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Add I_GamepadRumble, I_GamepadRumbleTriggers
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2 changed files with 42 additions and 0 deletions
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@ -62,6 +62,8 @@ void I_SetGamepadPlayerIndex(INT32 device_id, INT32 index);
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void I_SetGamepadIndicatorColor(INT32 device_id, UINT8 red, UINT8 green, UINT8 blue);
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void I_SetGamepadIndicatorColor(INT32 device_id, UINT8 red, UINT8 green, UINT8 blue);
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void I_GetGamepadGuid(INT32 device_id, char *out, int out_len);
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void I_GetGamepadGuid(INT32 device_id, char *out, int out_len);
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void I_GetGamepadName(INT32 device_id, char *out, int out_len);
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void I_GetGamepadName(INT32 device_id, char *out, int out_len);
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void I_GamepadRumble(INT32 device_id, UINT16 low_strength, UINT16 high_strength);
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void I_GamepadRumbleTriggers(INT32 device_id, UINT16 left_strength, UINT16 right_strength);
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#ifdef __cplusplus
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#ifdef __cplusplus
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} // extern "C"
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} // extern "C"
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@ -1019,6 +1019,46 @@ void I_GetGamepadName(INT32 device_id, char *out, int out_len)
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out[out_len - 1] = 0;
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out[out_len - 1] = 0;
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}
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}
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void I_GamepadRumble(INT32 device_id, UINT16 low_strength, UINT16 high_strength)
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{
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#if !(SDL_VERSION_ATLEAST(2,0,9))
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(void)device_id;
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(void)low_strength;
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(void)high_strength;
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(void)length_ms;
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#else
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I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
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SDL_GameController *controller = SDL_GameControllerFromInstanceID(device_id - 1);
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if (controller == NULL)
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{
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return;
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}
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SDL_GameControllerRumble(controller, low_strength, high_strength, 0);
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#endif
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}
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void I_GamepadRumbleTriggers(INT32 device_id, UINT16 left_strength, UINT16 right_strength)
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{
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#if !(SDL_VERSION_ATLEAST(2,0,14))
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(void)device_id;
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(void)low_strength;
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(void)high_strength;
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(void)length_ms;
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#else
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I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
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SDL_GameController *controller = SDL_GameControllerFromInstanceID(device_id - 1);
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if (controller == NULL)
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{
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return;
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}
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SDL_GameControllerRumbleTriggers(controller, left_strength, right_strength, 0);
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#endif
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}
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//
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//
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// I_StartupInput
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// I_StartupInput
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//
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//
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