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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-22 10:02:01 +00:00
Early item fade, fix gametypes / edge cases
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parent
25de15672e
commit
77167d1e32
7 changed files with 40 additions and 11 deletions
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@ -727,7 +727,7 @@ struct player_t
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UINT8 justDI; // Turn-lockout timer to briefly prevent unintended turning after DI, resets when actionable or no input
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boolean flipDI; // Bananas flip the DI direction. Was a bug, but it made bananas much more interesting.
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boolean cangrabitems;
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UINT8 cangrabitems;
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SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
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fixed_t driftcharge; // Charge your drift so you can release a burst of speed
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@ -2429,7 +2429,13 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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bigwaypointgap = 0;
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tallyactive = false;
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cangrabitems = false;
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cangrabitems = 0;
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if (gametyperules & GTR_SPHERES
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|| gametyperules & GTR_CATCHER
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|| G_TimeAttackStart()
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|| gametype == GT_TUTORIAL)
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cangrabitems = EARLY_ITEM_FLICKER;
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}
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else
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{
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@ -4235,7 +4235,7 @@ void K_CheckpointCrossAward(player_t *player)
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return;
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player->exp += K_GetExpAdjustment(player);
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player->cangrabitems = true;
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player->cangrabitems = 1;
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K_AwardPlayerRings(player, (player->bot ? 20 : 10), true);
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}
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@ -9579,6 +9579,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->invincibilitytimer--;
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}
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if (player->cangrabitems && player->cangrabitems <= EARLY_ITEM_FLICKER)
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player->cangrabitems++;
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if (!player->invincibilitytimer)
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player->invincibilityextensions = 0;
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@ -60,6 +60,8 @@ Make sure this matches the actual number of states
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#define SCAMDIST (2000)
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#define EARLY_ITEM_FLICKER (NUMTRANSMAPS)
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// 2023-08-26 +ang20 to Sal's OG values to make them friendlier - Tyron
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#define STUMBLE_STEEP_VAL (ANG60 + ANG20)
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#define STUMBLE_STEEP_VAL_AIR (ANG30 + ANG10 + ANG20)
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@ -265,7 +265,7 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"flipdi"))
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lua_pushboolean(L, plr->flipDI);
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else if (fastcmp(field,"cangrabitems"))
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lua_pushboolean(L, plr->cangrabitems);
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lua_pushinteger(L, plr->cangrabitems);
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else if (fastcmp(field,"analoginput"))
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lua_pushboolean(L, plr->analoginput);
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else if (fastcmp(field,"transfer"))
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@ -879,7 +879,7 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"flipdi"))
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plr->flipDI = luaL_checkboolean(L, 3);
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else if (fastcmp(field,"cangrabitems"))
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plr->cangrabitems = luaL_checkboolean(L, 3);
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plr->cangrabitems = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"incontrol"))
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plr->incontrol = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"progressivethrust"))
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@ -115,15 +115,34 @@ void Obj_RandomItemVisuals(mobj_t *mobj)
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if (mobj->type != MT_RANDOMITEM)
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return;
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// Fade items in as we cross the first checkpoint, but don't touch their visibility otherwise!
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if (!((mobj->flags & MF_NOCLIPTHING) || mobj->fuse))
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{
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UINT8 maxgrab = 0;
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for (UINT8 i = 0; i <= r_splitscreen; i++)
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{
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UINT32 flag = K_GetPlayerDontDrawFlag(&players[displayplayers[i]]);
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if (!players[displayplayers[i]].cangrabitems)
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mobj->renderflags |= flag;
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else
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mobj->renderflags &= ~(flag);
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maxgrab = max(maxgrab, players[displayplayers[i]].cangrabitems);
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}
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if (maxgrab == 0)
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mobj->renderflags |= RF_DONTDRAW;
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else
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mobj->renderflags &= ~RF_DONTDRAW;
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if (maxgrab > 0 && maxgrab <= EARLY_ITEM_FLICKER)
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{
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UINT8 maxtranslevel = NUMTRANSMAPS;
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UINT8 trans = maxgrab;
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if (trans > maxtranslevel)
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trans = maxtranslevel;
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trans = NUMTRANSMAPS - trans;
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mobj->renderflags &= ~(RF_TRANSMASK);
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if (trans != 0)
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mobj->renderflags |= (trans << RF_TRANSSHIFT);
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}
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}
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@ -1099,7 +1099,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].justDI = READUINT8(save->p);
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players[i].flipDI = (boolean)READUINT8(save->p);
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players[i].cangrabitems = (boolean)READUINT8(save->p);
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players[i].cangrabitems = READUINT8(save->p);
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players[i].drift = READSINT8(save->p);
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players[i].driftcharge = READFIXED(save->p);
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