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Spring/spindash grease & invincibility gives you slope resistence
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e8774cf7b2
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3 changed files with 9 additions and 1 deletions
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@ -2030,6 +2030,13 @@ boolean K_ApplyOffroad(player_t *player)
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return true;
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return true;
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}
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}
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boolean K_SlopeResistance(player_t *player)
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{
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if (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_tiregrease])
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return true;
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return false;
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}
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static fixed_t K_FlameShieldDashVar(INT32 val)
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static fixed_t K_FlameShieldDashVar(INT32 val)
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{
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{
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// 1 second = 75% + 50% top speed
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// 1 second = 75% + 50% top speed
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@ -82,6 +82,7 @@ void K_StripItems(player_t *player);
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void K_StripOther(player_t *player);
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void K_StripOther(player_t *player);
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void K_MomentumToFacing(player_t *player);
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void K_MomentumToFacing(player_t *player);
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boolean K_ApplyOffroad(player_t *player);
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boolean K_ApplyOffroad(player_t *player);
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boolean K_SlopeResistance(player_t *player);
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INT16 K_GetSpindashChargeTime(player_t *player);
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INT16 K_GetSpindashChargeTime(player_t *player);
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fixed_t K_GetSpindashChargeSpeed(player_t *player);
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fixed_t K_GetSpindashChargeSpeed(player_t *player);
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fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
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fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
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@ -1851,7 +1851,7 @@ static void P_3dMovement(player_t *player)
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totalthrust.x = totalthrust.y = 0; // I forget if this is needed
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totalthrust.x = totalthrust.y = 0; // I forget if this is needed
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
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if (player->kartstuff[k_sneakertimer] > 0)
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if (K_SlopeResistance(player) == true)
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{
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{
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totalthrust.z = -(totalthrust.z);
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totalthrust.z = -(totalthrust.z);
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}
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}
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