k_hud_track.cpp: only draw TARGET text in 1P or 2P splitscreen

This commit is contained in:
James R 2023-02-21 21:09:32 -08:00
parent 4adf585590
commit 75c9ee253e
3 changed files with 28 additions and 8 deletions

View file

@ -177,6 +177,7 @@ static patch_t *kp_trickcool[2];
patch_t *kp_capsuletarget_arrow[2][2];
patch_t *kp_capsuletarget_icon[2];
patch_t *kp_capsuletarget_far[2];
patch_t *kp_capsuletarget_far_text[2];
patch_t *kp_capsuletarget_near[8];
void K_LoadKartHUDGraphics(void)
@ -665,6 +666,13 @@ void K_LoadKartHUDGraphics(void)
}
}
sprintf(buffer, "HUDCAPDx");
for (i = 0; i < 2; i++)
{
buffer[7] = '0'+i;
HU_UpdatePatch(&kp_capsuletarget_far_text[i], "%s", buffer);
}
sprintf(buffer, "HUDCAPCx");
for (i = 0; i < 2; i++)
{

View file

@ -50,6 +50,7 @@ extern patch_t *kp_facehighlight[8];
extern patch_t *kp_capsuletarget_arrow[2][2];
extern patch_t *kp_capsuletarget_icon[2];
extern patch_t *kp_capsuletarget_far[2];
extern patch_t *kp_capsuletarget_far_text[2];
extern patch_t *kp_capsuletarget_near[8];
#ifdef __cplusplus

View file

@ -174,7 +174,6 @@ void K_DrawTargetTracking(const TargetTracking& target)
const fixed_t farDistance = 1280 * mapobjectscale;
bool useNear = (target.camDist < farDistance);
patch_t* targetPatch = nullptr;
vector2_t targetPos = {};
bool visible = P_CheckSight(stplyr->mo, target.mobj);
@ -188,21 +187,33 @@ void K_DrawTargetTracking(const TargetTracking& target)
targetPos.x = result.x;
targetPos.y = result.y;
auto draw = [&](patch_t* patch)
{
V_DrawFixedPatch(
targetPos.x - ((patch->width << FRACBITS) >> 1),
targetPos.y - ((patch->height << FRACBITS) >> 1),
FRACUNIT,
V_SPLITSCREEN,
patch,
nullptr
);
};
if (useNear == true)
{
timer = (leveltime / 2);
targetPatch = kp_capsuletarget_near[timer % 8];
draw(kp_capsuletarget_near[timer % 8]);
}
else
{
timer = (leveltime / 3);
targetPatch = kp_capsuletarget_far[timer & 1];
draw(kp_capsuletarget_far[timer & 1]);
if (r_splitscreen <= 1)
{
draw(kp_capsuletarget_far_text[timer & 1]);
}
}
targetPos.x -= (targetPatch->width << FRACBITS) >> 1;
targetPos.y -= (targetPatch->height << FRACBITS) >> 1;
V_DrawFixedPatch(targetPos.x, targetPos.y, FRACUNIT, V_SPLITSCREEN, targetPatch, nullptr);
}
}