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Fix screen buffer not being cleared if a map command is used during the intermission.
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@ -4135,6 +4135,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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{
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INT32 i;
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Y_CleanupScreenBuffer();
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if (paused)
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{
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paused = false;
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