround(mo) || mo->momz)
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return;
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fake = P_SpawnMobj(mo->x, mo->y, mo->z, MT_FLINGRING);
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fake = P_SpawnMobj(mo->x, mo->y, mo->z, MT_DLZ_SUCKEDRING);
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P_SetScale(fake, mo->scale);
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fake->scalespeed = mapobjectscale/64;
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fake->destscale = 1;
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@ -115,8 +115,8 @@ void Obj_DLZSuckedRingThink(mobj_t *mo)
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return;
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}
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x = t->x + mo->movefactor*FINECOSINE(mo->angle>>ANGLETOFINESHIFT);
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y = t->y + mo->movefactor*FINESINE(mo->angle>>ANGLETOFINESHIFT);
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x = t->x + FixedMul(mo->movefactor, FINECOSINE(mo->angle>>ANGLETOFINESHIFT));
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y = t->y + FixedMul(mo->movefactor, FINESINE(mo->angle>>ANGLETOFINESHIFT));
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P_MoveOrigin(mo, x, y, mo->z);
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