Increase MINZ from 4 fracunits to 16

Prevents sprites from rendering too close to the camera.
Such as when precipitation is too close and the sprite
corrupts visually. Perspective also breaks down when too
close.
This commit is contained in:
James R 2023-03-30 23:06:50 -07:00
parent 535fc17875
commit 7867ffa335

View file

@ -49,7 +49,7 @@
#include "k_kart.h" // HITLAGJITTERS
#include "r_fps.h"
#define MINZ (FRACUNIT*4)
#define MINZ (FRACUNIT*16)
#define BASEYCENTER (BASEVIDHEIGHT/2)
typedef struct