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Self-review: Fix inverted before-exiting check for FellOff
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@ -2430,7 +2430,7 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
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case DMG_DEATHPIT:
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case DMG_DEATHPIT:
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// Fell off the stage
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// Fell off the stage
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if (player->roundconditions.fell_off == false
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if (player->roundconditions.fell_off == false
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&& beforeexit == false)
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&& beforeexit == true)
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{
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{
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player->roundconditions.fell_off = true;
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player->roundconditions.fell_off = true;
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player->roundconditions.checkthisframe = true;
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player->roundconditions.checkthisframe = true;
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