Merge branch 'replay-unlock-bodge' into 'master'

Replay bodge

Closes #1009

See merge request KartKrew/Kart!2011
This commit is contained in:
James R. 2024-03-06 01:19:50 +00:00
commit 7864b6e024
28 changed files with 169 additions and 95 deletions

View file

@ -1946,7 +1946,7 @@ void D_SRB2Main(void)
profile_t *pr = PR_GetProfile(cv_ttlprofilen.value);
if (pr != NULL)
{
INT32 importskin = R_SkinAvailable(pr->skinname);
INT32 importskin = R_SkinAvailableEx(pr->skinname, false);
if (importskin != -1)
{
skins[importskin].records.wins = pr->wins;

View file

@ -960,7 +960,7 @@ static void SendNameAndColor(const UINT8 n)
// check if player has the skin loaded (cv_skin may have
// the name of a skin that was available in the previous game)
cv_skin[n].value = R_SkinAvailable(cv_skin[n].string);
cv_skin[n].value = R_SkinAvailableEx(cv_skin[n].string, false);
if ((cv_skin[n].value < 0) || !R_SkinUsable(playernum, cv_skin[n].value, false))
{
CV_StealthSet(&cv_skin[n], DEFAULTSKIN);

View file

@ -1345,12 +1345,12 @@ void F_TitleScreenDrawer(void)
if (cache_gametrulystarted == true)
{
const char *eggName = "eggman";
INT32 eggSkin = R_SkinAvailable(eggName);
INT32 eggSkin = R_SkinAvailableEx(eggName, false);
skincolornum_t eggColor = SKINCOLOR_RED;
UINT8 *eggColormap = NULL;
const char *tailsName = "tails";
INT32 tailsSkin = R_SkinAvailable(tailsName);
INT32 tailsSkin = R_SkinAvailableEx(tailsName, false);
skincolornum_t tailsColor = SKINCOLOR_ORANGE;
UINT8 *tailsColormap = NULL;

View file

@ -317,8 +317,8 @@ void G_ReadDemoExtraData(void)
skinid = READUINT8(demobuf.p);
if (skinid >= demo.numskins)
skinid = 0;
SetPlayerSkinByNum(p, demo.skinlist[skinid].mapping);
demo.currentskinid[p] = skinid;
ghostext[p].skinid = demo.currentskinid[p] = skinid;
SetPlayerSkinByNum(p, skinid);
players[p].kartspeed = ghostext[p].kartspeed = demo.skinlist[skinid].kartspeed;
players[p].kartweight = ghostext[p].kartweight = demo.skinlist[skinid].kartweight;
@ -424,7 +424,7 @@ void G_WriteDemoExtraData(void)
{
for (j = 0; j < MAXAVAILABILITY; j++)
{
WRITEUINT8(demobuf.p, players[i].availabilities[i]);
WRITEUINT8(demobuf.p, players[i].availabilities[j]);
}
WRITEUINT8(demobuf.p, (UINT8)players[i].bot);
@ -2033,7 +2033,6 @@ static void G_SaveDemoSkins(UINT8 **pp)
static democharlist_t *G_LoadDemoSkins(savebuffer_t *info, UINT8 *worknumskins, boolean getclosest)
{
char skin[17];
UINT8 i, byte, shif;
democharlist_t *skinlist = NULL;
@ -2052,8 +2051,6 @@ static democharlist_t *G_LoadDemoSkins(savebuffer_t *info, UINT8 *worknumskins,
I_Error("G_LoadDemoSkins: Insufficient memory to allocate list");
}
skin[16] = '\0';
for (i = 0; i < (*worknumskins); i++)
{
INT32 result = -1;
@ -2064,12 +2061,14 @@ static democharlist_t *G_LoadDemoSkins(savebuffer_t *info, UINT8 *worknumskins,
return NULL;
}
READMEM(info->p, skin, 16);
READMEM(info->p, skinlist[i].name, 16);
skinlist[i].name[16] = '\0';
skinlist[i].namehash = quickncasehash(skinlist[i].name, SKINNAMESIZE);
skinlist[i].kartspeed = READUINT8(info->p);
skinlist[i].kartweight = READUINT8(info->p);
skinlist[i].flags = READUINT32(info->p);
result = R_SkinAvailable(skin);
result = R_SkinAvailableEx(skinlist[i].name, false);
if (result == -1)
{
if (!getclosest)
@ -3354,12 +3353,9 @@ void G_DoPlayDemo(const char *defdemoname)
// Skin
i = READUINT8(demobuf.p);
if (i >= demo.numskins)
i = 0;
SetPlayerSkinByNum(p, demo.skinlist[i].mapping);
demo.currentskinid[p] = ghostext[p].skinid = i;
demo.currentskinid[p] = READUINT8(demobuf.p);
if (demo.currentskinid[p] >= demo.numskins)
demo.currentskinid[p] = 0;
lastfakeskin[p] = READUINT8(demobuf.p);
// Color
@ -3442,6 +3438,15 @@ void G_DoPlayDemo(const char *defdemoname)
UINT8 j;
p = slots[i];
for (j = 0; j < MAXAVAILABILITY; j++)
{
players[p].availabilities[j] = availabilities[p][j];
}
ghostext[p].skinid = demo.currentskinid[p];
SetPlayerSkinByNum(p, demo.currentskinid[p]);
if (players[p].mo)
{
players[p].mo->color = players[p].skincolor;
@ -3457,11 +3462,6 @@ void G_DoPlayDemo(const char *defdemoname)
players[p].kartweight = ghostext[p].kartweight = demo.skinlist[demo.currentskinid[p]].kartweight;
players[p].charflags = ghostext[p].charflags = demo.skinlist[demo.currentskinid[p]].flags;
players[p].lastfakeskin = lastfakeskin[p];
for (j = 0; j < MAXAVAILABILITY; j++)
{
players[p].availabilities[j] = availabilities[p][j];
}
}
demo.deferstart = true;

View file

@ -69,6 +69,8 @@ extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality;
extern tic_t demostarttime;
struct democharlist_t {
char name[17];
UINT32 namehash;
UINT8 mapping; // No, this isn't about levels. It maps to loaded character ID.
UINT8 kartspeed;
UINT8 kartweight;

View file

@ -508,7 +508,7 @@ void srb2::load_ng_gamedata()
for (auto& skinpair : js.skins)
{
INT32 skin = R_SkinAvailable(skinpair.first.c_str());
INT32 skin = R_SkinAvailableEx(skinpair.first.c_str(), false);
skinrecord_t dummyrecord {};
dummyrecord.wins = skinpair.second.records.wins;
@ -683,7 +683,7 @@ void srb2::load_ng_gamedata()
dummywindata[j].best_skin.id = MAXSKINS;
dummywindata[j].best_skin.unloaded = nullptr;
int skinloaded = R_SkinAvailable(cuppair.second.records[j].bestskin.c_str());
int skinloaded = R_SkinAvailableEx(cuppair.second.records[j].bestskin.c_str(), false);
if (skinloaded >= 0)
{
dummywindata[j].best_skin.id = skinloaded;

View file

@ -570,7 +570,7 @@ void HWR_InitModels(void)
addskinmodel:
// add player model
s = R_SkinAvailable(skinname);
s = R_SkinAvailableEx(skinname, false);
if (s != -1)
{
md2_playermodels[s].skin = s;

View file

@ -177,12 +177,12 @@ void K_UpdateMatchRaceBots(void)
UINT8 numbots = 0;
UINT8 numwaiting = 0;
SINT8 wantedbots = 0;
UINT8 usableskins = 0;
UINT8 usableskins = 0, skincount = (demo.playback ? demo.numskins : numskins);;
UINT8 grabskins[MAXSKINS+1];
UINT8 i;
// Init usable bot skins list
for (i = 0; i < numskins; i++)
for (i = 0; i < skincount; i++)
{
grabskins[usableskins++] = i;
}

View file

@ -133,7 +133,7 @@ void K_InitGrandPrixBots(void)
UINT8 numplayers = 0;
UINT8 competitors[MAXSPLITSCREENPLAYERS];
UINT8 usableskins;
UINT8 usableskins, skincount = (demo.playback ? demo.numskins : numskins);;
UINT8 grabskins[MAXSKINS+1];
UINT8 botskinlist[MAXPLAYERS];
@ -146,7 +146,7 @@ void K_InitGrandPrixBots(void)
memset(botskinlist, defaultbotskin, sizeof (botskinlist));
// Init usable bot skins list
for (usableskins = 0; usableskins < numskins; usableskins++)
for (usableskins = 0; usableskins < skincount; usableskins++)
{
grabskins[usableskins] = usableskins;
}
@ -671,7 +671,7 @@ void K_RetireBots(void)
const UINT8 defaultbotskin = R_BotDefaultSkin();
SINT8 newDifficulty;
UINT8 usableskins;
UINT8 usableskins, skincount = (demo.playback ? demo.numskins : numskins);
UINT8 grabskins[MAXSKINS+1];
UINT8 i;
@ -687,7 +687,7 @@ void K_RetireBots(void)
}
// Init usable bot skins list
for (usableskins = 0; usableskins < numskins; usableskins++)
for (usableskins = 0; usableskins < skincount; usableskins++)
{
grabskins[usableskins] = usableskins;
}

View file

@ -88,6 +88,7 @@ patch_t *kp_facenum[MAXPLAYERS+1];
static patch_t *kp_facehighlight[8];
static patch_t *kp_nocontestminimap;
static patch_t *kp_unknownminimap;
static patch_t *kp_spbminimap;
static patch_t *kp_wouldyoustillcatchmeifiwereaworm;
static patch_t *kp_catcherminimap;
@ -386,7 +387,7 @@ void K_LoadKartHUDGraphics(void)
// Special minimap icons
HU_UpdatePatch(&kp_nocontestminimap, "MINIDEAD");
HU_UpdatePatch(&kp_unknownminimap, "HUHMAP");
HU_UpdatePatch(&kp_spbminimap, "SPBMMAP");
HU_UpdatePatch(&kp_wouldyoustillcatchmeifiwereaworm, "MINIPROG");
@ -4401,6 +4402,9 @@ static void K_drawKartMinimap(void)
skin = ((skin_t*)g->mo->skin)-skins;
else
skin = 0;
workingPic = R_CanShowSkinInDemo(skin) ? faceprefix[skin][FACE_MINIMAP] : kp_unknownminimap;
if (g->mo->color)
{
if (g->mo->colorized)
@ -4414,7 +4418,7 @@ static void K_drawKartMinimap(void)
interpx = R_InterpolateFixed(g->mo->old_x, g->mo->x);
interpy = R_InterpolateFixed(g->mo->old_y, g->mo->y);
K_drawKartMinimapIcon(interpx, interpy, x, y, splitflags, faceprefix[skin][FACE_MINIMAP], colormap);
K_drawKartMinimapIcon(interpx, interpy, x, y, splitflags, workingPic, colormap);
g = g->next;
}
}
@ -4470,7 +4474,7 @@ static void K_drawKartMinimap(void)
{
skin = ((skin_t*)mobj->skin)-skins;
workingPic = faceprefix[skin][FACE_MINIMAP];
workingPic = R_CanShowSkinInDemo(skin) ? faceprefix[skin][FACE_MINIMAP] : kp_unknownminimap;
if (mobj->color)
{
@ -4666,7 +4670,7 @@ static void K_drawKartMinimap(void)
{
skin = ((skin_t*)mobj->skin)-skins;
workingPic = faceprefix[skin][FACE_MINIMAP];
workingPic = R_CanShowSkinInDemo(skin) ? faceprefix[skin][FACE_MINIMAP] : kp_unknownminimap;
if (mobj->color)
{

View file

@ -345,7 +345,7 @@ UINT16 M_GetCvPlayerColor(UINT8 pnum)
if (color != SKINCOLOR_NONE)
return color;
INT32 skin = R_SkinAvailable(cv_skin[pnum].string);
INT32 skin = R_SkinAvailableEx(cv_skin[pnum].string, false);
if (skin == -1)
return SKINCOLOR_NONE;
@ -377,7 +377,7 @@ static void M_DrawMenuParty(void)
// Despite the work put into it, can't use M_GetCvPlayerColor directly - we need to reference skin always.
#define grab_skin_and_colormap(pnum) \
{ \
skin = R_SkinAvailable(cv_skin[pnum].string); \
skin = R_SkinAvailableEx(cv_skin[pnum].string, false); \
color = cv_playercolor[pnum].value; \
if (skin == -1) \
skin = 0; \
@ -2277,7 +2277,7 @@ void M_DrawProfileCard(INT32 x, INT32 y, boolean greyedout, profile_t *p)
if (p != NULL && p->version)
{
truecol = p->color;
skinnum = R_SkinAvailable(p->skinname);
skinnum = R_SkinAvailableEx(p->skinname, false);
strcpy(pname, p->profilename);
}
@ -6516,7 +6516,7 @@ static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili
INT32 skin = M_UnlockableFollowerNum(ref);
if (skin != -1)
{
INT32 psk = R_SkinAvailable(cv_skin[0].string);
INT32 psk = R_SkinAvailableEx(cv_skin[0].string, false);
UINT16 col = K_GetEffectiveFollowerColor(followers[skin].defaultcolor, &followers[skin], cv_playercolor[0].value, (psk != -1) ? &skins[psk] : &skins[0]);
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_MENUCACHE);
pat = W_CachePatchName(followers[skin].icon, PU_CACHE);
@ -6775,7 +6775,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
}
case SECRET_FOLLOWER:
{
INT32 skin = R_SkinAvailable(cv_skin[0].string);
INT32 skin = R_SkinAvailableEx(cv_skin[0].string, false);
INT32 fskin = M_UnlockableFollowerNum(ref);
// Draw proximity reference for character
@ -6806,7 +6806,7 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
INT32 colorid = M_UnlockableColorNum(ref);
if (colorid == SKINCOLOR_NONE)
break;
INT32 skin = R_SkinAvailable(cv_skin[0].string);
INT32 skin = R_SkinAvailableEx(cv_skin[0].string, false);
if (skin == -1)
skin = 0;
colormap = R_GetTranslationColormap(skin, colorid, GTC_MENUCACHE);

View file

@ -2266,9 +2266,10 @@ static int lib_rSetPlayerSkin(lua_State *L)
return luaL_error(L, "argument #2 not given (expected number or string)");
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
{
INT32 skincount = (demo.playback ? demo.numskins : numskins);
i = luaL_checkinteger(L, 2);
if (i < 0 || i >= numskins)
return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1);
if (i < 0 || i >= skincount)
return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, skincount-1);
}
else // skin name
{

View file

@ -378,7 +378,7 @@ static int libd_getSprite2Patch(lua_State *L)
i = lua_tonumber(L, 1);
if (i < 0 || i >= MAXSKINS)
return luaL_error(L, "skin number %d out of range (0 - %d)", i, MAXSKINS-1);
if (i >= numskins)
if (i >= (demo.playback ? demo.numskins : numskins))
return 0;
}
else // find skin by name
@ -389,6 +389,9 @@ static int libd_getSprite2Patch(lua_State *L)
return 0;
}
if (demo.playback)
i = demo.skinlist[i].mapping;
lua_remove(L, 1); // remove skin now
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR2_STIL
@ -1041,6 +1044,9 @@ static int libd_getColormap(lua_State *L)
skinnum = i;
}
if (demo.playback)
skinnum = demo.skinlist[skinnum].mapping;
// all was successful above, now we generate the colormap at last!
colormap = R_GetTranslationColormap(skinnum, color, GTC_CACHE);

View file

@ -721,7 +721,11 @@ static int mobj_set(lua_State *L)
if (skin != -1)
{
if (!mo->player || R_SkinUsable(mo->player-players, skin, false))
{
if (demo.playback)
skin = demo.skinlist[skin].mapping;
mo->skin = &skins[skin];
}
return 0;
}

View file

@ -16,6 +16,7 @@
#include "deh_lua.h"
#include "z_zone.h"
#include "w_wad.h"
#include "r_things.h" // numskins
#include "p_setup.h"
#include "r_state.h"
#include "r_sky.h"
@ -371,6 +372,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word,"replayplayback")) {
lua_pushboolean(L, demo.playback);
return 1;
} else if (fastcmp(word,"replaynumskins")) {
lua_pushinteger(L, (demo.playback ? demo.numskins : numskins));
return 1;
} else if (fastcmp(word, "gamestate")) {
lua_pushinteger(L, gamestate);
return 1;

View file

@ -196,7 +196,7 @@ static int lib_getSkin(lua_State *L)
}
// find skin by name
i = R_SkinAvailable(field);
i = R_SkinAvailableEx(field, false);
if (i != -1)
{
LUA_PushUserdata(L, &skins[i], META_SKIN);

View file

@ -1206,7 +1206,7 @@ void M_UpdateConditionSetsPending(void)
case UCRP_ISCHARACTER:
case UCRP_MAKERETIRE:
{
cn->requirement = R_SkinAvailable(cn->stringvar);
cn->requirement = R_SkinAvailableEx(cn->stringvar, false);
if (cn->requirement < 0)
{
@ -2021,7 +2021,7 @@ static const char *M_GetConditionCharacter(INT32 skin, boolean directlyrequires)
for (j = 0; j < SKINRIVALS; j++)
{
const char *rivalname = skins[i].rivals[j];
INT32 rivalnum = R_SkinAvailable(rivalname);
INT32 rivalnum = R_SkinAvailableEx(rivalname, false);
if (rivalnum != skin)
continue;
@ -3504,7 +3504,7 @@ INT32 M_UnlockableSkinNum(unlockable_t *unlock)
}
// Get the skin from the string.
skinnum = R_SkinAvailable(unlock->stringVar);
skinnum = R_SkinAvailableEx(unlock->stringVar, false);
if (skinnum != -1)
{
unlock->stringVarCache = skinnum;

View file

@ -714,7 +714,7 @@ void M_ChallengesTick(void)
INT32 fskin = M_UnlockableFollowerNum(ref);
if (fskin != -1)
{
INT32 psk = R_SkinAvailable(cv_skin[0].string);
INT32 psk = R_SkinAvailableEx(cv_skin[0].string, false);
if (psk == -1)
psk = 0;
bombcolor = K_GetEffectiveFollowerColor(followers[fskin].defaultcolor, &followers[fskin], cv_playercolor[0].value, &skins[psk]);

View file

@ -84,7 +84,7 @@ public:
{
if (!skinName.empty())
{
this->skinID = R_SkinAvailable(skinName.c_str());
this->skinID = R_SkinAvailableEx(skinName.c_str(), false);
}
this->offset = offset;

View file

@ -203,7 +203,7 @@ static INT16 M_GetMenuCategoryFromFollower(setup_player_t *p)
static void M_SetupProfileGridPos(setup_player_t *p)
{
profile_t *pr = PR_GetProfile(p->profilen);
INT32 i = R_SkinAvailable(pr->skinname);
INT32 i = R_SkinAvailableEx(pr->skinname, false);
INT32 alt = 0; // Hey it's my character's name!
if (i == -1)
@ -247,7 +247,7 @@ static void M_SetupProfileGridPos(setup_player_t *p)
static void M_SetupMidGameGridPos(setup_player_t *p, UINT8 num)
{
INT32 i = R_SkinAvailable(cv_skin[num].zstring);
INT32 i = R_SkinAvailableEx(cv_skin[num].zstring, false);
INT32 alt = 0; // Hey it's my character's name!
if (i == -1)

View file

@ -54,15 +54,22 @@ menu_t PAUSE_PlaybackMenuDef = {
void M_EndModeAttackRun(void)
{
G_CheckDemoStatus(); // Cancel recording
if (demo.playback)
{
G_CheckDemoStatus(); // Cancel recording
return;
}
Command_ExitGame_f(); // Clear a bunch of state
if (!modeattacking)
return;
modeattacking = ATTACKING_NONE; // Kept until now because of Command_ExitGame_f
if (demo.attract == DEMO_ATTRACT_TITLE)
{
D_StartTitle();
D_SetDeferredStartTitle(true);
}
else if (demo.attract == DEMO_ATTRACT_CREDITS)
{

View file

@ -150,7 +150,7 @@ static boolean P_UnArchivePlayer(savebuffer_t *save)
INT32 skin;
READSTRINGN(save->p, skinname, SKINNAMESIZE);
skin = R_SkinAvailable(skinname);
skin = R_SkinAvailableEx(skinname, false);
if (skin == -1)
{
@ -176,7 +176,7 @@ static boolean P_UnArchivePlayer(savebuffer_t *save)
savedata.bots[pid].valid = true;
READSTRINGN(save->p, skinname, SKINNAMESIZE);
skin = R_SkinAvailable(skinname);
skin = R_SkinAvailableEx(skinname, false);
if (skin == -1)
{

View file

@ -7850,8 +7850,8 @@ static void P_LoadRecordGhosts(void)
if (sameGhosts)
{
INT32 skin = R_SkinAvailable(cv_skin[0].string);
if (skin < 0 || !R_SkinUsable(consoleplayer, skin, false))
INT32 skin = R_SkinAvailableEx(cv_skin[0].string, false);
if (skin < 0 || !R_SkinUsable(-1, skin, false))
skin = 0; // use default skin
add_ghosts(fmt::format("{}-{}{}", gpath, skins[skin].name, modeprefix), sameGhosts);
}

View file

@ -1435,7 +1435,7 @@ static void R_ParseSpriteInfoSkin(struct ParseSpriteInfoState *parser)
skinName[sprinfoTokenLength] = '\0';
strlwr(skinName);
skinnum = R_SkinAvailable(skinName);
skinnum = R_SkinAvailableEx(skinName, false);
if (skinnum == -1)
I_Error("Error parsing SPRTINFO lump: Unknown skin \"%s\"", skinName);

View file

@ -136,15 +136,17 @@ static void Sk_SetDefaultValue(skin_t *skin)
}
// Grab the default skin
#define DEFAULTBOTSKINNAME "eggrobo"
UINT8 R_BotDefaultSkin(void)
{
static INT32 defaultbotskin = -1;
if (demo.playback)
return R_SkinAvailableEx(DEFAULTBOTSKINNAME, true);
if (defaultbotskin == -1)
{
const char *defaultbotskinname = "eggrobo";
defaultbotskin = R_SkinAvailable(defaultbotskinname);
defaultbotskin = R_SkinAvailableEx(DEFAULTBOTSKINNAME, false);
if (defaultbotskin == -1)
{
@ -155,6 +157,7 @@ UINT8 R_BotDefaultSkin(void)
return (UINT8)defaultbotskin;
}
#undef DEFAULTBOTSKINNAME
//
// Initialize the basic skins
@ -226,7 +229,7 @@ UINT8 *R_GetSkinAvailabilities(boolean demolock, INT32 botforcecharacter)
boolean R_SkinUsable(INT32 playernum, INT32 skinnum, boolean demoskins)
{
boolean needsunlocked = false;
boolean useplayerstruct = (Playing() && playernum != -1);
boolean useplayerstruct = ((Playing() || demo.playback) && playernum >= 0);
UINT16 i;
INT32 skinid;
@ -296,6 +299,13 @@ boolean R_SkinUsable(INT32 playernum, INT32 skinnum, boolean demoskins)
return (boolean)(gamedata->unlocked[i]);
}
boolean R_CanShowSkinInDemo(INT32 skinnum)
{
if (modeattacking == ATTACKING_NONE && !(demo.playback && demo.attract))
return true;
return R_SkinUsable(-2, skinnum, false);
}
// Returns a random unlocked skin ID.
UINT32 R_GetLocalRandomSkin(void)
{
@ -304,7 +314,7 @@ UINT32 R_GetLocalRandomSkin(void)
for (i = 0; i < numskins; i++)
{
if (!R_SkinUsable(-1, i, false))
if (!R_SkinUsable(-2, i, false))
continue;
grabskins[usableskins++] = i;
}
@ -318,10 +328,29 @@ UINT32 R_GetLocalRandomSkin(void)
// returns true if the skin name is found (loaded from pwad)
// warning return -1 if not found
INT32 R_SkinAvailable(const char *name)
{
return R_SkinAvailableEx(name, true);
}
INT32 R_SkinAvailableEx(const char *name, boolean demoskins)
{
INT32 i;
UINT32 hash = quickncasehash(name, SKINNAMESIZE);
if (demo.playback && demoskins)
{
for (i = 0; i < demo.numskins; i++)
{
if (demo.skinlist[i].namehash != hash)
continue;
if (stricmp(demo.skinlist[i].name,name)!=0)
continue;
return i;
}
}
for (i = 0; i < numskins; i++)
{
if (skins[i].namehash != hash)
@ -357,6 +386,9 @@ engineclass_t R_GetEngineClass(SINT8 speed, SINT8 weight, skinflags_t flags)
// Auxillary function that actually sets the skin
static void SetSkin(player_t *player, INT32 skinnum)
{
if (demo.playback)
skinnum = demo.skinlist[skinnum].mapping;
skin_t *skin = &skins[skinnum];
player->skin = skinnum;
@ -404,9 +436,9 @@ static void SetSkin(player_t *player, INT32 skinnum)
// (If your mod locked them all, then you kinda stupid)
static INT32 GetPlayerDefaultSkin(INT32 playernum)
{
INT32 i;
INT32 i, skincount = (demo.playback ? demo.numskins : numskins);
for (i = 0; i < numskins; i++)
for (i = 0; i < skincount; i++)
{
if (R_SkinUsable(playernum, i, false))
{
@ -943,7 +975,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
// Others can't go in there because we don't want them to be patchable.
if (!stricmp(stoken, "name"))
{
INT32 skinnum = R_SkinAvailable(value);
INT32 skinnum = R_SkinAvailableEx(value, false);
strlwr(value);
if (skinnum == -1)
STRBUFCPY(skin->name, value);
@ -958,7 +990,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
snprintf(value2, stringspace,
"%s%d", value, numskins);
value2[stringspace - 1] = '\0';
if (R_SkinAvailable(value2) == -1)
if (R_SkinAvailableEx(value2, false) == -1)
// I'm lazy so if NEW name is already used I leave the 'skin x'
// default skin name set in Sk_SetDefaultValue
STRBUFCPY(skin->name, value2);
@ -1138,7 +1170,7 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
if (!stricmp(stoken, "name"))
{
strlwr(value);
skinnum = R_SkinAvailable(value);
skinnum = R_SkinAvailableEx(value, false);
if (skinnum != -1)
skin = &skins[skinnum];
else

View file

@ -112,8 +112,10 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile);
// Access
INT32 R_SkinAvailable(const char *name);
INT32 R_SkinAvailableEx(const char *name, boolean demoskins);
boolean R_SkinUsable(INT32 playernum, INT32 skinnum, boolean demoskins);
UINT8 *R_GetSkinAvailabilities(boolean demolock, INT32 botforcecharacter);
boolean R_CanShowSkinInDemo(INT32 skinnum);
// Setting
void SetPlayerSkin(INT32 playernum,const char *skinname);

View file

@ -44,6 +44,13 @@ INT32 R_ThingLightLevel(mobj_t* thing)
{
lightlevel -= 255;
}
if (!R_CanShowSkinInDemo((skin_t*)thing->skin-skins)
&& !thing->colorized
&& !thing->hitlag)
{
lightlevel -= 128;
}
}
return lightlevel;

View file

@ -835,37 +835,42 @@ boolean R_ThingIsFlashing(mobj_t *thing)
UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
{
if (!(vis->cut & SC_PRECIP) &&
R_ThingIsFlashing(vis->mobj))
if (vis->cut & SC_PRECIP)
{
return R_GetTranslationColormap(TC_HITLAG, static_cast<skincolornum_t>(0), GTC_CACHE);
// Simplified func, less safe properties to check
if (vis->mobj->color)
R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolornum_t>(vis->mobj->color), GTC_CACHE);
return NULL;
}
/*
else if (R_SpriteIsFlashing(vis)) // Bosses "flash"
size_t skinnum = TC_DEFAULT;
if (vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
{
if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
return R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
return R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE);
else
return R_GetTranslationColormap(TC_BOSS, 0, GTC_CACHE);
}
*/
else if (vis->mobj->color)
{
// New colormap stuff for skins Tails 06-07-2002
if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
return R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolornum_t>(vis->mobj->color), GTC_CACHE);
else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
skinnum = (skin_t*)vis->mobj->skin-skins;
// Hide not-yet-unlocked characters in replays from other people
if (!R_CanShowSkinInDemo(skinnum))
{
size_t skinnum = (skin_t*)vis->mobj->skin-skins;
return R_GetTranslationColormap((INT32)skinnum, static_cast<skincolornum_t>(vis->mobj->color), GTC_CACHE);
skinnum = TC_BLINK;
}
else // Use the defaults
return R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolornum_t>(vis->mobj->color), GTC_CACHE);
}
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
return R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLUE, GTC_CACHE);
if (R_ThingIsFlashing(vis->mobj))
{
if (skinnum != (size_t)TC_BLINK)
skinnum = TC_HITLAG;
return R_GetTranslationColormap(skinnum, static_cast<skincolornum_t>(0), GTC_CACHE);
}
if (vis->mobj->color)
{
if (skinnum != (size_t)TC_BLINK && vis->mobj->colorized)
skinnum = TC_RAINBOW;
return R_GetTranslationColormap(skinnum, static_cast<skincolornum_t>(vis->mobj->color), GTC_CACHE);
}
return NULL;
}