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https://github.com/KartKrewDev/RingRacers.git
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k_hud_track.cpp: only draw TARGET text in 1P or 2P splitscreen
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4adf585590
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3 changed files with 28 additions and 8 deletions
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@ -177,6 +177,7 @@ static patch_t *kp_trickcool[2];
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patch_t *kp_capsuletarget_arrow[2][2];
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patch_t *kp_capsuletarget_icon[2];
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patch_t *kp_capsuletarget_far[2];
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patch_t *kp_capsuletarget_far_text[2];
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patch_t *kp_capsuletarget_near[8];
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void K_LoadKartHUDGraphics(void)
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@ -665,6 +666,13 @@ void K_LoadKartHUDGraphics(void)
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}
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}
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sprintf(buffer, "HUDCAPDx");
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for (i = 0; i < 2; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_capsuletarget_far_text[i], "%s", buffer);
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}
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sprintf(buffer, "HUDCAPCx");
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for (i = 0; i < 2; i++)
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{
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@ -50,6 +50,7 @@ extern patch_t *kp_facehighlight[8];
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extern patch_t *kp_capsuletarget_arrow[2][2];
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extern patch_t *kp_capsuletarget_icon[2];
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extern patch_t *kp_capsuletarget_far[2];
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extern patch_t *kp_capsuletarget_far_text[2];
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extern patch_t *kp_capsuletarget_near[8];
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#ifdef __cplusplus
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@ -174,7 +174,6 @@ void K_DrawTargetTracking(const TargetTracking& target)
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const fixed_t farDistance = 1280 * mapobjectscale;
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bool useNear = (target.camDist < farDistance);
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patch_t* targetPatch = nullptr;
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vector2_t targetPos = {};
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bool visible = P_CheckSight(stplyr->mo, target.mobj);
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@ -188,21 +187,33 @@ void K_DrawTargetTracking(const TargetTracking& target)
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targetPos.x = result.x;
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targetPos.y = result.y;
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auto draw = [&](patch_t* patch)
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{
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V_DrawFixedPatch(
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targetPos.x - ((patch->width << FRACBITS) >> 1),
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targetPos.y - ((patch->height << FRACBITS) >> 1),
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FRACUNIT,
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V_SPLITSCREEN,
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patch,
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nullptr
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);
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};
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if (useNear == true)
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{
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timer = (leveltime / 2);
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targetPatch = kp_capsuletarget_near[timer % 8];
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draw(kp_capsuletarget_near[timer % 8]);
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}
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else
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{
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timer = (leveltime / 3);
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targetPatch = kp_capsuletarget_far[timer & 1];
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draw(kp_capsuletarget_far[timer & 1]);
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if (r_splitscreen <= 1)
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{
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draw(kp_capsuletarget_far_text[timer & 1]);
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}
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}
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targetPos.x -= (targetPatch->width << FRACBITS) >> 1;
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targetPos.y -= (targetPatch->height << FRACBITS) >> 1;
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V_DrawFixedPatch(targetPos.x, targetPos.y, FRACUNIT, V_SPLITSCREEN, targetPatch, nullptr);
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}
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}
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