diff --git a/src/p_inter.c b/src/p_inter.c index d9d8d96f0..2ed06d93b 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1622,7 +1622,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget break; case MT_CDUFO: - S_StartSound(inflictor, sfx_cdfm73); // they don't make this sound in the original game but it's nice to have a "reward" for good play + S_StartSound(inflictor, sfx_mbs60); target->momz = -(3*mapobjectscale)/2; target->fuse = 2*TICRATE;