Make dedicated servers not pop up that annoying SDL error window

So they don't mess with shell scripts that expect SRB2 to exit when it crashes (like most other programs)

# Conflicts:
#	src/sdl/i_system.c
This commit is contained in:
toaster 2022-03-18 20:41:11 +00:00
parent b7c23b9187
commit 786d263019

View file

@ -340,9 +340,10 @@ static void I_ReportSignal(int num, int coredumped)
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Process killed by signal",
sigmsg, NULL);
if (!M_CheckParm("-dedicated"))
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Process killed by signal",
sigmsg, NULL);
}
#ifndef NEWSIGNALHANDLER
@ -1711,9 +1712,10 @@ static void newsignalhandler_Warn(const char *pr)
I_OutputMsg("%s\n", text);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Startup error",
text, NULL);
if (!M_CheckParm("-dedicated"))
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Startup error",
text, NULL);
I_ShutdownConsole();
exit(-1);
@ -1919,9 +1921,10 @@ void I_Error(const char *error, ...)
// Implement message box with SDL_ShowSimpleMessageBox,
// which should fail gracefully if it can't put a message box up
// on the target system
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"SRB2Kart "VERSIONSTRING" Recursive Error",
buffer, NULL);
if (!M_CheckParm("-dedicated"))
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"SRB2Kart "VERSIONSTRING" Recursive Error",
buffer, NULL);
W_Shutdown();
exit(-1); // recursive errors detected
@ -1967,9 +1970,11 @@ void I_Error(const char *error, ...)
// Implement message box with SDL_ShowSimpleMessageBox,
// which should fail gracefully if it can't put a message box up
// on the target system
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"SRB2Kart "VERSIONSTRING" Error",
buffer, NULL);
if (!M_CheckParm("-dedicated"))
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"SRB2Kart "VERSIONSTRING" Error",
buffer, NULL);
// Note that SDL_ShowSimpleMessageBox does *not* require SDL to be
// initialized at the time, so calling it after SDL_Quit() is
// perfectly okay! In addition, we do this on purpose so the