D_AddFile fixes

This commit is contained in:
Sally Coolatta 2020-08-10 20:35:17 -04:00
parent 60d7c7a7e4
commit 76241bb26b
2 changed files with 16 additions and 17 deletions

View file

@ -98,7 +98,7 @@ UINT8 window_notinfocus = false;
//
// DEMO LOOP
//
static char *startupwadfiles[MAX_WADFILES];
static char *startupiwads[MAX_WADFILES];
static char *startuppwads[MAX_WADFILES];
boolean devparm = false; // started game with -devparm
@ -1135,7 +1135,7 @@ static void IdentifyVersion(void)
if (mainresource == NULL)
I_Error("No more free memory to look in %s", srb2waddir);
else
sprintf(srb2wad, pandf, srb2waddir, "main.kart");
sprintf(mainresource, pandf, srb2waddir, "main.kart");
// will be overwritten in case of -cdrom or unix/win home
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
@ -1143,7 +1143,7 @@ static void IdentifyVersion(void)
// Load the IWAD
if (mainresource != NULL && FIL_ReadFileOK(mainresource))
D_AddFile(mainresource);
D_AddFile(mainresource, startupiwads);
else
I_Error("main.kart not found! Expected in %s, ss file: %s \n", srb2waddir, mainresource);
@ -1153,20 +1153,20 @@ static void IdentifyVersion(void)
// if you change the ordering of this or add/remove a file, be sure to update the md5
// checking in D_SRB2Main
D_AddFile(va(pandf,srb2waddir,"gfx.pk3"));
D_AddFile(va(pandf,srb2waddir,"textures.pk3"));
D_AddFile(va(pandf,srb2waddir,"chars.pk3"));
D_AddFile(va(pandf,srb2waddir,"maps.pk3"));
D_AddFile(va(pandf,srb2waddir,"gfx.pk3"), startupiwads);
D_AddFile(va(pandf,srb2waddir,"textures.pk3"), startupiwads);
D_AddFile(va(pandf,srb2waddir,"chars.pk3"), startupiwads);
D_AddFile(va(pandf,srb2waddir,"maps.pk3"), startupiwads);
#ifdef USE_PATCH_FILE
D_AddFile(va(pandf,srb2waddir,"patch.pk3"));
D_AddFile(va(pandf,srb2waddir,"patch.pk3"), startupiwads);
#endif
#if 0
// TODO: pk3 doesn't support music replacement IIRC
// music barely benefits from the compression anyway
// would be nice for the folders, though
D_AddFile(va(pandf,srb2waddir,"sounds.pk3"));
D_AddFile(va(pandf,srb2waddir,"music.pk3"));
D_AddFile(va(pandf,srb2waddir,"sounds.pk3"), startupiwads);
D_AddFile(va(pandf,srb2waddir,"music.pk3"), startupiwads);
#else
@ -1177,7 +1177,7 @@ static void IdentifyVersion(void)
const char *musicpath = va(pandf,srb2waddir,str);\
int ms = W_VerifyNMUSlumps(musicpath); \
if (ms == 1) \
D_AddFile(musicpath); \
D_AddFile(musicpath, startupiwads); \
else if (ms == 0) \
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
@ -1213,6 +1213,8 @@ void D_SRB2Main(void)
{
INT32 p;
UINT16 wadnum;
INT32 pstartmap = 1;
boolean autostart = false;
@ -1402,13 +1404,13 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding main IWAD and PWADs.\n");
if (!W_InitMultipleFiles(startupwadfiles, mainwads))
if (!W_InitMultipleFiles(startupiwads, mainwads))
#ifdef _DEBUG
CONS_Error("A main WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A main WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
D_CleanFile(startupwadfiles);
D_CleanFile(startupiwads);
mainwads = 0;
@ -1434,8 +1436,6 @@ void D_SRB2Main(void)
#endif //ifndef DEVELOP
mainwadstally = packetsizetally;
//
// search for maps
//

View file

@ -4658,8 +4658,7 @@ static void Command_Addfile(void)
// check total packet size and no of files currently loaded
// See W_LoadWadFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
if (numwadfiles >= MAX_WADFILES)
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
return;