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Increase MINZ from 4 fracunits to 16
Prevents sprites from rendering too close to the camera. Such as when precipitation is too close and the sprite corrupts visually. Perspective also breaks down when too close.
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1 changed files with 1 additions and 1 deletions
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@ -49,7 +49,7 @@
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#include "k_kart.h" // HITLAGJITTERS
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#include "r_fps.h"
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#define MINZ (FRACUNIT*4)
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#define MINZ (FRACUNIT*16)
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#define BASEYCENTER (BASEVIDHEIGHT/2)
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typedef struct
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