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Clouds: always use map scale for vertical bounce
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859d676f60
commit
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1 changed files with 2 additions and 14 deletions
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@ -157,20 +157,8 @@ void Obj_PlayerCloudThink(player_t *player)
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if (P_MobjWasRemoved(mo->tracer))
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return;
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switch(mo->tracer->type)
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{
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case MT_AHZ_CLOUD:
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P_SetObjectMomZ(mo, CLOUDB_ZTHRUST, false);
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break;
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case MT_AGZ_CLOUD:
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mo->momz = FixedMul(mapobjectscale, CLOUD_ZTHRUST * P_MobjFlip(mo->tracer));
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break;
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case MT_SSZ_CLOUD:
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P_SetObjectMomZ(mo, CLOUD_ZTHRUST, false);
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break;
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default:
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break;
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}
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mo->momz = FixedMul(mapobjectscale,
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(mo->tracer->type == MT_AHZ_CLOUD ? CLOUDB_ZTHRUST : CLOUD_ZTHRUST) * P_MobjFlip(mo->tracer));
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player->cloudlaunch = TICRATE;
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P_InstaThrust(mo, mo->cusval, mo->cvmem);
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