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extras menu: addons
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2e79d84f4a
commit
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3 changed files with 10 additions and 2 deletions
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@ -1110,7 +1110,7 @@ menuitem_t EXTRAS_Main[] =
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{
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{
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{IT_STRING | IT_CALL, "Addons", "Add files to customize your experience.",
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{IT_STRING | IT_CALL, "Addons", "Add files to customize your experience.",
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NULL, NULL, 0, 0},
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NULL, M_Addons, 0, 0},
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{IT_STRING | IT_CALL, "Replay Hut", "Play the replays you've saved throughout your many races & battles!",
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{IT_STRING | IT_CALL, "Replay Hut", "Play the replays you've saved throughout your many races & battles!",
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NULL, NULL, 0, 0},
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NULL, NULL, 0, 0},
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@ -2543,6 +2543,14 @@ void M_DrawAddons(void)
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M_CacheAddonPatches();
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M_CacheAddonPatches();
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// hack: If we're calling this from GS_MENU, that means we're in the extras menu!
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// so draw the apropriate background
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if (gamestate == GS_MENU)
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{
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patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE);
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V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL);
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}
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// hack - need to refresh at end of frame to handle addfile...
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// hack - need to refresh at end of frame to handle addfile...
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if (refreshdirmenu & M_AddonsRefresh())
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if (refreshdirmenu & M_AddonsRefresh())
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{
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{
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@ -3839,7 +3839,7 @@ void M_Addons(INT32 choice)
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dir_on[menudepthleft] = 0;
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dir_on[menudepthleft] = 0;
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MISC_AddonsDef.prevMenu = currentMenu;
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MISC_AddonsDef.prevMenu = currentMenu;
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M_SetupNextMenu(&MISC_AddonsDef, false);
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M_SetupNextMenu(&MISC_AddonsDef, true); // No transitions.
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}
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}
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