Merge branch 'live-event-backup' into 'master'

GP Crash Backup

See merge request KartKrew/Kart!1296
This commit is contained in:
Oni 2023-06-26 03:46:35 +00:00
commit 788b673584
27 changed files with 952 additions and 498 deletions

View file

@ -653,7 +653,6 @@ typedef enum
static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
static cl_mode_t cl_requestmode = CL_ABORTED;
#ifdef HAVE_CURL
char http_source[MAX_MIRROR_LENGTH];
@ -1671,43 +1670,37 @@ void CL_UpdateServerList (void)
SendAskInfo(BROADCASTADDR);
}
static boolean M_ConfirmConnect(void)
static void M_ConfirmConnect(INT32 choice)
{
if (G_PlayerInputDown(0, gc_b, 1) || G_PlayerInputDown(0, gc_x, 1) || G_GetDeviceGameKeyDownArray(0)[KEY_ESCAPE])
{
cl_requestmode = CL_ABORTED;
return true;
}
if (G_PlayerInputDown(0, gc_a, 1) || G_GetDeviceGameKeyDownArray(0)[KEY_ENTER])
if (choice == MA_YES)
{
if (totalfilesrequestednum > 0)
{
#ifdef HAVE_CURL
#ifdef HAVE_CURL
if (http_source[0] == '\0' || curl_failedwebdownload)
#endif
#endif
{
if (CL_SendFileRequest())
{
cl_requestmode = CL_DOWNLOADFILES;
cl_mode = CL_DOWNLOADFILES;
}
else
{
cl_requestmode = CL_DOWNLOADFAILED;
cl_mode = CL_DOWNLOADFAILED;
}
}
#ifdef HAVE_CURL
#ifdef HAVE_CURL
else
cl_requestmode = CL_PREPAREHTTPFILES;
#endif
cl_mode = CL_PREPAREHTTPFILES;
#endif
}
else
cl_requestmode = CL_LOADFILES;
cl_mode = CL_LOADFILES;
return true;
return;
}
return false;
cl_mode = CL_ABORTED;
}
static boolean CL_FinishedFileList(void)
@ -1759,7 +1752,7 @@ static boolean CL_FinishedFileList(void)
"This server is full!\n"
"\n"
"You may load server addons (if any), and wait for a slot.\n"
), NULL, MM_NOTHING, "Continue", "Back to Menu");
), &M_ConfirmConnect, MM_YESNO, "Continue", "Back to Menu");
cl_mode = CL_CONFIRMCONNECT;
}
else
@ -1822,13 +1815,13 @@ static boolean CL_FinishedFileList(void)
"\n"
"You may download, load server addons,\n"
"and wait for a slot.\n"
), downloadsize), NULL, MM_NOTHING, "Continue", "Back to Menu");
), downloadsize), &M_ConfirmConnect, MM_YESNO, "Continue", "Back to Menu");
else
M_StartMessage("Server Connection",
va(M_GetText(
"Download of %s additional content\n"
"is required to join.\n"
), downloadsize), NULL, MM_NOTHING, "Continue", "Back to Menu");
), downloadsize), &M_ConfirmConnect, MM_YESNO, "Continue", "Back to Menu");
Z_Free(downloadsize);
cl_mode = CL_CONFIRMCONNECT;
@ -1969,6 +1962,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
boolean waitmore;
INT32 i;
const UINT8 pid = 0;
switch (cl_mode)
{
@ -2168,26 +2162,27 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
G_MapEventsToControls(&events[eventtail]);
}
#ifdef HAVE_THREADS
I_lock_mutex(&k_menu_mutex);
#endif
M_UpdateMenuCMD(0, true);
if (cl_mode == CL_CONFIRMCONNECT)
{
#ifdef HAVE_THREADS
I_lock_mutex(&k_menu_mutex);
#endif
if (M_MenuMessageTick() && M_ConfirmConnect())
M_StopMessage(0);
else if (menumessage.active == false)
cl_mode = cl_requestmode;
#ifdef HAVE_THREADS
I_unlock_mutex(k_menu_mutex);
#endif
if (menumessage.active)
M_HandleMenuMessage();
}
else
{
if (G_PlayerInputDown(0, gc_b, 1)
|| G_PlayerInputDown(0, gc_x, 1)
|| G_GetDeviceGameKeyDownArray(0)[KEY_ESCAPE])
if (M_MenuBackPressed(pid))
cl_mode = CL_ABORTED;
}
M_ScreenshotTicker();
#ifdef HAVE_THREADS
I_unlock_mutex(k_menu_mutex);
#endif
}
if (cl_mode == CL_ABORTED)
@ -2265,7 +2260,6 @@ static void CL_ConnectToServer(void)
lastfilenum = -1;
cl_mode = CL_SEARCHING;
cl_requestmode = CL_ABORTED; // sane default
// Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)

View file

@ -140,7 +140,7 @@ UINT16 numskincolors;
menucolor_t *menucolorhead, *menucolortail;
char savegamename[256];
char liveeventbackup[256];
char gpbackup[256];
char srb2home[256] = ".";
char srb2path[256] = ".";
@ -295,7 +295,7 @@ void D_ProcessEvents(void)
// Update menu CMD
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
M_UpdateMenuCMD(i);
M_UpdateMenuCMD(i, false);
}
}
@ -982,7 +982,6 @@ void D_ClearState(void)
cht_debug = 0;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
lastmaploaded = 0;
// In case someone exits out at the same time they start a time attack run,
// reset modeattacking
@ -1327,7 +1326,7 @@ void D_SRB2Main(void)
// default savegame
strcpy(savegamename, SAVEGAMENAME"%u.ssg");
strcpy(liveeventbackup, "live"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
strcpy(gpbackup, "gp"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
// Init the joined IP table for quick rejoining of past games.
M_InitJoinedIPArray();
@ -1358,7 +1357,7 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
strcatbf(liveeventbackup, srb2home, PATHSEP);
strcatbf(gpbackup, srb2home, PATHSEP);
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
#else // DEFAULTDIR
@ -1370,7 +1369,7 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, userhome, PATHSEP);
strcatbf(liveeventbackup, userhome, PATHSEP);
strcatbf(gpbackup, userhome, PATHSEP);
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
#endif // DEFAULTDIR

View file

@ -2997,8 +2997,8 @@ void readmaincfg(MYFILE *f, boolean mainfile)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
strcpy(liveeventbackup, va("live%s.bkp", timeattackfolder));
strcatbf(liveeventbackup, srb2home, PATHSEP);
strcpy(gpbackup, va("gp%s.bkp", timeattackfolder));
strcatbf(gpbackup, srb2home, PATHSEP);
refreshdirmenu |= REFRESHDIR_GAMEDATA;
gamedataadded = true;

View file

@ -517,9 +517,9 @@ void CONS_Debug(UINT32 debugflags, const char *fmt, ...) FUNCDEBUG;
#include "m_swap.h"
// Things that used to be in dstrings.h
#define SAVEGAMENAME "srb2sav"
#define SAVEGAMENAME "ringsav"
extern char savegamename[256];
extern char liveeventbackup[256];
extern char gpbackup[256];
// m_misc.h
#ifdef GETTEXT

View file

@ -51,8 +51,6 @@ extern UINT8 mapmusrng;
extern UINT32 maptol;
extern INT32 cursaveslot;
//extern INT16 lastmapsaved;
extern INT16 lastmaploaded;
extern UINT8 gamecomplete;
// Extra abilities/settings for skins (combinable stuff)

View file

@ -2131,8 +2131,10 @@ void F_TitleScreenTicker(boolean run)
// Now start the music
S_ChangeMusicInternal("_title", looptitle);
}
else if (menumessage.fadetimer < 9)
menumessage.fadetimer++;
else if (menumessage.active)
{
M_MenuMessageTick();
}
finalecount++;
}

View file

@ -123,8 +123,6 @@ precipprops_t precipprops[MAXPRECIP] =
preciptype_t precip_freeslot = PRECIP_FIRSTFREESLOT;
INT32 cursaveslot = 0; // Auto-save 1p savegame slot
//INT16 lastmapsaved = 0; // Last map we auto-saved at
INT16 lastmaploaded = 0; // Last map the game loaded
UINT8 gamecomplete = 0;
marathonmode_t marathonmode = 0;
@ -3351,6 +3349,7 @@ void G_ExitLevel(void)
else
{
// Back to the menu with you.
G_HandleSaveLevel(true);
D_QuitNetGame();
CL_Reset();
D_ClearState();
@ -4018,39 +4017,29 @@ void G_UpdateVisited(void)
G_SaveGameData();
}
static boolean CanSaveLevel(INT32 mapnum)
void G_HandleSaveLevel(boolean removecondition)
{
// SRB2Kart: No save files yet
(void)mapnum;
return false;
}
if (!grandprixinfo.gp || !grandprixinfo.cup
|| splitscreen || netgame)
return;
static void G_HandleSaveLevel(void)
{
// do this before running the intermission or custom cutscene, mostly for the sake of marathon mode but it also massively reduces redundant file save events in f_finale.c
if (nextmap >= NEXTMAP_SPECIAL)
{
if (!gamecomplete)
gamecomplete = 2; // special temporary mode to prevent using SP level select in pause menu until the intermission is over without restricting it in every intermission
if (cursaveslot > 0)
{
if (marathonmode)
{
// don't keep a backup around when the run is done!
if (FIL_FileExists(liveeventbackup))
remove(liveeventbackup);
cursaveslot = 0;
}
else if (!usedCheats && !(netgame || multiplayer || ultimatemode || demo.recording || metalrecording || modeattacking))
G_SaveGame((UINT32)cursaveslot, 0); // TODO when we readd a campaign one day
}
}
// and doing THIS here means you don't lose your progress if you close the game mid-intermission
else if (!(ultimatemode || demo.playback || demo.recording || metalrecording || modeattacking)
&& cursaveslot > 0 && CanSaveLevel(lastmap+1))
{
G_SaveGame((UINT32)cursaveslot, lastmap+1); // not nextmap+1 to route around special stages
}
if (removecondition)
goto doremove;
if (gamestate != GS_LEVEL
|| roundqueue.size == 0)
return;
if (roundqueue.position == 1
|| players[consoleplayer].lives <= 1) // because a life is lost on reload
goto doremove;
G_SaveGame();
return;
doremove:
if (FIL_FileExists(gpbackup))
remove(gpbackup);
}
// Next map apparatus
@ -4157,7 +4146,7 @@ void G_GPCupIntoRoundQueue(cupheader_t *cup, UINT8 setgametype, boolean setencor
}
}
static void G_GetNextMap(void)
void G_GetNextMap(void)
{
INT32 i;
boolean setalready = false;
@ -4540,7 +4529,6 @@ void G_AfterIntermission(void)
if (gamestate != GS_VOTING)
{
G_GetNextMap();
G_HandleSaveLevel();
}
if ((grandprixinfo.gp == true) && mapheaderinfo[prevmap]->cutscenenum && !modeattacking && skipstats <= 1 && (gamecomplete || !(marathonmode & MA_NOCUTSCENES))) // Start a custom cutscene.
@ -4645,9 +4633,6 @@ static void G_DoContinued(void)
// Reset score
pl->score = 0;
if (!(netgame || multiplayer || demo.playback || demo.recording || metalrecording || modeattacking) && !usedCheats && cursaveslot > 0)
G_SaveGameOver((UINT32)cursaveslot, true);
// Reset # of lives
pl->lives = 3;
@ -5673,24 +5658,23 @@ void G_SaveGameData(void)
// G_InitFromSavegame
// Can be called by the startup code or the menu task.
//
void G_LoadGame(UINT32 slot, INT16 mapoverride)
#define SAV_VERSIONMINOR 2
void G_LoadGame(void)
{
char vcheck[VERSIONSIZE];
char vcheck[VERSIONSIZE+1];
char savename[255];
UINT8 versionMinor;
savebuffer_t save = {0};
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
memset(&savedata, 0, sizeof(savedata));
#ifdef SAVEGAME_OTHERVERSIONS
//Oh christ. The force load response needs access to mapoverride too...
startonmapnum = mapoverride;
#endif
if (marathonmode)
strcpy(savename, liveeventbackup);
else
sprintf(savename, savegamename, slot);
//if (makelivebackup)
strcpy(savename, gpbackup);
//else
//sprintf(savename, savegamename, cursaveslot);
if (P_SaveBufferFromFile(&save, savename) == false)
{
@ -5698,23 +5682,16 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
return;
}
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, (marathonmode ? "back-up %d" : "version %d"), VERSION);
if (strcmp((const char *)save.p, (const char *)vcheck))
{
#ifdef SAVEGAME_OTHERVERSIONS
M_StartMessage("Savegame Load", M_GetText("Save game from different version.\nYou can load this savegame, but\nsaving afterwards will be disabled.\n\nDo you want to continue anyway?\n"),
M_ForceLoadGameResponse, MM_YESNO, NULL, NULL);
//Freeing done by the callback function of the above message
#else
M_ClearMenus(true); // so ESC backs out to title
M_StartMessage("Savegame Load", M_GetText("Save game from different version\n\n"), NULL, MM_NOTHING, NULL, "Return to Menu");
Command_ExitGame_f();
P_SaveBufferFree(&save);
versionMinor = READUINT8(save.p);
// no cheating!
memset(&savedata, 0, sizeof(savedata));
#endif
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, "version %d", VERSION);
if (versionMinor != SAV_VERSIONMINOR
|| memcmp(save.p, vcheck, VERSIONSIZE))
{
M_StartMessage("Savegame Load", va(M_GetText("Savegame %s is from\na different version."), savename), NULL, MM_NOTHING, NULL, NULL);
P_SaveBufferFree(&save);
return; // bad version
}
save.p += VERSIONSIZE;
@ -5726,62 +5703,91 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
// automapactive = false;
// dearchive all the modifications
if (!P_LoadGame(&save, mapoverride))
if (!P_LoadGame(&save))
{
M_ClearMenus(true); // so ESC backs out to title
M_StartMessage("Savegame Load", M_GetText("Savegame file corrupted\n"), NULL, MM_NOTHING, NULL, "Return to Menu");
Command_ExitGame_f();
M_StartMessage("Savegame Load", va(M_GetText("Savegame %s could not be loaded.\n"
"Check the console log for more info.\n"), savename), NULL, MM_NOTHING, NULL, NULL);
Z_Free(save.buffer);
save.p = save.buffer = NULL;
// no cheating!
memset(&savedata, 0, sizeof(savedata));
return;
}
if (marathonmode)
{
marathontime = READUINT32(save.p);
marathonmode |= READUINT8(save.p);
}
// done
P_SaveBufferFree(&save);
// gameaction = ga_nothing;
// G_SetGamestate(GS_LEVEL);
displayplayers[0] = consoleplayer;
multiplayer = false;
splitscreen = 0;
SplitScreen_OnChange(); // not needed?
// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1);
if (setsizeneeded)
R_ExecuteSetViewSize();
M_ClearMenus(true);
CON_ToggleOff();
}
void G_GetBackupCupData(boolean actuallygetdata)
{
if (actuallygetdata == false)
{
cupsavedata.cup = NULL;
return;
}
char vcheck[VERSIONSIZE+1];
char savename[255];
UINT8 versionMinor;
savebuffer_t save = {0};
//if (makelivebackup)
strcpy(savename, gpbackup);
//else
//sprintf(savename, savegamename, cursaveslot);
if (P_SaveBufferFromFile(&save, savename) == false)
{
cupsavedata.cup = NULL;
return;
}
versionMinor = READUINT8(save.p);
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, "version %d", VERSION);
if (versionMinor != SAV_VERSIONMINOR
|| memcmp(save.p, vcheck, VERSIONSIZE))
{
cupsavedata.cup = NULL;
P_SaveBufferFree(&save);
return; // bad version
}
save.p += VERSIONSIZE;
P_GetBackupCupData(&save);
if (cv_dummygpdifficulty.value != cupsavedata.difficulty
|| !!cv_dummygpencore.value != cupsavedata.encore)
{
// Still not compatible.
cupsavedata.cup = NULL;
}
// done
P_SaveBufferFree(&save);
}
//
// G_SaveGame
// Saves your game.
//
void G_SaveGame(UINT32 slot, INT16 mapnum)
void G_SaveGame(void)
{
boolean saved;
char savename[256] = "";
const char *backup;
savebuffer_t save = {0};
if (marathonmode)
strcpy(savename, liveeventbackup);
else
sprintf(savename, savegamename, slot);
backup = va("%s",savename);
//if (makelivebackup)
strcpy(savename, gpbackup);
//else
//sprintf(savename, savegamename, cursaveslot);
gameaction = ga_nothing;
{
char name[VERSIONSIZE];
char name[VERSIONSIZE+1];
size_t length;
if (P_SaveBufferAlloc(&save, SAVEGAMESIZE) == false)
@ -5790,139 +5796,27 @@ void G_SaveGame(UINT32 slot, INT16 mapnum)
return;
}
WRITEUINT8(save.p, SAV_VERSIONMINOR);
memset(name, 0, sizeof (name));
sprintf(name, (marathonmode ? "back-up %d" : "version %d"), VERSION);
sprintf(name, "version %d", VERSION);
WRITEMEM(save.p, name, VERSIONSIZE);
P_SaveGame(&save, mapnum);
if (marathonmode)
{
UINT32 writetime = marathontime;
if (!(marathonmode & MA_INGAME))
writetime += TICRATE*5; // live event backup penalty because we don't know how long it takes to get to the next map
WRITEUINT32(save.p, writetime);
WRITEUINT8(save.p, (marathonmode & ~MA_INIT));
}
P_SaveGame(&save);
length = save.p - save.buffer;
saved = FIL_WriteFile(backup, save.buffer, length);
saved = FIL_WriteFile(savename, save.buffer, length);
P_SaveBufferFree(&save);
}
gameaction = ga_nothing;
if (cht_debug && saved)
CONS_Printf(M_GetText("Game saved.\n"));
CONS_Printf(M_GetText("%s saved.\n"), savename);
else if (!saved)
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, (marathonmode ? liveeventbackup : savegamename));
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s\n"), savename);
}
#define BADSAVE goto cleanup;
#define CHECKPOS if (save.p >= save.end) BADSAVE
void G_SaveGameOver(UINT32 slot, boolean modifylives)
{
boolean saved = false;
size_t length;
char vcheck[VERSIONSIZE];
char savename[255];
const char *backup;
savebuffer_t save = {0};
if (marathonmode)
strcpy(savename, liveeventbackup);
else
sprintf(savename, savegamename, slot);
backup = va("%s",savename);
if (P_SaveBufferFromFile(&save, savename) == false)
{
CONS_Printf(M_GetText("Couldn't read file %s\n"), savename);
return;
}
length = save.size;
{
char temp[sizeof(timeattackfolder)];
UINT8 *lives_p;
SINT8 pllives;
// Version check
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, (marathonmode ? "back-up %d" : "version %d"), VERSION);
if (strcmp((const char *)save.p, (const char *)vcheck)) BADSAVE
save.p += VERSIONSIZE;
// P_UnArchiveMisc()
(void)READINT16(save.p);
CHECKPOS
(void)READUINT16(save.p); // emeralds
CHECKPOS
READSTRINGN(save.p, temp, sizeof(temp)); // mod it belongs to
if (strcmp(temp, timeattackfolder)) BADSAVE
// P_UnArchivePlayer()
CHECKPOS
(void)READUINT16(save.p);
CHECKPOS
WRITEUINT8(save.p, numgameovers);
CHECKPOS
lives_p = save.p;
pllives = READSINT8(save.p); // lives
CHECKPOS
if (modifylives && pllives < startinglivesbalance[numgameovers])
{
pllives = startinglivesbalance[numgameovers];
WRITESINT8(lives_p, pllives);
}
(void)READINT32(save.p); // Score
CHECKPOS
(void)READINT32(save.p); // continues
// File end marker check
CHECKPOS
switch (READUINT8(save.p))
{
case 0xb7:
{
UINT8 i, banksinuse;
CHECKPOS
banksinuse = READUINT8(save.p);
CHECKPOS
if (banksinuse > NUM_LUABANKS)
BADSAVE
for (i = 0; i < banksinuse; i++)
{
(void)READINT32(save.p);
CHECKPOS
}
if (READUINT8(save.p) != 0x1d)
BADSAVE
}
case 0x1d:
break;
default:
BADSAVE
}
// done
saved = FIL_WriteFile(backup, save.buffer, length);
}
cleanup:
if (cht_debug && saved)
CONS_Printf(M_GetText("Game saved.\n"));
else if (!saved)
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, (marathonmode ? liveeventbackup : savegamename));
P_SaveBufferFree(&save);
}
#undef CHECKPOS
#undef BADSAVE
//
// G_DeferedInitNew
// Can be called by the startup code or the menu task,

View file

@ -187,16 +187,14 @@ void G_StartTitleCard(void);
void G_PreLevelTitleCard(void);
boolean G_IsTitleCardAvailable(void);
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
void G_LoadGame(UINT32 slot, INT16 mapoverride);
void G_HandleSaveLevel(boolean removecondition);
void G_SaveGame(void);
void G_LoadGame(void);
void G_GetBackupCupData(boolean actuallygetdata);
void G_SaveGameData(void);
void G_DirtyGameData(void);
void G_SaveGame(UINT32 slot, INT16 mapnum);
void G_SaveGameOver(UINT32 slot, boolean modifylives);
void G_SetGametype(INT16 gametype);
char *G_PrepareGametypeConstant(const char *newgtconst);
void G_AddTOL(UINT32 newtol, const char *tolname);
@ -209,6 +207,7 @@ boolean G_GametypeHasSpectators(void);
INT16 G_SometimesGetDifferentEncore(void);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_GetNextMap(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(void);

View file

@ -274,6 +274,44 @@ void K_InitGrandPrixBots(void)
}
}
/*--------------------------------------------------
void K_LoadGrandPrixSaveGame(void)
See header file for description.
---------------------------------------------------*/
void K_LoadGrandPrixSaveGame(void)
{
if (splitscreen)
{
// You're not doing splitscreen runs at GDQ.
// We are literally 14 days from code freeze
// and I am not accomodating weird setup this
// second in my last minute QoL feature.
// I will *actually* fight you
return;
}
players[consoleplayer].lives = savedata.lives;
players[consoleplayer].score = savedata.score;
players[consoleplayer].totalring = savedata.totalring;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (savedata.bots[i].valid == false)
continue;
K_SetBot(i, savedata.bots[i].skin, savedata.bots[i].difficulty, BOT_STYLE_NORMAL);
players[i].botvars.rival = savedata.bots[i].rival;
players[i].score = savedata.bots[i].score;
players[i].spectator = !(gametyperules & GTR_BOTS) || (grandprixinfo.eventmode != GPEVENT_NONE);
}
}
/*--------------------------------------------------
static INT16 K_RivalScore(player_t *bot)

View file

@ -28,6 +28,7 @@ typedef enum
GPEVENT_SPECIAL,
} gpEvent_e;
// Please also see P_ArchiveMisc
extern struct grandprixinfo
{
boolean gp; ///< If true, then we are in a Grand Prix.
@ -100,6 +101,15 @@ UINT8 K_GetGPPlayerCount(UINT8 humans);
void K_InitGrandPrixBots(void);
/*--------------------------------------------------
void K_LoadGrandPrixSaveGame(void)
Handles loading savedata_t info for Grand Prix context.
---------------------------------------------------*/
void K_LoadGrandPrixSaveGame(void);
/*--------------------------------------------------
void K_UpdateGrandPrixBots(void);

View file

@ -19,6 +19,7 @@
#include "command.h"
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
#include "g_demo.h" //menudemo_t
#include "p_saveg.h" // savedata_cup_t
#include "k_profiles.h" // profile data & functions
#include "g_input.h" // gc_
#include "i_threads.h"
@ -517,10 +518,11 @@ typedef enum
} manswer_e;
#define MAXMENUMESSAGE 256
#define MENUMESSAGECLOSE 2
extern struct menumessage_s
{
boolean active;
boolean closing;
UINT8 closing;
INT32 flags; // MM_
const char *header;
@ -533,6 +535,7 @@ extern struct menumessage_s
void (*routine)(INT32 choice); // Normal routine
//void (*eroutine)(event_t *ev); // Event routine (MM_EVENTHANDLER)
INT32 answer;
const char *defaultstr;
const char *confirmstr;
@ -599,7 +602,7 @@ void M_SetMenuDelay(UINT8 i);
void M_SortServerList(void);
void M_UpdateMenuCMD(UINT8 i);
void M_UpdateMenuCMD(UINT8 i, boolean bailrequired);
boolean M_Responder(event_t *ev);
boolean M_MenuButtonPressed(UINT8 pid, UINT32 bt);
boolean M_MenuButtonHeld(UINT8 pid, UINT32 bt);

View file

@ -606,15 +606,15 @@ static void M_DrawMenuTyping(void)
// Draw the message popup submenu
void M_DrawMenuMessage(void)
{
if (!menumessage.active)
return;
INT32 x = (BASEVIDWIDTH - menumessage.x)/2;
INT32 y = (BASEVIDHEIGHT - menumessage.y)/2 + floor(pow(2, (double)(9 - menumessage.fadetimer)));
size_t i, start = 0;
char string[MAXMENUMESSAGE];
const char *msg = menumessage.message;
if (!menumessage.active)
return;
V_DrawFadeScreen(31, menumessage.fadetimer);
V_DrawFill(0, y, BASEVIDWIDTH, menumessage.y, 159);
@ -629,25 +629,64 @@ void M_DrawMenuMessage(void)
INT32 workx = x + menumessage.x;
INT32 worky = y + menumessage.y;
boolean push;
if (menumessage.closing)
push = (menumessage.answer != MA_YES);
else
{
const UINT8 anim_duration = 16;
push = ((menumessage.timer % (anim_duration * 2)) < anim_duration);
}
workx -= V_ThinStringWidth(menumessage.defaultstr, V_6WIDTHSPACE|V_ALLOWLOWERCASE);
V_DrawThinString(workx, worky + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.defaultstr);
V_DrawThinString(
workx, worky + 1,
V_6WIDTHSPACE|V_ALLOWLOWERCASE
| ((push && (menumessage.closing & MENUMESSAGECLOSE)) ? highlightflags : 0),
menumessage.defaultstr
);
workx -= 2;
workx -= SHORT(kp_button_x[1][0]->width);
K_drawButtonAnim(workx, worky, 0, kp_button_x[1], menumessage.timer);
K_drawButton(
workx * FRACUNIT, worky * FRACUNIT,
0, kp_button_x[1],
push
);
workx -= SHORT(kp_button_b[1][0]->width);
K_drawButtonAnim(workx, worky, 0, kp_button_b[1], menumessage.timer);
K_drawButton(
workx * FRACUNIT, worky * FRACUNIT,
0, kp_button_b[1],
push
);
if (menumessage.confirmstr)
{
workx -= 12;
if (menumessage.closing)
push = !push;
workx -= V_ThinStringWidth(menumessage.confirmstr, V_6WIDTHSPACE|V_ALLOWLOWERCASE);
V_DrawThinString(workx, worky + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.confirmstr);
V_DrawThinString(
workx, worky + 1,
V_6WIDTHSPACE|V_ALLOWLOWERCASE
| ((push && (menumessage.closing & MENUMESSAGECLOSE)) ? highlightflags : 0),
menumessage.confirmstr
);
workx -= 2;
}
workx -= SHORT(kp_button_a[1][0]->width);
K_drawButtonAnim(workx, worky, 0, kp_button_a[1], menumessage.timer);
K_drawButton(
workx * FRACUNIT, worky * FRACUNIT,
0, kp_button_a[1],
push
);
}
x -= 4;
@ -2329,6 +2368,7 @@ static void M_DrawCupTitle(INT16 y, levelsearch_t *levelsearch)
void M_DrawCupSelect(void)
{
UINT8 i, j, temp = 0;
INT16 x, y;
UINT8 *colormap = NULL;
cupwindata_t *windata = NULL;
levelsearch_t templevelsearch = levellist.levelsearch; // full copy
@ -2339,7 +2379,6 @@ void M_DrawCupSelect(void)
{
size_t id = (i + (j * CUPMENU_COLUMNS)) + (cupgrid.pageno * (CUPMENU_COLUMNS * CUPMENU_ROWS));
patch_t *patch = NULL;
INT16 x, y;
INT16 icony = 7;
char status = 'A';
char monitor;
@ -2424,6 +2463,13 @@ void M_DrawCupSelect(void)
V_DrawScaledPatch(x + 8, y + icony, 0, W_CachePatchName(templevelsearch.cup->icon, PU_CACHE));
V_DrawScaledPatch(x + 8, y + icony, 0, W_CachePatchName("CUPBOX", PU_CACHE));
if (cupgrid.grandprix == true
&& templevelsearch.cup == cupsavedata.cup
&& id != CUPMENU_CURSORID)
{
V_DrawScaledPatch(x + 32, y + 32, 0, W_CachePatchName("CUPBKUP1", PU_CACHE));
}
if (!windata)
;
else if (windata->best_placement != 0)
@ -2523,17 +2569,38 @@ void M_DrawCupSelect(void)
}
}
V_DrawScaledPatch(14 + (cupgrid.x*42) - 4,
20 + (cupgrid.y*44) - 1 - (24*menutransition.tics),
0, W_CachePatchName("CUPCURS", PU_CACHE)
);
x = 14 + (cupgrid.x*42);
y = 20 + (cupgrid.y*44) - (30*menutransition.tics);
V_DrawScaledPatch(x - 4, y - 1, 0, W_CachePatchName("CUPCURS", PU_CACHE));
templevelsearch.cup = cupgrid.builtgrid[CUPMENU_CURSORID];
if (cupgrid.grandprix == true
&& templevelsearch.cup != NULL
&& templevelsearch.cup == cupsavedata.cup)
{
V_DrawScaledPatch(x + 32, y + 32, 0, W_CachePatchName("CUPBKUP2", PU_CACHE));
}
V_DrawFill(0, 146 + (24*menutransition.tics), BASEVIDWIDTH, 54, 31);
M_DrawCupPreview(146 + (24*menutransition.tics), &templevelsearch);
M_DrawCupTitle(120 - (24*menutransition.tics), &templevelsearch);
if (cupgrid.numpages > 1)
{
x = 3 - (skullAnimCounter/5);
y = 20 + (44 - 1) - (30*menutransition.tics);
patch_t *cuparrow = W_CachePatchName("CUPARROW", PU_CACHE);
if (cupgrid.pageno != 0)
V_DrawScaledPatch(x, y, 0, cuparrow);
if (cupgrid.pageno != cupgrid.numpages-1)
V_DrawScaledPatch(BASEVIDWIDTH-x, y, V_FLIP, cuparrow);
}
}
static void M_DrawHighLowLevelTitle(INT16 x, INT16 y, INT16 map)

View file

@ -539,6 +539,21 @@ void M_StartControlPanel(void)
// (We can change this timer later when extra animation is added.)
if (finalecount < 1)
return;
if (menumessage.active)
{
if (!menumessage.closing && menumessage.fadetimer == 9)
{
// The following doesn't work with MM_YESNO.
// However, because there's no guarantee a profile
// is selected or controls set up to our liking,
// we can't call M_HandleMenuMessage.
M_StopMessage(MA_NONE);
}
return;
}
}
menuactive = true;
@ -549,8 +564,6 @@ void M_StartControlPanel(void)
}
else if (!Playing())
{
M_StopMessage(0); // Doesn't work with MM_YESNO or MM_EVENTHANDLER... but good enough to get the game as it is currently functional again
if (gamestate != GS_MENU)
{
G_SetGamestate(GS_MENU);
@ -754,7 +767,7 @@ void M_SetMenuDelay(UINT8 i)
}
}
void M_UpdateMenuCMD(UINT8 i)
void M_UpdateMenuCMD(UINT8 i, boolean bailrequired)
{
UINT8 mp = max(1, setup_numplayers);
@ -792,6 +805,11 @@ void M_UpdateMenuCMD(UINT8 i)
if (G_PlayerInputDown(i, gc_start, mp)) { menucmd[i].buttons |= MBT_START; }
if (bailrequired && i == 0)
{
if (G_GetDeviceGameKeyDownArray(0)[KEY_ESCAPE]) { menucmd[i].buttons |= MBT_B; }
}
if (menucmd[i].dpad_ud == 0 && menucmd[i].dpad_lr == 0 && menucmd[i].buttons == 0)
{
// Reset delay count with no buttons.

View file

@ -35,6 +35,7 @@
#include "y_inter.h"
#include "m_cond.h"
#include "p_local.h"
#include "p_saveg.h"
#include "p_setup.h"
#include "st_stuff.h" // hud hiding
#include "fastcmp.h"
@ -252,6 +253,12 @@ boolean K_StartCeremony(void)
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
globalweather = mapheaderinfo[gamemap-1]->weather;
if (savedata.lives > 0)
{
K_LoadGrandPrixSaveGame();
savedata.lives = 0;
}
// Make sure all of the GAME OVER'd players can spawn
// and be present for the podium
for (i = 0; i < MAXPLAYERS; i++)

View file

@ -20,6 +20,7 @@
extern "C" {
#endif
// Please also see P_ArchiveMisc
struct gpRank_t
{
UINT8 players;

View file

@ -80,31 +80,45 @@ static UINT8 cheatf_warp(void)
}
}
M_ClearMenus(true);
const char *text;
if (success)
{
G_SetUsedCheats();
M_ClearMenus(true);
S_StartSound(0, sfx_kc42);
M_StartMessage("Tournament Mode",
M_GetText(
text = M_GetText(
"All challenges temporarily unlocked.\n"
"Saving is disabled - the game will\n"
"return to normal on next launch.\n"
), NULL, MM_NOTHING, NULL, NULL);
);
}
else
{
S_StartSound(0, sfx_s3k7b);
M_StartMessage("Tournament Mode",
M_GetText(
"This is the correct password, but\n"
"you already have every challenge\n"
"unlocked, so saving is still allowed!\n"
), NULL, MM_NOTHING, NULL, NULL);
if (usedCheats)
{
text = M_GetText(
"This is the correct password, but\n"
"you already have every challenge\n"
"unlocked, so nothing has changed.\n"
);
}
else
{
text = M_GetText(
"This is the correct password, but\n"
"you already have every challenge\n"
"unlocked, so saving is still allowed!\n"
);
}
}
M_StartMessage("Tournament Mode", text, NULL, MM_NOTHING, NULL, NULL);
return 1;
}

View file

@ -101,11 +101,12 @@ static boolean prevmajormods = false;
static void M_AddonsClearName(INT32 choice)
{
(void)choice;
if (!majormods || prevmajormods)
{
CLEARNAME;
}
M_StopMessage(choice);
}
// Handles messages for addon errors.

View file

@ -484,6 +484,7 @@ void M_CharacterSelectInit(void)
setup_page = 0;
}
void M_CharacterSelect(INT32 choice)
{
(void)choice;

View file

@ -414,7 +414,6 @@ static void M_WriteGuestReplay(INT32 ch)
if (FIL_FileExists(rguest))
{
//M_StopMessage(0);
remove(rguest);
}

View file

@ -7,6 +7,9 @@
#include "../../v_video.h"
#include "../../k_grandprix.h"
#include "../../r_local.h" // SplitScreen_OnChange
#include "../../k_podium.h" // K_StartCeremony
#include "../../m_misc.h" // FIL_FileExists
#include "../../d_main.h" // D_ClearState
menuitem_t PLAY_CupSelect[] =
{
@ -32,6 +35,150 @@ menu_t PLAY_CupSelectDef = {
struct cupgrid_s cupgrid;
static void M_StartCup(UINT8 entry)
{
UINT8 ssplayers = cv_splitplayers.value-1;
if (ssplayers > 0)
{
// Splitscreen is not accomodated with this recovery feature.
entry = 0;
}
S_StartSound(NULL, sfx_s3k63);
paused = false;
S_StopMusicCredit();
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
if (cv_maxconnections.value < ssplayers+1)
CV_SetValue(&cv_maxconnections, ssplayers+1);
if (splitscreen != ssplayers)
{
splitscreen = ssplayers;
SplitScreen_OnChange();
}
if (entry == 0)
{
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
// read our dummy cvars
grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
grandprixinfo.gp = true;
grandprixinfo.initalize = true;
grandprixinfo.cup = levellist.levelsearch.cup;
// Populate the roundqueue
memset(&roundqueue, 0, sizeof(struct roundqueue));
G_GPCupIntoRoundQueue(levellist.levelsearch.cup, levellist.newgametype, (boolean)cv_dummygpencore.value);
roundqueue.position = roundqueue.roundnum = 1;
roundqueue.netcommunicate = true; // relevant for future Online GP
}
else
{
// Silently change player setup
{
CV_StealthSetValue(&cv_playercolor[0], savedata.skincolor);
// follower
if (savedata.followerskin < 0 || savedata.followerskin >= numfollowers)
CV_StealthSet(&cv_follower[0], "None");
else
CV_StealthSet(&cv_follower[0], followers[savedata.followerskin].name);
// finally, call the skin[x] console command.
// This will call SendNameAndColor which will synch everything we sent here and apply the changes!
CV_StealthSet(&cv_skin[0], skins[savedata.skin].name);
// ...actually, let's do this last - Skin_OnChange has some return-early occasions
// follower color
CV_SetValue(&cv_followercolor[0], savedata.followercolor);
}
// Skip Bonus rounds.
if (roundqueue.entries[entry].gametype != roundqueue.entries[0].gametype
&& roundqueue.entries[entry].rankrestricted == false)
{
G_GetNextMap(); // updates position in the roundqueue
entry = roundqueue.position-1;
}
}
paused = false;
SV_StartSinglePlayerServer(levellist.newgametype, levellist.netgame);
M_ClearMenus(true);
restoreMenu = &PLAY_CupSelectDef;
if (entry < roundqueue.size)
{
D_MapChange(
roundqueue.entries[entry].mapnum + 1,
roundqueue.entries[entry].gametype,
roundqueue.entries[entry].encore,
true,
1,
false,
roundqueue.entries[entry].rankrestricted
);
}
else if (entry == 0)
{
I_Error("M_StartCup: roundqueue is empty on startup!!");
}
else
{
if (K_StartCeremony() == false)
{
// Accomodate our buffoonery
D_ClearState();
M_StartControlPanel();
M_StartMessage(
"Grand Prix Backup",
"The session is concluded!\n"
"You exited a final Bonus Round,\n"
"and the Podium failed to load.\n",
NULL, MM_NOTHING, NULL, NULL
);
G_HandleSaveLevel(true);
return;
}
}
}
static void M_GPBackup(INT32 choice)
{
if (choice == MA_YES)
{
G_LoadGame();
if (savedata.lives != 0)
{
M_StartCup(roundqueue.position-1);
}
return;
}
M_StartCup(0);
}
void M_CupSelectHandler(INT32 choice)
{
const UINT8 pid = 0;
@ -104,67 +251,24 @@ void M_CupSelectHandler(INT32 choice)
if (cupgrid.grandprix == true)
{
UINT8 ssplayers = cv_splitplayers.value-1;
S_StartSound(NULL, sfx_s3k63);
paused = false;
S_StopMusicCredit();
// Early fadeout to let the sound finish playing
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
if (cv_maxconnections.value < ssplayers+1)
CV_SetValue(&cv_maxconnections, ssplayers+1);
if (splitscreen != ssplayers)
if (newcup == cupsavedata.cup
&& FIL_FileExists(gpbackup))
{
splitscreen = ssplayers;
SplitScreen_OnChange();
M_StartMessage(
"Grand Prix Backup",
"A progress backup was found.\n"
"Do you want to resurrect your\n"
"last Grand Prix session?\n",
M_GPBackup,
MM_YESNO,
"Yes, let's try again",
"No, start from Round 1"
);
return;
}
// read our dummy cvars
grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
grandprixinfo.gp = true;
grandprixinfo.initalize = true;
grandprixinfo.cup = newcup;
// Populate the roundqueue
memset(&roundqueue, 0, sizeof(struct roundqueue));
G_GPCupIntoRoundQueue(newcup, levellist.newgametype, (boolean)cv_dummygpencore.value);
roundqueue.position = roundqueue.roundnum = 1;
roundqueue.netcommunicate = true; // relevant for future Online GP
paused = false;
// Don't restart the server if we're already in a game lol
if (gamestate == GS_MENU)
{
SV_StartSinglePlayerServer(levellist.newgametype, levellist.netgame);
}
D_MapChange(
roundqueue.entries[0].mapnum + 1,
roundqueue.entries[0].gametype,
roundqueue.entries[0].encore,
true,
1,
false,
roundqueue.entries[0].rankrestricted
);
M_ClearMenus(true);
restoreMenu = &PLAY_CupSelectDef;
M_StartCup(0);
}
else if (count == 1 && levellist.levelsearch.timeattack == true)
{

View file

@ -8,6 +8,8 @@
#include "../../r_local.h" // SplitScreen_OnChange
#include "../../f_finale.h" // F_WipeStartScreen
#include "../../v_video.h"
#include "../../g_game.h" // G_GetBackupCupData
#include "../../p_saveg.h" // cupsavedata
cupheader_t dummy_lostandfound;
@ -262,6 +264,11 @@ boolean M_LevelListFromGametype(INT16 gt)
const size_t pagelen = sizeof(cupheader_t*) * (CUPMENU_COLUMNS * CUPMENU_ROWS);
boolean foundany = false, currentvalid = false;
G_GetBackupCupData(
cupgrid.grandprix == true
|| cv_splitplayers.value <= 1
);
templevelsearch.cup = kartcupheaders;
#if 0
@ -331,7 +338,8 @@ boolean M_LevelListFromGametype(INT16 gt)
if (Playing()
? (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->cup == templevelsearch.cup)
: (gt == -1 && levellist.levelsearch.cup == templevelsearch.cup))
: (cupsavedata.cup == templevelsearch.cup
|| (gt == -1 && levellist.levelsearch.cup == templevelsearch.cup)))
{
GRID_FOCUSCUP;
}

View file

@ -14,11 +14,14 @@ struct menumessage_s menumessage;
//
static inline size_t M_StringHeight(const char *string)
{
size_t h = 8, i;
size_t h = 16, i, len = strlen(string);
for (i = 0; i < strlen(string); i++)
if (string[i] == '\n')
h += 8;
for (i = 0; i < len-1; i++)
{
if (string[i] != '\n')
continue;
h += 8;
}
return h;
}
@ -68,9 +71,10 @@ void M_StartMessage(const char *header, const char *string, void (*routine)(INT3
menumessage.header = header;
menumessage.flags = itemtype;
menumessage.routine = routine;
menumessage.answer = MA_NONE;
menumessage.fadetimer = 1;
menumessage.timer = 0;
menumessage.closing = false;
menumessage.closing = 0;
menumessage.active = true;
start = 0;
@ -79,18 +83,21 @@ void M_StartMessage(const char *header, const char *string, void (*routine)(INT3
if (!routine)
{
menumessage.flags = MM_NOTHING;
menumessage.routine = M_StopMessage;
}
if (menumessage.flags == MM_YESNO && !defaultstr)
// Set action strings
switch (menumessage.flags)
{
menumessage.defaultstr = "No";
menumessage.confirmstr = "Yes";
}
else
{
menumessage.defaultstr = defaultstr ? defaultstr : "OK";
menumessage.confirmstr = confirmstr;
// Send 1 to the routine if we're pressing A, 2 if B/X, 0 otherwise.
case MM_YESNO:
menumessage.defaultstr = defaultstr ? defaultstr : "No";
menumessage.confirmstr = confirmstr ? confirmstr : "Yes";
break;
default:
menumessage.defaultstr = defaultstr ? defaultstr : "OK";
menumessage.confirmstr = NULL;
break;
}
// event routine
@ -133,11 +140,25 @@ void M_StartMessage(const char *header, const char *string, void (*routine)(INT3
void M_StopMessage(INT32 choice)
{
const char pid = 0;
(void) choice;
if (!menumessage.active || menumessage.closing)
return;
const char pid = 0;
// Set the answer.
menumessage.answer = choice;
#if 1
// The below was cool, but it felt annoyingly unresponsive.
menumessage.closing = MENUMESSAGECLOSE+1;
#else
// Intended length of time.
menumessage.closing = (TICRATE/2);
// This weird operation is necessary so the text flash is consistently timed.
menumessage.closing |= ((2*MENUMESSAGECLOSE) - 1);
#endif
menumessage.closing = true;
menumessage.timer = 0;
M_SetMenuDelay(pid);
}
@ -145,14 +166,26 @@ boolean M_MenuMessageTick(void)
{
if (menumessage.closing)
{
if (menumessage.fadetimer > 0)
if (menumessage.closing > MENUMESSAGECLOSE)
{
menumessage.fadetimer--;
menumessage.closing--;
}
if (menumessage.fadetimer == 0)
else
{
menumessage.active = false;
if (menumessage.fadetimer > 0)
{
menumessage.fadetimer--;
}
if (menumessage.fadetimer == 0)
{
menumessage.active = false;
if (menumessage.routine)
{
menumessage.routine(menumessage.answer);
}
}
}
return false;
@ -180,38 +213,22 @@ void M_HandleMenuMessage(void)
switch (menumessage.flags)
{
// Send 1 to the routine if we're pressing A/B/X
case MM_NOTHING:
{
if (btok || btnok)
menumessage.routine(0);
break;
}
// Send 1 to the routine if we're pressing A, 2 if B/X, 0 otherwise.
case MM_YESNO:
{
INT32 answer = MA_NONE;
if (btok)
answer = MA_YES;
M_StopMessage(MA_YES);
else if (btnok)
answer = MA_NO;
// send 1 if btok is pressed, 2 if nok is pressed, 0 otherwise.
if (answer)
{
menumessage.routine(answer);
M_StopMessage(0);
}
M_StopMessage(MA_NO);
break;
}
// MM_EVENTHANDLER: In M_Responder to allow full event compat.
default:
break;
}
{
if (btok || btnok)
M_StopMessage(MA_NONE);
// if we detect any keypress, don't forget to set the menu delay regardless.
if (btok || btnok)
M_SetMenuDelay(pid);
break;
}
}
}

View file

@ -358,6 +358,8 @@ void M_ConfirmEnterGame(INT32 choice)
static void M_ExitGameResponse(INT32 ch)
{
const UINT8 pid = 0;
if (ch != MA_YES)
return;
@ -368,7 +370,7 @@ static void M_ExitGameResponse(INT32 ch)
else
{
G_SetExitGameFlag();
M_ClearMenus(true);
M_SetMenuDelay(pid); // prevent another input
}
}

View file

@ -38,6 +38,7 @@
#include "m_cond.h" // netUnlocked
// SRB2Kart
#include "k_grandprix.h"
#include "k_battle.h"
#include "k_pwrlv.h"
#include "k_terrain.h"
@ -47,6 +48,7 @@
#include "k_zvote.h"
savedata_t savedata;
savedata_cup_t cupsavedata;
// Block UINT32s to attempt to ensure that the correct data is
// being sent and received
@ -82,25 +84,106 @@ typedef enum
static inline void P_ArchivePlayer(savebuffer_t *save)
{
const player_t *player = &players[consoleplayer];
INT16 skininfo = player->skin;
SINT8 pllives = player->lives;
if (pllives < startinglivesbalance[numgameovers]) // Bump up to 3 lives if the player
pllives = startinglivesbalance[numgameovers]; // has less than that.
WRITEUINT16(save->p, skininfo);
WRITEUINT8(save->p, numgameovers);
WRITESINT8(save->p, pllives);
// Prevent an exploit from occuring.
WRITESINT8(save->p, (player->lives - 1));
WRITEUINT32(save->p, player->score);
WRITEUINT16(save->p, player->totalring);
INT32 skin = player->skin;
if (skin > numskins)
skin = 0;
WRITESTRINGN(save->p, skins[skin].name, SKINNAMESIZE);
if (player->followerskin < 0 || player->followerskin >= numfollowers)
WRITESTRINGN(save->p, "None", SKINNAMESIZE);
else
WRITESTRINGN(save->p, followers[player->followerskin].name, SKINNAMESIZE);
WRITEUINT16(save->p, player->skincolor);
WRITEUINT16(save->p, player->followercolor);
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] == false)
continue;
if (players[i].bot == false)
continue;
WRITEUINT8(save->p, i);
skin = players[i].skin;
if (skin > numskins)
skin = 0;
WRITESTRINGN(save->p, skins[skin].name, SKINNAMESIZE);
WRITEUINT8(save->p, players[i].botvars.difficulty);
WRITEUINT8(save->p, (UINT8)players[i].botvars.rival);
WRITEUINT32(save->p, players[i].score);
}
WRITEUINT8(save->p, 0xFE);
}
static inline void P_UnArchivePlayer(savebuffer_t *save)
static boolean P_UnArchivePlayer(savebuffer_t *save)
{
INT16 skininfo = READUINT16(save->p);
savedata.skin = skininfo;
savedata.numgameovers = READUINT8(save->p);
savedata.lives = READSINT8(save->p);
savedata.score = READUINT32(save->p);
savedata.totalring = READUINT16(save->p);
char skinname[SKINNAMESIZE+1];
INT32 skin;
READSTRINGN(save->p, skinname, SKINNAMESIZE);
skin = R_SkinAvailable(skinname);
if (skin == -1)
{
CONS_Alert(CONS_ERROR, "P_UnArchivePlayer: Character \"%s\" is not currently loaded.\n", skinname);
return false;
}
savedata.skin = skin;
READSTRINGN(save->p, skinname, SKINNAMESIZE);
savedata.followerskin = K_FollowerAvailable(skinname);
savedata.skincolor = READUINT16(save->p);
savedata.followercolor = READUINT16(save->p);
memset(&savedata.bots, 0, sizeof(savedata.bots));
UINT8 pid;
const UINT8 defaultbotskin = R_BotDefaultSkin();
while ((pid = READUINT8(save->p)) < MAXPLAYERS)
{
savedata.bots[pid].valid = true;
READSTRINGN(save->p, skinname, SKINNAMESIZE);
skin = R_SkinAvailable(skinname);
if (skin == -1)
{
// It is not worth destroying an otherwise good savedata over extra added skins.
// Let's just say they didn't show up to the rematch, so some Eggrobos subbed in.
CONS_Alert(CONS_WARNING, "P_UnArchivePlayer: Bot's character \"%s\" was not loaded, replacing with default \"%s\".\n", skinname, skins[defaultbotskin].name);
skin = defaultbotskin;
}
savedata.bots[pid].skin = skin;
savedata.bots[pid].difficulty = READUINT8(save->p);
savedata.bots[pid].rival = (boolean)READUINT8(save->p);
savedata.bots[pid].score = READUINT32(save->p);
}
return (pid == 0xFE);
}
static void P_NetArchivePlayers(savebuffer_t *save)
@ -1039,6 +1122,9 @@ static void P_NetUnArchiveRoundQueue(savebuffer_t *save)
roundqueue.position = READUINT8(save->p);
roundqueue.size = READUINT8(save->p);
if (roundqueue.size > ROUNDQUEUE_MAX)
I_Error("Bad $$$.sav at illegitimate roundqueue size");
roundqueue.roundnum = READUINT8(save->p);
for (i = 0; i < roundqueue.size; i++)
@ -5257,55 +5343,230 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
// =======================================================================
// Misc
// =======================================================================
static inline void P_ArchiveMisc(savebuffer_t *save, INT16 mapnum)
static inline void P_ArchiveMisc(savebuffer_t *save)
{
//lastmapsaved = mapnum;
lastmaploaded = mapnum;
if (gamecomplete)
mapnum |= 8192;
WRITEINT16(save->p, mapnum);
WRITEUINT16(save->p, emeralds+357);
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
// Grand Prix information
WRITEUINT8(save->p, grandprixinfo.gamespeed);
WRITEUINT8(save->p, (UINT8)grandprixinfo.encore);
WRITEUINT8(save->p, (UINT8)grandprixinfo.masterbots);
WRITESTRINGL(save->p, grandprixinfo.cup->name, MAXCUPNAME);
// Round Queue information
WRITEUINT8(save->p, roundqueue.position);
WRITEUINT8(save->p, roundqueue.size);
WRITEUINT8(save->p, roundqueue.roundnum);
UINT8 i;
for (i = 0; i < roundqueue.size; i++)
{
UINT16 mapnum = roundqueue.entries[i].mapnum;
UINT32 val = 0; // no good default, will all-but-guarantee bad save
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
val = mapheaderinfo[mapnum]->lumpnamehash;
WRITEUINT32(save->p, val);
}
// Rank information
{
WRITEUINT8(save->p, grandprixinfo.rank.players);
WRITEUINT8(save->p, grandprixinfo.rank.totalPlayers);
WRITEUINT8(save->p, grandprixinfo.rank.position);
WRITEUINT8(save->p, grandprixinfo.rank.skin);
WRITEUINT32(save->p, grandprixinfo.rank.winPoints);
WRITEUINT32(save->p, grandprixinfo.rank.totalPoints);
WRITEUINT32(save->p, grandprixinfo.rank.laps);
WRITEUINT32(save->p, grandprixinfo.rank.totalLaps);
WRITEUINT32(save->p, grandprixinfo.rank.continuesUsed);
WRITEUINT32(save->p, grandprixinfo.rank.prisons);
WRITEUINT32(save->p, grandprixinfo.rank.totalPrisons);
WRITEUINT32(save->p, grandprixinfo.rank.rings);
WRITEUINT32(save->p, grandprixinfo.rank.totalRings);
WRITEUINT8(save->p, (UINT8)grandprixinfo.rank.specialWon);
}
// Marathon information
WRITEUINT8(save->p, (marathonmode & ~MA_INIT));
UINT32 writetime = marathontime;
if (!(marathonmode & MA_INGAME))
writetime += TICRATE*5; // live event backup penalty because we don't know how long it takes to get to the next map
WRITEUINT32(save->p, writetime);
}
static inline void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
void P_GetBackupCupData(savebuffer_t *save)
{
char testname[sizeof(timeattackfolder)];
gamemap = READINT16(save->p);
if (mapoverride != 0)
{
gamemap = mapoverride;
gamecomplete = 1;
}
else
gamecomplete = 0;
// gamemap changed; we assume that its map header is always valid,
// so make it so
if (!gamemap || gamemap > nummapheaders || !mapheaderinfo[gamemap-1])
I_Error("P_UnArchiveSPGame: Internal map ID %d not found (nummapheaders = %d)", gamemap-1, nummapheaders);
//lastmapsaved = gamemap;
lastmaploaded = gamemap;
savedata.emeralds = READUINT16(save->p)-357;
READSTRINGN(save->p, testname, sizeof(testname));
if (strcmp(testname, timeattackfolder))
{
if (modifiedgame)
I_Error("Save game not for this modification.");
else
I_Error("This save file is for a particular mod, it cannot be used with the regular game.");
cupsavedata.cup = NULL;
return;
}
memset(playeringame, 0, sizeof(*playeringame));
playeringame[consoleplayer] = true;
// Grand Prix information
cupsavedata.difficulty = READUINT8(save->p);
cupsavedata.encore = (boolean)READUINT8(save->p);
boolean masterbots = (boolean)READUINT8(save->p);
if (masterbots == true)
cupsavedata.difficulty = KARTGP_MASTER;
// Find the relevant cup.
char cupname[MAXCUPNAME];
READSTRINGL(save->p, cupname, sizeof(cupname));
UINT32 hash = quickncasehash(cupname, MAXCUPNAME);
for (cupsavedata.cup = kartcupheaders; cupsavedata.cup; cupsavedata.cup = cupsavedata.cup->next)
{
if (cupsavedata.cup->namehash != hash)
continue;
if (strcmp(cupsavedata.cup->name, cupname))
continue;
break;
}
// Okay, no further! We've got everything we need.
}
static boolean P_UnArchiveSPGame(savebuffer_t *save)
{
char testname[sizeof(timeattackfolder)];
READSTRINGN(save->p, testname, sizeof(testname));
if (strcmp(testname, timeattackfolder))
{
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Corrupt mod ID.\n");
return false;
}
// TODO do not work off grandprixinfo/roundqueue directly
// This is only strictly necessary if we ever re-add a save
// select screen or something, for live event backup only
// it's *fine* and, more importantly, shippable
memset(&grandprixinfo, 0, sizeof(grandprixinfo));
grandprixinfo.gp = true;
// Grand Prix information
grandprixinfo.gamespeed = READUINT8(save->p);
grandprixinfo.encore = (boolean)READUINT8(save->p);
grandprixinfo.masterbots = (boolean)READUINT8(save->p);
// Find the relevant cup.
char cupname[MAXCUPNAME];
READSTRINGL(save->p, cupname, sizeof(cupname));
UINT32 hash = quickncasehash(cupname, MAXCUPNAME);
for (grandprixinfo.cup = kartcupheaders; grandprixinfo.cup; grandprixinfo.cup = grandprixinfo.cup->next)
{
if (grandprixinfo.cup->namehash != hash)
continue;
if (strcmp(grandprixinfo.cup->name, cupname))
continue;
break;
}
if (!grandprixinfo.cup)
{
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\" is not currently loaded.\n", cupname);
return false;
}
// Round Queue information
memset(&roundqueue, 0, sizeof(roundqueue));
G_GPCupIntoRoundQueue(grandprixinfo.cup, GT_RACE, grandprixinfo.encore);
roundqueue.position = READUINT8(save->p);
UINT8 size = READUINT8(save->p);
roundqueue.roundnum = READUINT8(save->p);
if (roundqueue.size != size)
{
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs in level count).\n", cupname);
return false;
}
if (roundqueue.position == 0 || roundqueue.position > size)
{
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Position in the round queue is invalid.\n");
return false;
}
UINT8 i;
for (i = 0; i < roundqueue.size; i++)
{
UINT32 val = READUINT32(save->p);
UINT16 mapnum = roundqueue.entries[i].mapnum;
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
{
if (mapheaderinfo[mapnum]->lumpnamehash == val)
continue;
}
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs at level %u).\n", cupname, i);
return false;
}
// Rank information
{
grandprixinfo.rank.players = READUINT8(save->p);
grandprixinfo.rank.totalPlayers = READUINT8(save->p);
grandprixinfo.rank.position = READUINT8(save->p);
grandprixinfo.rank.skin = READUINT8(save->p);
grandprixinfo.rank.winPoints = READUINT32(save->p);
grandprixinfo.rank.totalPoints = READUINT32(save->p);
grandprixinfo.rank.laps = READUINT32(save->p);
grandprixinfo.rank.totalLaps = READUINT32(save->p);
grandprixinfo.rank.continuesUsed = READUINT32(save->p);
grandprixinfo.rank.prisons = READUINT32(save->p);
grandprixinfo.rank.totalPrisons = READUINT32(save->p);
grandprixinfo.rank.rings = READUINT32(save->p);
grandprixinfo.rank.totalRings = READUINT32(save->p);
grandprixinfo.rank.specialWon = (boolean)READUINT8(save->p);
}
// Marathon information
marathonmode = READUINT8(save->p);
marathontime = READUINT32(save->p);
return true;
}
static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
@ -5718,9 +5979,9 @@ static inline void P_NetUnArchiveRNG(savebuffer_t *save)
}
}
void P_SaveGame(savebuffer_t *save, INT16 mapnum)
void P_SaveGame(savebuffer_t *save)
{
P_ArchiveMisc(save, mapnum);
P_ArchiveMisc(save);
P_ArchivePlayer(save);
P_ArchiveLuabanksAndConsistency(save);
}
@ -5775,7 +6036,7 @@ void P_SaveNetGame(savebuffer_t *save, boolean resending)
P_ArchiveLuabanksAndConsistency(save);
}
boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride)
boolean P_LoadGame(savebuffer_t *save)
{
if (gamestate == GS_INTERMISSION)
Y_EndIntermission();
@ -5783,17 +6044,24 @@ boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride)
Y_EndVote();
G_SetGamestate(GS_NULL); // should be changed in P_UnArchiveMisc
P_UnArchiveSPGame(save, mapoverride);
P_UnArchivePlayer(save);
if (!P_UnArchiveSPGame(save))
goto badloadgame;
if (!P_UnArchivePlayer(save))
goto badloadgame;
if (!P_UnArchiveLuabanksAndConsistency(save))
return false;
// Only do this after confirming savegame is ok
G_DeferedInitNew(false, gamemap, savedata.skin, 0, true);
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
goto badloadgame;
return true;
badloadgame:
// these are the side effects of P_UnarchiveSPGame
savedata.lives = 0;
roundqueue.size = 0;
grandprixinfo.gp = false;
marathonmode = 0;
return false;
}
boolean P_LoadNetGame(savebuffer_t *save, boolean reloading)

View file

@ -31,24 +31,51 @@ extern "C" {
// Persistent storage/archiving.
// These are the load / save game routines.
void P_SaveGame(savebuffer_t *save, INT16 mapnum);
// Local Play
void P_SaveGame(savebuffer_t *save);
boolean P_LoadGame(savebuffer_t *save);
void P_GetBackupCupData(savebuffer_t *save);
// Online
void P_SaveNetGame(savebuffer_t *save, boolean resending);
boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride);
boolean P_LoadNetGame(savebuffer_t *save, boolean reloading);
mobj_t *P_FindNewPosition(UINT32 oldposition);
struct savedata_bot_s
{
boolean valid;
UINT8 skin;
UINT8 difficulty;
boolean rival;
UINT32 score;
};
struct savedata_t
{
UINT32 score;
SINT8 lives;
UINT16 totalring;
UINT8 skin;
INT32 score;
INT32 lives;
UINT16 emeralds;
UINT8 numgameovers;
UINT16 skincolor;
INT32 followerskin;
UINT16 followercolor;
struct savedata_bot_s bots[MAXPLAYERS];
};
extern savedata_t savedata;
struct savedata_cup_t
{
cupheader_t *cup;
UINT8 difficulty;
boolean encore;
};
extern savedata_cup_t cupsavedata;
struct savebuffer_t
{
UINT8 *buffer;

View file

@ -7734,7 +7734,12 @@ static void P_InitGametype(void)
if (grandprixinfo.gp == true)
{
if (grandprixinfo.initalize == true)
if (savedata.lives > 0)
{
K_LoadGrandPrixSaveGame();
savedata.lives = 0;
}
else if (grandprixinfo.initalize == true)
{
K_InitGrandPrixRank(&grandprixinfo.rank);
K_InitGrandPrixBots();
@ -8152,15 +8157,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
R_InitMobjInterpolators();
P_InitCachedActions();
if (!fromnetsave && savedata.lives > 0)
{
numgameovers = savedata.numgameovers;
players[consoleplayer].lives = savedata.lives;
players[consoleplayer].score = savedata.score;
emeralds = savedata.emeralds;
savedata.lives = 0;
}
// internal game map
maplumpname = mapheaderinfo[gamemap-1]->lumpname;
lastloadedmaplumpnum = mapheaderinfo[gamemap-1]->lumpnum;
@ -8311,22 +8307,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
P_MapEnd(); // tm.thing is no longer needed from this point onwards
// Took me 3 hours to figure out why my progression kept on getting overwritten with the titlemap...
if (gamestate == GS_LEVEL)
{
if (!lastmaploaded) // Start a new game?
{
// I'd love to do this in the menu code instead of here, but everything's a mess and I can't guarantee saving proper player struct info before the first act's started. You could probably refactor it, but it'd be a lot of effort. Easier to just work off known good code. ~toast 22/06/2020
if (!(ultimatemode || netgame || multiplayer || demo.playback || demo.recording || metalrecording || modeattacking || marathonmode)
&& !usedCheats && cursaveslot > 0)
{
G_SaveGame((UINT32)cursaveslot, gamemap);
}
// If you're looking for saving sp file progression (distinct from G_SaveGameOver), check G_DoCompleted.
}
lastmaploaded = gamemap; // HAS to be set after saving!!
}
if (!fromnetsave)
{
INT32 buf = gametic % BACKUPTICS;
@ -8382,6 +8362,8 @@ void P_PostLoadLevel(void)
P_RunCachedActions();
G_HandleSaveLevel(gamestate == GS_CEREMONY);
if (marathonmode & MA_INGAME)
{
marathonmode &= ~MA_INIT;

View file

@ -297,6 +297,7 @@ TYPEDEF (polyfadedata_t);
// p_saveg.h
TYPEDEF (savedata_t);
TYPEDEF (savedata_cup_t);
TYPEDEF (savebuffer_t);
// p_setup.h