P_IsLocalPlayer, P_IsMachineLocalPlayer, P_IsDisplayPlayer: let player pointer be const

This commit is contained in:
James R 2023-11-25 04:51:13 -08:00
parent 455b402731
commit 764a692a5e
5 changed files with 9 additions and 9 deletions

View file

@ -158,9 +158,9 @@ boolean P_PlayerInPain(player_t *player);
void P_ResetPlayer(player_t *player);
boolean P_PlayerCanDamage(player_t *player, mobj_t *thing);
boolean P_IsLocalPlayer(player_t *player);
boolean P_IsMachineLocalPlayer(player_t *player);
boolean P_IsDisplayPlayer(player_t *player);
boolean P_IsLocalPlayer(const player_t *player);
boolean P_IsMachineLocalPlayer(const player_t *player);
boolean P_IsDisplayPlayer(const player_t *player);
void P_SetPlayerAngle(player_t *player, angle_t angle);
void P_ForceLocalAngle(player_t *player, angle_t angle);

View file

@ -1026,7 +1026,7 @@ void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative)
// Returns true if player is
// ACTUALLY on the local machine
//
boolean P_IsMachineLocalPlayer(player_t *player)
boolean P_IsMachineLocalPlayer(const player_t *player)
{
UINT8 i;
@ -1051,7 +1051,7 @@ boolean P_IsMachineLocalPlayer(player_t *player)
// on the local machine
// (or simulated party)
//
boolean P_IsLocalPlayer(player_t *player)
boolean P_IsLocalPlayer(const player_t *player)
{
if (player == NULL)
{
@ -1072,7 +1072,7 @@ boolean P_IsLocalPlayer(player_t *player)
// Returns true if player is
// currently being watched.
//
boolean P_IsDisplayPlayer(player_t *player)
boolean P_IsDisplayPlayer(const player_t *player)
{
UINT8 i;

View file

@ -613,7 +613,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
S_StartSoundAtVolume(origin, sfx_id, 255);
}
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner)
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, const player_t *owner)
{
if (S_SoundDisabled())
return;

View file

@ -128,7 +128,7 @@ void S_StartSound(const void *origin, sfxenum_t sound_id);
void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
// Will start a sound, but only if VFX reduce is off or the owner isn't a display player.
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner);
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, const player_t *owner);
#define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c)
// Stop sound for thing at <origin>

View file

@ -515,7 +515,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
returny = y;
boolean (*_isHighlightedPlayer)(player_t *) =
boolean (*_isHighlightedPlayer)(const player_t *) =
(demo.playback
? P_IsDisplayPlayer
: P_IsLocalPlayer