mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'live-event-backup' into 'master'
GP Crash Backup See merge request KartKrew/Kart!1296
This commit is contained in:
commit
788b673584
27 changed files with 952 additions and 498 deletions
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@ -653,7 +653,6 @@ typedef enum
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static void GetPackets(void);
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static cl_mode_t cl_mode = CL_SEARCHING;
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static cl_mode_t cl_requestmode = CL_ABORTED;
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#ifdef HAVE_CURL
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char http_source[MAX_MIRROR_LENGTH];
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@ -1671,43 +1670,37 @@ void CL_UpdateServerList (void)
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SendAskInfo(BROADCASTADDR);
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}
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static boolean M_ConfirmConnect(void)
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static void M_ConfirmConnect(INT32 choice)
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{
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if (G_PlayerInputDown(0, gc_b, 1) || G_PlayerInputDown(0, gc_x, 1) || G_GetDeviceGameKeyDownArray(0)[KEY_ESCAPE])
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{
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cl_requestmode = CL_ABORTED;
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return true;
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}
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if (G_PlayerInputDown(0, gc_a, 1) || G_GetDeviceGameKeyDownArray(0)[KEY_ENTER])
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if (choice == MA_YES)
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{
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if (totalfilesrequestednum > 0)
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{
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#ifdef HAVE_CURL
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#ifdef HAVE_CURL
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if (http_source[0] == '\0' || curl_failedwebdownload)
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#endif
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#endif
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{
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if (CL_SendFileRequest())
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{
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cl_requestmode = CL_DOWNLOADFILES;
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cl_mode = CL_DOWNLOADFILES;
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}
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else
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{
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cl_requestmode = CL_DOWNLOADFAILED;
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cl_mode = CL_DOWNLOADFAILED;
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}
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}
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#ifdef HAVE_CURL
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#ifdef HAVE_CURL
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else
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cl_requestmode = CL_PREPAREHTTPFILES;
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#endif
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cl_mode = CL_PREPAREHTTPFILES;
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#endif
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}
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else
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cl_requestmode = CL_LOADFILES;
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cl_mode = CL_LOADFILES;
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return true;
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return;
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}
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return false;
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cl_mode = CL_ABORTED;
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}
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static boolean CL_FinishedFileList(void)
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@ -1759,7 +1752,7 @@ static boolean CL_FinishedFileList(void)
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"This server is full!\n"
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"\n"
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"You may load server addons (if any), and wait for a slot.\n"
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), NULL, MM_NOTHING, "Continue", "Back to Menu");
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), &M_ConfirmConnect, MM_YESNO, "Continue", "Back to Menu");
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cl_mode = CL_CONFIRMCONNECT;
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}
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else
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@ -1822,13 +1815,13 @@ static boolean CL_FinishedFileList(void)
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"\n"
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"You may download, load server addons,\n"
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"and wait for a slot.\n"
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), downloadsize), NULL, MM_NOTHING, "Continue", "Back to Menu");
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), downloadsize), &M_ConfirmConnect, MM_YESNO, "Continue", "Back to Menu");
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else
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M_StartMessage("Server Connection",
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va(M_GetText(
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"Download of %s additional content\n"
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"is required to join.\n"
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), downloadsize), NULL, MM_NOTHING, "Continue", "Back to Menu");
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), downloadsize), &M_ConfirmConnect, MM_YESNO, "Continue", "Back to Menu");
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Z_Free(downloadsize);
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cl_mode = CL_CONFIRMCONNECT;
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@ -1969,6 +1962,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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{
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boolean waitmore;
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INT32 i;
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const UINT8 pid = 0;
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switch (cl_mode)
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{
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@ -2168,26 +2162,27 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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G_MapEventsToControls(&events[eventtail]);
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}
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#ifdef HAVE_THREADS
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I_lock_mutex(&k_menu_mutex);
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#endif
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M_UpdateMenuCMD(0, true);
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if (cl_mode == CL_CONFIRMCONNECT)
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{
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#ifdef HAVE_THREADS
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I_lock_mutex(&k_menu_mutex);
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#endif
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if (M_MenuMessageTick() && M_ConfirmConnect())
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M_StopMessage(0);
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else if (menumessage.active == false)
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cl_mode = cl_requestmode;
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#ifdef HAVE_THREADS
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I_unlock_mutex(k_menu_mutex);
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#endif
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if (menumessage.active)
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M_HandleMenuMessage();
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}
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else
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{
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if (G_PlayerInputDown(0, gc_b, 1)
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|| G_PlayerInputDown(0, gc_x, 1)
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|| G_GetDeviceGameKeyDownArray(0)[KEY_ESCAPE])
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if (M_MenuBackPressed(pid))
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cl_mode = CL_ABORTED;
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}
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M_ScreenshotTicker();
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#ifdef HAVE_THREADS
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I_unlock_mutex(k_menu_mutex);
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#endif
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}
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if (cl_mode == CL_ABORTED)
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@ -2265,7 +2260,6 @@ static void CL_ConnectToServer(void)
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lastfilenum = -1;
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cl_mode = CL_SEARCHING;
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cl_requestmode = CL_ABORTED; // sane default
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// Don't get a corrupt savegame error because tmpsave already exists
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if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
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11
src/d_main.c
11
src/d_main.c
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@ -140,7 +140,7 @@ UINT16 numskincolors;
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menucolor_t *menucolorhead, *menucolortail;
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char savegamename[256];
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char liveeventbackup[256];
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char gpbackup[256];
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char srb2home[256] = ".";
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char srb2path[256] = ".";
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@ -295,7 +295,7 @@ void D_ProcessEvents(void)
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// Update menu CMD
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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M_UpdateMenuCMD(i);
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M_UpdateMenuCMD(i, false);
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}
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}
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@ -982,7 +982,6 @@ void D_ClearState(void)
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cht_debug = 0;
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emeralds = 0;
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memset(&luabanks, 0, sizeof(luabanks));
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lastmaploaded = 0;
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// In case someone exits out at the same time they start a time attack run,
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// reset modeattacking
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@ -1327,7 +1326,7 @@ void D_SRB2Main(void)
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// default savegame
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strcpy(savegamename, SAVEGAMENAME"%u.ssg");
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strcpy(liveeventbackup, "live"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
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strcpy(gpbackup, "gp"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
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// Init the joined IP table for quick rejoining of past games.
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M_InitJoinedIPArray();
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@ -1358,7 +1357,7 @@ void D_SRB2Main(void)
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// can't use sprintf since there is %u in savegamename
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strcatbf(savegamename, srb2home, PATHSEP);
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strcatbf(liveeventbackup, srb2home, PATHSEP);
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strcatbf(gpbackup, srb2home, PATHSEP);
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snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
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#else // DEFAULTDIR
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@ -1370,7 +1369,7 @@ void D_SRB2Main(void)
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// can't use sprintf since there is %u in savegamename
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strcatbf(savegamename, userhome, PATHSEP);
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strcatbf(liveeventbackup, userhome, PATHSEP);
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strcatbf(gpbackup, userhome, PATHSEP);
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snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
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#endif // DEFAULTDIR
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|
|
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|
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@ -2997,8 +2997,8 @@ void readmaincfg(MYFILE *f, boolean mainfile)
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// can't use sprintf since there is %u in savegamename
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strcatbf(savegamename, srb2home, PATHSEP);
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strcpy(liveeventbackup, va("live%s.bkp", timeattackfolder));
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strcatbf(liveeventbackup, srb2home, PATHSEP);
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strcpy(gpbackup, va("gp%s.bkp", timeattackfolder));
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strcatbf(gpbackup, srb2home, PATHSEP);
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refreshdirmenu |= REFRESHDIR_GAMEDATA;
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gamedataadded = true;
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|
|
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@ -517,9 +517,9 @@ void CONS_Debug(UINT32 debugflags, const char *fmt, ...) FUNCDEBUG;
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#include "m_swap.h"
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// Things that used to be in dstrings.h
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#define SAVEGAMENAME "srb2sav"
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#define SAVEGAMENAME "ringsav"
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extern char savegamename[256];
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extern char liveeventbackup[256];
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extern char gpbackup[256];
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// m_misc.h
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#ifdef GETTEXT
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|
|
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@ -51,8 +51,6 @@ extern UINT8 mapmusrng;
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extern UINT32 maptol;
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extern INT32 cursaveslot;
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//extern INT16 lastmapsaved;
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extern INT16 lastmaploaded;
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extern UINT8 gamecomplete;
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// Extra abilities/settings for skins (combinable stuff)
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|
|
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|
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@ -2131,8 +2131,10 @@ void F_TitleScreenTicker(boolean run)
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// Now start the music
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S_ChangeMusicInternal("_title", looptitle);
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}
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else if (menumessage.fadetimer < 9)
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menumessage.fadetimer++;
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else if (menumessage.active)
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{
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M_MenuMessageTick();
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}
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finalecount++;
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}
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|
|
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324
src/g_game.c
324
src/g_game.c
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@ -123,8 +123,6 @@ precipprops_t precipprops[MAXPRECIP] =
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preciptype_t precip_freeslot = PRECIP_FIRSTFREESLOT;
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INT32 cursaveslot = 0; // Auto-save 1p savegame slot
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//INT16 lastmapsaved = 0; // Last map we auto-saved at
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INT16 lastmaploaded = 0; // Last map the game loaded
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UINT8 gamecomplete = 0;
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marathonmode_t marathonmode = 0;
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|
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@ -3351,6 +3349,7 @@ void G_ExitLevel(void)
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else
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{
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// Back to the menu with you.
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G_HandleSaveLevel(true);
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D_QuitNetGame();
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CL_Reset();
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D_ClearState();
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|
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@ -4018,39 +4017,29 @@ void G_UpdateVisited(void)
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G_SaveGameData();
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}
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|
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static boolean CanSaveLevel(INT32 mapnum)
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void G_HandleSaveLevel(boolean removecondition)
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{
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// SRB2Kart: No save files yet
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(void)mapnum;
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return false;
|
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}
|
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if (!grandprixinfo.gp || !grandprixinfo.cup
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|| splitscreen || netgame)
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return;
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|
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static void G_HandleSaveLevel(void)
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{
|
||||
// do this before running the intermission or custom cutscene, mostly for the sake of marathon mode but it also massively reduces redundant file save events in f_finale.c
|
||||
if (nextmap >= NEXTMAP_SPECIAL)
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{
|
||||
if (!gamecomplete)
|
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gamecomplete = 2; // special temporary mode to prevent using SP level select in pause menu until the intermission is over without restricting it in every intermission
|
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if (cursaveslot > 0)
|
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{
|
||||
if (marathonmode)
|
||||
{
|
||||
// don't keep a backup around when the run is done!
|
||||
if (FIL_FileExists(liveeventbackup))
|
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remove(liveeventbackup);
|
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cursaveslot = 0;
|
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}
|
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else if (!usedCheats && !(netgame || multiplayer || ultimatemode || demo.recording || metalrecording || modeattacking))
|
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G_SaveGame((UINT32)cursaveslot, 0); // TODO when we readd a campaign one day
|
||||
}
|
||||
}
|
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// and doing THIS here means you don't lose your progress if you close the game mid-intermission
|
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else if (!(ultimatemode || demo.playback || demo.recording || metalrecording || modeattacking)
|
||||
&& cursaveslot > 0 && CanSaveLevel(lastmap+1))
|
||||
{
|
||||
G_SaveGame((UINT32)cursaveslot, lastmap+1); // not nextmap+1 to route around special stages
|
||||
}
|
||||
if (removecondition)
|
||||
goto doremove;
|
||||
|
||||
if (gamestate != GS_LEVEL
|
||||
|| roundqueue.size == 0)
|
||||
return;
|
||||
|
||||
if (roundqueue.position == 1
|
||||
|| players[consoleplayer].lives <= 1) // because a life is lost on reload
|
||||
goto doremove;
|
||||
|
||||
G_SaveGame();
|
||||
return;
|
||||
|
||||
doremove:
|
||||
if (FIL_FileExists(gpbackup))
|
||||
remove(gpbackup);
|
||||
}
|
||||
|
||||
// Next map apparatus
|
||||
|
|
@ -4157,7 +4146,7 @@ void G_GPCupIntoRoundQueue(cupheader_t *cup, UINT8 setgametype, boolean setencor
|
|||
}
|
||||
}
|
||||
|
||||
static void G_GetNextMap(void)
|
||||
void G_GetNextMap(void)
|
||||
{
|
||||
INT32 i;
|
||||
boolean setalready = false;
|
||||
|
|
@ -4540,7 +4529,6 @@ void G_AfterIntermission(void)
|
|||
if (gamestate != GS_VOTING)
|
||||
{
|
||||
G_GetNextMap();
|
||||
G_HandleSaveLevel();
|
||||
}
|
||||
|
||||
if ((grandprixinfo.gp == true) && mapheaderinfo[prevmap]->cutscenenum && !modeattacking && skipstats <= 1 && (gamecomplete || !(marathonmode & MA_NOCUTSCENES))) // Start a custom cutscene.
|
||||
|
|
@ -4645,9 +4633,6 @@ static void G_DoContinued(void)
|
|||
// Reset score
|
||||
pl->score = 0;
|
||||
|
||||
if (!(netgame || multiplayer || demo.playback || demo.recording || metalrecording || modeattacking) && !usedCheats && cursaveslot > 0)
|
||||
G_SaveGameOver((UINT32)cursaveslot, true);
|
||||
|
||||
// Reset # of lives
|
||||
pl->lives = 3;
|
||||
|
||||
|
|
@ -5673,24 +5658,23 @@ void G_SaveGameData(void)
|
|||
// G_InitFromSavegame
|
||||
// Can be called by the startup code or the menu task.
|
||||
//
|
||||
void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
||||
|
||||
#define SAV_VERSIONMINOR 2
|
||||
|
||||
void G_LoadGame(void)
|
||||
{
|
||||
char vcheck[VERSIONSIZE];
|
||||
char vcheck[VERSIONSIZE+1];
|
||||
char savename[255];
|
||||
UINT8 versionMinor;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
|
||||
memset(&savedata, 0, sizeof(savedata));
|
||||
|
||||
#ifdef SAVEGAME_OTHERVERSIONS
|
||||
//Oh christ. The force load response needs access to mapoverride too...
|
||||
startonmapnum = mapoverride;
|
||||
#endif
|
||||
|
||||
if (marathonmode)
|
||||
strcpy(savename, liveeventbackup);
|
||||
else
|
||||
sprintf(savename, savegamename, slot);
|
||||
//if (makelivebackup)
|
||||
strcpy(savename, gpbackup);
|
||||
//else
|
||||
//sprintf(savename, savegamename, cursaveslot);
|
||||
|
||||
if (P_SaveBufferFromFile(&save, savename) == false)
|
||||
{
|
||||
|
|
@ -5698,23 +5682,16 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|||
return;
|
||||
}
|
||||
|
||||
memset(vcheck, 0, sizeof (vcheck));
|
||||
sprintf(vcheck, (marathonmode ? "back-up %d" : "version %d"), VERSION);
|
||||
if (strcmp((const char *)save.p, (const char *)vcheck))
|
||||
{
|
||||
#ifdef SAVEGAME_OTHERVERSIONS
|
||||
M_StartMessage("Savegame Load", M_GetText("Save game from different version.\nYou can load this savegame, but\nsaving afterwards will be disabled.\n\nDo you want to continue anyway?\n"),
|
||||
M_ForceLoadGameResponse, MM_YESNO, NULL, NULL);
|
||||
//Freeing done by the callback function of the above message
|
||||
#else
|
||||
M_ClearMenus(true); // so ESC backs out to title
|
||||
M_StartMessage("Savegame Load", M_GetText("Save game from different version\n\n"), NULL, MM_NOTHING, NULL, "Return to Menu");
|
||||
Command_ExitGame_f();
|
||||
P_SaveBufferFree(&save);
|
||||
versionMinor = READUINT8(save.p);
|
||||
|
||||
// no cheating!
|
||||
memset(&savedata, 0, sizeof(savedata));
|
||||
#endif
|
||||
memset(vcheck, 0, sizeof (vcheck));
|
||||
sprintf(vcheck, "version %d", VERSION);
|
||||
|
||||
if (versionMinor != SAV_VERSIONMINOR
|
||||
|| memcmp(save.p, vcheck, VERSIONSIZE))
|
||||
{
|
||||
M_StartMessage("Savegame Load", va(M_GetText("Savegame %s is from\na different version."), savename), NULL, MM_NOTHING, NULL, NULL);
|
||||
P_SaveBufferFree(&save);
|
||||
return; // bad version
|
||||
}
|
||||
save.p += VERSIONSIZE;
|
||||
|
|
@ -5726,62 +5703,91 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|||
// automapactive = false;
|
||||
|
||||
// dearchive all the modifications
|
||||
if (!P_LoadGame(&save, mapoverride))
|
||||
if (!P_LoadGame(&save))
|
||||
{
|
||||
M_ClearMenus(true); // so ESC backs out to title
|
||||
M_StartMessage("Savegame Load", M_GetText("Savegame file corrupted\n"), NULL, MM_NOTHING, NULL, "Return to Menu");
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Savegame Load", va(M_GetText("Savegame %s could not be loaded.\n"
|
||||
"Check the console log for more info.\n"), savename), NULL, MM_NOTHING, NULL, NULL);
|
||||
Z_Free(save.buffer);
|
||||
save.p = save.buffer = NULL;
|
||||
|
||||
// no cheating!
|
||||
memset(&savedata, 0, sizeof(savedata));
|
||||
return;
|
||||
}
|
||||
if (marathonmode)
|
||||
{
|
||||
marathontime = READUINT32(save.p);
|
||||
marathonmode |= READUINT8(save.p);
|
||||
}
|
||||
|
||||
// done
|
||||
P_SaveBufferFree(&save);
|
||||
|
||||
// gameaction = ga_nothing;
|
||||
// G_SetGamestate(GS_LEVEL);
|
||||
displayplayers[0] = consoleplayer;
|
||||
multiplayer = false;
|
||||
splitscreen = 0;
|
||||
SplitScreen_OnChange(); // not needed?
|
||||
|
||||
// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1);
|
||||
if (setsizeneeded)
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
M_ClearMenus(true);
|
||||
CON_ToggleOff();
|
||||
}
|
||||
|
||||
void G_GetBackupCupData(boolean actuallygetdata)
|
||||
{
|
||||
if (actuallygetdata == false)
|
||||
{
|
||||
cupsavedata.cup = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
char vcheck[VERSIONSIZE+1];
|
||||
char savename[255];
|
||||
UINT8 versionMinor;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
//if (makelivebackup)
|
||||
strcpy(savename, gpbackup);
|
||||
//else
|
||||
//sprintf(savename, savegamename, cursaveslot);
|
||||
|
||||
if (P_SaveBufferFromFile(&save, savename) == false)
|
||||
{
|
||||
cupsavedata.cup = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
versionMinor = READUINT8(save.p);
|
||||
|
||||
memset(vcheck, 0, sizeof (vcheck));
|
||||
sprintf(vcheck, "version %d", VERSION);
|
||||
|
||||
if (versionMinor != SAV_VERSIONMINOR
|
||||
|| memcmp(save.p, vcheck, VERSIONSIZE))
|
||||
{
|
||||
cupsavedata.cup = NULL;
|
||||
P_SaveBufferFree(&save);
|
||||
return; // bad version
|
||||
}
|
||||
save.p += VERSIONSIZE;
|
||||
|
||||
P_GetBackupCupData(&save);
|
||||
|
||||
if (cv_dummygpdifficulty.value != cupsavedata.difficulty
|
||||
|| !!cv_dummygpencore.value != cupsavedata.encore)
|
||||
{
|
||||
// Still not compatible.
|
||||
cupsavedata.cup = NULL;
|
||||
}
|
||||
|
||||
// done
|
||||
P_SaveBufferFree(&save);
|
||||
}
|
||||
|
||||
//
|
||||
// G_SaveGame
|
||||
// Saves your game.
|
||||
//
|
||||
void G_SaveGame(UINT32 slot, INT16 mapnum)
|
||||
void G_SaveGame(void)
|
||||
{
|
||||
boolean saved;
|
||||
char savename[256] = "";
|
||||
const char *backup;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
if (marathonmode)
|
||||
strcpy(savename, liveeventbackup);
|
||||
else
|
||||
sprintf(savename, savegamename, slot);
|
||||
backup = va("%s",savename);
|
||||
//if (makelivebackup)
|
||||
strcpy(savename, gpbackup);
|
||||
//else
|
||||
//sprintf(savename, savegamename, cursaveslot);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
{
|
||||
char name[VERSIONSIZE];
|
||||
char name[VERSIONSIZE+1];
|
||||
size_t length;
|
||||
|
||||
if (P_SaveBufferAlloc(&save, SAVEGAMESIZE) == false)
|
||||
|
|
@ -5790,139 +5796,27 @@ void G_SaveGame(UINT32 slot, INT16 mapnum)
|
|||
return;
|
||||
}
|
||||
|
||||
WRITEUINT8(save.p, SAV_VERSIONMINOR);
|
||||
|
||||
memset(name, 0, sizeof (name));
|
||||
sprintf(name, (marathonmode ? "back-up %d" : "version %d"), VERSION);
|
||||
sprintf(name, "version %d", VERSION);
|
||||
WRITEMEM(save.p, name, VERSIONSIZE);
|
||||
|
||||
P_SaveGame(&save, mapnum);
|
||||
if (marathonmode)
|
||||
{
|
||||
UINT32 writetime = marathontime;
|
||||
if (!(marathonmode & MA_INGAME))
|
||||
writetime += TICRATE*5; // live event backup penalty because we don't know how long it takes to get to the next map
|
||||
WRITEUINT32(save.p, writetime);
|
||||
WRITEUINT8(save.p, (marathonmode & ~MA_INIT));
|
||||
}
|
||||
P_SaveGame(&save);
|
||||
|
||||
length = save.p - save.buffer;
|
||||
saved = FIL_WriteFile(backup, save.buffer, length);
|
||||
saved = FIL_WriteFile(savename, save.buffer, length);
|
||||
P_SaveBufferFree(&save);
|
||||
}
|
||||
|
||||
gameaction = ga_nothing;
|
||||
|
||||
if (cht_debug && saved)
|
||||
CONS_Printf(M_GetText("Game saved.\n"));
|
||||
CONS_Printf(M_GetText("%s saved.\n"), savename);
|
||||
else if (!saved)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, (marathonmode ? liveeventbackup : savegamename));
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s\n"), savename);
|
||||
}
|
||||
|
||||
#define BADSAVE goto cleanup;
|
||||
#define CHECKPOS if (save.p >= save.end) BADSAVE
|
||||
void G_SaveGameOver(UINT32 slot, boolean modifylives)
|
||||
{
|
||||
boolean saved = false;
|
||||
size_t length;
|
||||
char vcheck[VERSIONSIZE];
|
||||
char savename[255];
|
||||
const char *backup;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
if (marathonmode)
|
||||
strcpy(savename, liveeventbackup);
|
||||
else
|
||||
sprintf(savename, savegamename, slot);
|
||||
backup = va("%s",savename);
|
||||
|
||||
if (P_SaveBufferFromFile(&save, savename) == false)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't read file %s\n"), savename);
|
||||
return;
|
||||
}
|
||||
|
||||
length = save.size;
|
||||
|
||||
{
|
||||
char temp[sizeof(timeattackfolder)];
|
||||
UINT8 *lives_p;
|
||||
SINT8 pllives;
|
||||
|
||||
// Version check
|
||||
memset(vcheck, 0, sizeof (vcheck));
|
||||
sprintf(vcheck, (marathonmode ? "back-up %d" : "version %d"), VERSION);
|
||||
if (strcmp((const char *)save.p, (const char *)vcheck)) BADSAVE
|
||||
save.p += VERSIONSIZE;
|
||||
|
||||
// P_UnArchiveMisc()
|
||||
(void)READINT16(save.p);
|
||||
CHECKPOS
|
||||
(void)READUINT16(save.p); // emeralds
|
||||
CHECKPOS
|
||||
READSTRINGN(save.p, temp, sizeof(temp)); // mod it belongs to
|
||||
if (strcmp(temp, timeattackfolder)) BADSAVE
|
||||
|
||||
// P_UnArchivePlayer()
|
||||
CHECKPOS
|
||||
(void)READUINT16(save.p);
|
||||
CHECKPOS
|
||||
|
||||
WRITEUINT8(save.p, numgameovers);
|
||||
CHECKPOS
|
||||
|
||||
lives_p = save.p;
|
||||
pllives = READSINT8(save.p); // lives
|
||||
CHECKPOS
|
||||
if (modifylives && pllives < startinglivesbalance[numgameovers])
|
||||
{
|
||||
pllives = startinglivesbalance[numgameovers];
|
||||
WRITESINT8(lives_p, pllives);
|
||||
}
|
||||
|
||||
(void)READINT32(save.p); // Score
|
||||
CHECKPOS
|
||||
(void)READINT32(save.p); // continues
|
||||
|
||||
// File end marker check
|
||||
CHECKPOS
|
||||
switch (READUINT8(save.p))
|
||||
{
|
||||
case 0xb7:
|
||||
{
|
||||
UINT8 i, banksinuse;
|
||||
CHECKPOS
|
||||
banksinuse = READUINT8(save.p);
|
||||
CHECKPOS
|
||||
if (banksinuse > NUM_LUABANKS)
|
||||
BADSAVE
|
||||
for (i = 0; i < banksinuse; i++)
|
||||
{
|
||||
(void)READINT32(save.p);
|
||||
CHECKPOS
|
||||
}
|
||||
if (READUINT8(save.p) != 0x1d)
|
||||
BADSAVE
|
||||
}
|
||||
case 0x1d:
|
||||
break;
|
||||
default:
|
||||
BADSAVE
|
||||
}
|
||||
|
||||
// done
|
||||
saved = FIL_WriteFile(backup, save.buffer, length);
|
||||
}
|
||||
|
||||
cleanup:
|
||||
if (cht_debug && saved)
|
||||
CONS_Printf(M_GetText("Game saved.\n"));
|
||||
else if (!saved)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Error while writing to %s for save slot %u, base: %s\n"), backup, slot, (marathonmode ? liveeventbackup : savegamename));
|
||||
|
||||
P_SaveBufferFree(&save);
|
||||
}
|
||||
#undef CHECKPOS
|
||||
#undef BADSAVE
|
||||
|
||||
//
|
||||
// G_DeferedInitNew
|
||||
// Can be called by the startup code or the menu task,
|
||||
|
|
|
|||
11
src/g_game.h
11
src/g_game.h
|
|
@ -187,16 +187,14 @@ void G_StartTitleCard(void);
|
|||
void G_PreLevelTitleCard(void);
|
||||
boolean G_IsTitleCardAvailable(void);
|
||||
|
||||
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
|
||||
void G_LoadGame(UINT32 slot, INT16 mapoverride);
|
||||
void G_HandleSaveLevel(boolean removecondition);
|
||||
void G_SaveGame(void);
|
||||
void G_LoadGame(void);
|
||||
void G_GetBackupCupData(boolean actuallygetdata);
|
||||
|
||||
void G_SaveGameData(void);
|
||||
void G_DirtyGameData(void);
|
||||
|
||||
void G_SaveGame(UINT32 slot, INT16 mapnum);
|
||||
|
||||
void G_SaveGameOver(UINT32 slot, boolean modifylives);
|
||||
|
||||
void G_SetGametype(INT16 gametype);
|
||||
char *G_PrepareGametypeConstant(const char *newgtconst);
|
||||
void G_AddTOL(UINT32 newtol, const char *tolname);
|
||||
|
|
@ -209,6 +207,7 @@ boolean G_GametypeHasSpectators(void);
|
|||
INT16 G_SometimesGetDifferentEncore(void);
|
||||
void G_ExitLevel(void);
|
||||
void G_NextLevel(void);
|
||||
void G_GetNextMap(void);
|
||||
void G_Continue(void);
|
||||
void G_UseContinue(void);
|
||||
void G_AfterIntermission(void);
|
||||
|
|
|
|||
|
|
@ -274,6 +274,44 @@ void K_InitGrandPrixBots(void)
|
|||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_LoadGrandPrixSaveGame(void)
|
||||
|
||||
See header file for description.
|
||||
---------------------------------------------------*/
|
||||
|
||||
void K_LoadGrandPrixSaveGame(void)
|
||||
{
|
||||
if (splitscreen)
|
||||
{
|
||||
// You're not doing splitscreen runs at GDQ.
|
||||
// We are literally 14 days from code freeze
|
||||
// and I am not accomodating weird setup this
|
||||
// second in my last minute QoL feature.
|
||||
// I will *actually* fight you
|
||||
return;
|
||||
}
|
||||
|
||||
players[consoleplayer].lives = savedata.lives;
|
||||
players[consoleplayer].score = savedata.score;
|
||||
players[consoleplayer].totalring = savedata.totalring;
|
||||
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (savedata.bots[i].valid == false)
|
||||
continue;
|
||||
|
||||
K_SetBot(i, savedata.bots[i].skin, savedata.bots[i].difficulty, BOT_STYLE_NORMAL);
|
||||
|
||||
players[i].botvars.rival = savedata.bots[i].rival;
|
||||
players[i].score = savedata.bots[i].score;
|
||||
|
||||
players[i].spectator = !(gametyperules & GTR_BOTS) || (grandprixinfo.eventmode != GPEVENT_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static INT16 K_RivalScore(player_t *bot)
|
||||
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ typedef enum
|
|||
GPEVENT_SPECIAL,
|
||||
} gpEvent_e;
|
||||
|
||||
// Please also see P_ArchiveMisc
|
||||
extern struct grandprixinfo
|
||||
{
|
||||
boolean gp; ///< If true, then we are in a Grand Prix.
|
||||
|
|
@ -100,6 +101,15 @@ UINT8 K_GetGPPlayerCount(UINT8 humans);
|
|||
void K_InitGrandPrixBots(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_LoadGrandPrixSaveGame(void)
|
||||
|
||||
Handles loading savedata_t info for Grand Prix context.
|
||||
---------------------------------------------------*/
|
||||
|
||||
void K_LoadGrandPrixSaveGame(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_UpdateGrandPrixBots(void);
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@
|
|||
#include "command.h"
|
||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||
#include "g_demo.h" //menudemo_t
|
||||
#include "p_saveg.h" // savedata_cup_t
|
||||
#include "k_profiles.h" // profile data & functions
|
||||
#include "g_input.h" // gc_
|
||||
#include "i_threads.h"
|
||||
|
|
@ -517,10 +518,11 @@ typedef enum
|
|||
} manswer_e;
|
||||
|
||||
#define MAXMENUMESSAGE 256
|
||||
#define MENUMESSAGECLOSE 2
|
||||
extern struct menumessage_s
|
||||
{
|
||||
boolean active;
|
||||
boolean closing;
|
||||
UINT8 closing;
|
||||
|
||||
INT32 flags; // MM_
|
||||
const char *header;
|
||||
|
|
@ -533,6 +535,7 @@ extern struct menumessage_s
|
|||
|
||||
void (*routine)(INT32 choice); // Normal routine
|
||||
//void (*eroutine)(event_t *ev); // Event routine (MM_EVENTHANDLER)
|
||||
INT32 answer;
|
||||
|
||||
const char *defaultstr;
|
||||
const char *confirmstr;
|
||||
|
|
@ -599,7 +602,7 @@ void M_SetMenuDelay(UINT8 i);
|
|||
|
||||
void M_SortServerList(void);
|
||||
|
||||
void M_UpdateMenuCMD(UINT8 i);
|
||||
void M_UpdateMenuCMD(UINT8 i, boolean bailrequired);
|
||||
boolean M_Responder(event_t *ev);
|
||||
boolean M_MenuButtonPressed(UINT8 pid, UINT32 bt);
|
||||
boolean M_MenuButtonHeld(UINT8 pid, UINT32 bt);
|
||||
|
|
|
|||
|
|
@ -606,15 +606,15 @@ static void M_DrawMenuTyping(void)
|
|||
// Draw the message popup submenu
|
||||
void M_DrawMenuMessage(void)
|
||||
{
|
||||
if (!menumessage.active)
|
||||
return;
|
||||
|
||||
INT32 x = (BASEVIDWIDTH - menumessage.x)/2;
|
||||
INT32 y = (BASEVIDHEIGHT - menumessage.y)/2 + floor(pow(2, (double)(9 - menumessage.fadetimer)));
|
||||
size_t i, start = 0;
|
||||
char string[MAXMENUMESSAGE];
|
||||
const char *msg = menumessage.message;
|
||||
|
||||
if (!menumessage.active)
|
||||
return;
|
||||
|
||||
V_DrawFadeScreen(31, menumessage.fadetimer);
|
||||
|
||||
V_DrawFill(0, y, BASEVIDWIDTH, menumessage.y, 159);
|
||||
|
|
@ -629,25 +629,64 @@ void M_DrawMenuMessage(void)
|
|||
INT32 workx = x + menumessage.x;
|
||||
INT32 worky = y + menumessage.y;
|
||||
|
||||
boolean push;
|
||||
|
||||
if (menumessage.closing)
|
||||
push = (menumessage.answer != MA_YES);
|
||||
else
|
||||
{
|
||||
const UINT8 anim_duration = 16;
|
||||
push = ((menumessage.timer % (anim_duration * 2)) < anim_duration);
|
||||
}
|
||||
|
||||
workx -= V_ThinStringWidth(menumessage.defaultstr, V_6WIDTHSPACE|V_ALLOWLOWERCASE);
|
||||
V_DrawThinString(workx, worky + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.defaultstr);
|
||||
V_DrawThinString(
|
||||
workx, worky + 1,
|
||||
V_6WIDTHSPACE|V_ALLOWLOWERCASE
|
||||
| ((push && (menumessage.closing & MENUMESSAGECLOSE)) ? highlightflags : 0),
|
||||
menumessage.defaultstr
|
||||
);
|
||||
|
||||
workx -= 2;
|
||||
|
||||
workx -= SHORT(kp_button_x[1][0]->width);
|
||||
K_drawButtonAnim(workx, worky, 0, kp_button_x[1], menumessage.timer);
|
||||
K_drawButton(
|
||||
workx * FRACUNIT, worky * FRACUNIT,
|
||||
0, kp_button_x[1],
|
||||
push
|
||||
);
|
||||
|
||||
workx -= SHORT(kp_button_b[1][0]->width);
|
||||
K_drawButtonAnim(workx, worky, 0, kp_button_b[1], menumessage.timer);
|
||||
K_drawButton(
|
||||
workx * FRACUNIT, worky * FRACUNIT,
|
||||
0, kp_button_b[1],
|
||||
push
|
||||
);
|
||||
|
||||
if (menumessage.confirmstr)
|
||||
{
|
||||
workx -= 12;
|
||||
|
||||
if (menumessage.closing)
|
||||
push = !push;
|
||||
|
||||
workx -= V_ThinStringWidth(menumessage.confirmstr, V_6WIDTHSPACE|V_ALLOWLOWERCASE);
|
||||
V_DrawThinString(workx, worky + 1, V_6WIDTHSPACE|V_ALLOWLOWERCASE, menumessage.confirmstr);
|
||||
V_DrawThinString(
|
||||
workx, worky + 1,
|
||||
V_6WIDTHSPACE|V_ALLOWLOWERCASE
|
||||
| ((push && (menumessage.closing & MENUMESSAGECLOSE)) ? highlightflags : 0),
|
||||
menumessage.confirmstr
|
||||
);
|
||||
|
||||
workx -= 2;
|
||||
}
|
||||
|
||||
workx -= SHORT(kp_button_a[1][0]->width);
|
||||
K_drawButtonAnim(workx, worky, 0, kp_button_a[1], menumessage.timer);
|
||||
K_drawButton(
|
||||
workx * FRACUNIT, worky * FRACUNIT,
|
||||
0, kp_button_a[1],
|
||||
push
|
||||
);
|
||||
}
|
||||
|
||||
x -= 4;
|
||||
|
|
@ -2329,6 +2368,7 @@ static void M_DrawCupTitle(INT16 y, levelsearch_t *levelsearch)
|
|||
void M_DrawCupSelect(void)
|
||||
{
|
||||
UINT8 i, j, temp = 0;
|
||||
INT16 x, y;
|
||||
UINT8 *colormap = NULL;
|
||||
cupwindata_t *windata = NULL;
|
||||
levelsearch_t templevelsearch = levellist.levelsearch; // full copy
|
||||
|
|
@ -2339,7 +2379,6 @@ void M_DrawCupSelect(void)
|
|||
{
|
||||
size_t id = (i + (j * CUPMENU_COLUMNS)) + (cupgrid.pageno * (CUPMENU_COLUMNS * CUPMENU_ROWS));
|
||||
patch_t *patch = NULL;
|
||||
INT16 x, y;
|
||||
INT16 icony = 7;
|
||||
char status = 'A';
|
||||
char monitor;
|
||||
|
|
@ -2424,6 +2463,13 @@ void M_DrawCupSelect(void)
|
|||
V_DrawScaledPatch(x + 8, y + icony, 0, W_CachePatchName(templevelsearch.cup->icon, PU_CACHE));
|
||||
V_DrawScaledPatch(x + 8, y + icony, 0, W_CachePatchName("CUPBOX", PU_CACHE));
|
||||
|
||||
if (cupgrid.grandprix == true
|
||||
&& templevelsearch.cup == cupsavedata.cup
|
||||
&& id != CUPMENU_CURSORID)
|
||||
{
|
||||
V_DrawScaledPatch(x + 32, y + 32, 0, W_CachePatchName("CUPBKUP1", PU_CACHE));
|
||||
}
|
||||
|
||||
if (!windata)
|
||||
;
|
||||
else if (windata->best_placement != 0)
|
||||
|
|
@ -2523,17 +2569,38 @@ void M_DrawCupSelect(void)
|
|||
}
|
||||
}
|
||||
|
||||
V_DrawScaledPatch(14 + (cupgrid.x*42) - 4,
|
||||
20 + (cupgrid.y*44) - 1 - (24*menutransition.tics),
|
||||
0, W_CachePatchName("CUPCURS", PU_CACHE)
|
||||
);
|
||||
x = 14 + (cupgrid.x*42);
|
||||
y = 20 + (cupgrid.y*44) - (30*menutransition.tics);
|
||||
|
||||
V_DrawScaledPatch(x - 4, y - 1, 0, W_CachePatchName("CUPCURS", PU_CACHE));
|
||||
|
||||
templevelsearch.cup = cupgrid.builtgrid[CUPMENU_CURSORID];
|
||||
|
||||
if (cupgrid.grandprix == true
|
||||
&& templevelsearch.cup != NULL
|
||||
&& templevelsearch.cup == cupsavedata.cup)
|
||||
{
|
||||
V_DrawScaledPatch(x + 32, y + 32, 0, W_CachePatchName("CUPBKUP2", PU_CACHE));
|
||||
}
|
||||
|
||||
V_DrawFill(0, 146 + (24*menutransition.tics), BASEVIDWIDTH, 54, 31);
|
||||
M_DrawCupPreview(146 + (24*menutransition.tics), &templevelsearch);
|
||||
|
||||
M_DrawCupTitle(120 - (24*menutransition.tics), &templevelsearch);
|
||||
|
||||
if (cupgrid.numpages > 1)
|
||||
{
|
||||
x = 3 - (skullAnimCounter/5);
|
||||
y = 20 + (44 - 1) - (30*menutransition.tics);
|
||||
|
||||
patch_t *cuparrow = W_CachePatchName("CUPARROW", PU_CACHE);
|
||||
|
||||
if (cupgrid.pageno != 0)
|
||||
V_DrawScaledPatch(x, y, 0, cuparrow);
|
||||
|
||||
if (cupgrid.pageno != cupgrid.numpages-1)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH-x, y, V_FLIP, cuparrow);
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawHighLowLevelTitle(INT16 x, INT16 y, INT16 map)
|
||||
|
|
|
|||
|
|
@ -539,6 +539,21 @@ void M_StartControlPanel(void)
|
|||
// (We can change this timer later when extra animation is added.)
|
||||
if (finalecount < 1)
|
||||
return;
|
||||
|
||||
if (menumessage.active)
|
||||
{
|
||||
if (!menumessage.closing && menumessage.fadetimer == 9)
|
||||
{
|
||||
// The following doesn't work with MM_YESNO.
|
||||
// However, because there's no guarantee a profile
|
||||
// is selected or controls set up to our liking,
|
||||
// we can't call M_HandleMenuMessage.
|
||||
|
||||
M_StopMessage(MA_NONE);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
menuactive = true;
|
||||
|
|
@ -549,8 +564,6 @@ void M_StartControlPanel(void)
|
|||
}
|
||||
else if (!Playing())
|
||||
{
|
||||
M_StopMessage(0); // Doesn't work with MM_YESNO or MM_EVENTHANDLER... but good enough to get the game as it is currently functional again
|
||||
|
||||
if (gamestate != GS_MENU)
|
||||
{
|
||||
G_SetGamestate(GS_MENU);
|
||||
|
|
@ -754,7 +767,7 @@ void M_SetMenuDelay(UINT8 i)
|
|||
}
|
||||
}
|
||||
|
||||
void M_UpdateMenuCMD(UINT8 i)
|
||||
void M_UpdateMenuCMD(UINT8 i, boolean bailrequired)
|
||||
{
|
||||
UINT8 mp = max(1, setup_numplayers);
|
||||
|
||||
|
|
@ -792,6 +805,11 @@ void M_UpdateMenuCMD(UINT8 i)
|
|||
|
||||
if (G_PlayerInputDown(i, gc_start, mp)) { menucmd[i].buttons |= MBT_START; }
|
||||
|
||||
if (bailrequired && i == 0)
|
||||
{
|
||||
if (G_GetDeviceGameKeyDownArray(0)[KEY_ESCAPE]) { menucmd[i].buttons |= MBT_B; }
|
||||
}
|
||||
|
||||
if (menucmd[i].dpad_ud == 0 && menucmd[i].dpad_lr == 0 && menucmd[i].buttons == 0)
|
||||
{
|
||||
// Reset delay count with no buttons.
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@
|
|||
#include "y_inter.h"
|
||||
#include "m_cond.h"
|
||||
#include "p_local.h"
|
||||
#include "p_saveg.h"
|
||||
#include "p_setup.h"
|
||||
#include "st_stuff.h" // hud hiding
|
||||
#include "fastcmp.h"
|
||||
|
|
@ -252,6 +253,12 @@ boolean K_StartCeremony(void)
|
|||
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
|
||||
globalweather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
if (savedata.lives > 0)
|
||||
{
|
||||
K_LoadGrandPrixSaveGame();
|
||||
savedata.lives = 0;
|
||||
}
|
||||
|
||||
// Make sure all of the GAME OVER'd players can spawn
|
||||
// and be present for the podium
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Please also see P_ArchiveMisc
|
||||
struct gpRank_t
|
||||
{
|
||||
UINT8 players;
|
||||
|
|
|
|||
|
|
@ -80,31 +80,45 @@ static UINT8 cheatf_warp(void)
|
|||
}
|
||||
}
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
const char *text;
|
||||
|
||||
if (success)
|
||||
{
|
||||
G_SetUsedCheats();
|
||||
M_ClearMenus(true);
|
||||
S_StartSound(0, sfx_kc42);
|
||||
|
||||
M_StartMessage("Tournament Mode",
|
||||
M_GetText(
|
||||
text = M_GetText(
|
||||
"All challenges temporarily unlocked.\n"
|
||||
"Saving is disabled - the game will\n"
|
||||
"return to normal on next launch.\n"
|
||||
), NULL, MM_NOTHING, NULL, NULL);
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
S_StartSound(0, sfx_s3k7b);
|
||||
|
||||
M_StartMessage("Tournament Mode",
|
||||
M_GetText(
|
||||
"This is the correct password, but\n"
|
||||
"you already have every challenge\n"
|
||||
"unlocked, so saving is still allowed!\n"
|
||||
), NULL, MM_NOTHING, NULL, NULL);
|
||||
if (usedCheats)
|
||||
{
|
||||
text = M_GetText(
|
||||
"This is the correct password, but\n"
|
||||
"you already have every challenge\n"
|
||||
"unlocked, so nothing has changed.\n"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
text = M_GetText(
|
||||
"This is the correct password, but\n"
|
||||
"you already have every challenge\n"
|
||||
"unlocked, so saving is still allowed!\n"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
M_StartMessage("Tournament Mode", text, NULL, MM_NOTHING, NULL, NULL);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -101,11 +101,12 @@ static boolean prevmajormods = false;
|
|||
|
||||
static void M_AddonsClearName(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
||||
if (!majormods || prevmajormods)
|
||||
{
|
||||
CLEARNAME;
|
||||
}
|
||||
M_StopMessage(choice);
|
||||
}
|
||||
|
||||
// Handles messages for addon errors.
|
||||
|
|
|
|||
|
|
@ -484,6 +484,7 @@ void M_CharacterSelectInit(void)
|
|||
setup_page = 0;
|
||||
}
|
||||
|
||||
|
||||
void M_CharacterSelect(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
|
|
|||
|
|
@ -414,7 +414,6 @@ static void M_WriteGuestReplay(INT32 ch)
|
|||
|
||||
if (FIL_FileExists(rguest))
|
||||
{
|
||||
//M_StopMessage(0);
|
||||
remove(rguest);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,9 @@
|
|||
#include "../../v_video.h"
|
||||
#include "../../k_grandprix.h"
|
||||
#include "../../r_local.h" // SplitScreen_OnChange
|
||||
#include "../../k_podium.h" // K_StartCeremony
|
||||
#include "../../m_misc.h" // FIL_FileExists
|
||||
#include "../../d_main.h" // D_ClearState
|
||||
|
||||
menuitem_t PLAY_CupSelect[] =
|
||||
{
|
||||
|
|
@ -32,6 +35,150 @@ menu_t PLAY_CupSelectDef = {
|
|||
|
||||
struct cupgrid_s cupgrid;
|
||||
|
||||
static void M_StartCup(UINT8 entry)
|
||||
{
|
||||
UINT8 ssplayers = cv_splitplayers.value-1;
|
||||
|
||||
if (ssplayers > 0)
|
||||
{
|
||||
// Splitscreen is not accomodated with this recovery feature.
|
||||
entry = 0;
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_s3k63);
|
||||
|
||||
paused = false;
|
||||
|
||||
S_StopMusicCredit();
|
||||
|
||||
// Early fadeout to let the sound finish playing
|
||||
F_WipeStartScreen();
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
F_WipeEndScreen();
|
||||
F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
|
||||
|
||||
if (cv_maxconnections.value < ssplayers+1)
|
||||
CV_SetValue(&cv_maxconnections, ssplayers+1);
|
||||
|
||||
if (splitscreen != ssplayers)
|
||||
{
|
||||
splitscreen = ssplayers;
|
||||
SplitScreen_OnChange();
|
||||
}
|
||||
|
||||
if (entry == 0)
|
||||
{
|
||||
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
|
||||
|
||||
// read our dummy cvars
|
||||
|
||||
grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
|
||||
grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
|
||||
|
||||
grandprixinfo.gp = true;
|
||||
grandprixinfo.initalize = true;
|
||||
grandprixinfo.cup = levellist.levelsearch.cup;
|
||||
|
||||
// Populate the roundqueue
|
||||
memset(&roundqueue, 0, sizeof(struct roundqueue));
|
||||
G_GPCupIntoRoundQueue(levellist.levelsearch.cup, levellist.newgametype, (boolean)cv_dummygpencore.value);
|
||||
roundqueue.position = roundqueue.roundnum = 1;
|
||||
roundqueue.netcommunicate = true; // relevant for future Online GP
|
||||
}
|
||||
else
|
||||
{
|
||||
// Silently change player setup
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor[0], savedata.skincolor);
|
||||
|
||||
// follower
|
||||
if (savedata.followerskin < 0 || savedata.followerskin >= numfollowers)
|
||||
CV_StealthSet(&cv_follower[0], "None");
|
||||
else
|
||||
CV_StealthSet(&cv_follower[0], followers[savedata.followerskin].name);
|
||||
|
||||
// finally, call the skin[x] console command.
|
||||
// This will call SendNameAndColor which will synch everything we sent here and apply the changes!
|
||||
|
||||
CV_StealthSet(&cv_skin[0], skins[savedata.skin].name);
|
||||
|
||||
// ...actually, let's do this last - Skin_OnChange has some return-early occasions
|
||||
// follower color
|
||||
CV_SetValue(&cv_followercolor[0], savedata.followercolor);
|
||||
}
|
||||
|
||||
// Skip Bonus rounds.
|
||||
if (roundqueue.entries[entry].gametype != roundqueue.entries[0].gametype
|
||||
&& roundqueue.entries[entry].rankrestricted == false)
|
||||
{
|
||||
G_GetNextMap(); // updates position in the roundqueue
|
||||
entry = roundqueue.position-1;
|
||||
}
|
||||
}
|
||||
|
||||
paused = false;
|
||||
|
||||
SV_StartSinglePlayerServer(levellist.newgametype, levellist.netgame);
|
||||
|
||||
M_ClearMenus(true);
|
||||
restoreMenu = &PLAY_CupSelectDef;
|
||||
|
||||
if (entry < roundqueue.size)
|
||||
{
|
||||
D_MapChange(
|
||||
roundqueue.entries[entry].mapnum + 1,
|
||||
roundqueue.entries[entry].gametype,
|
||||
roundqueue.entries[entry].encore,
|
||||
true,
|
||||
1,
|
||||
false,
|
||||
roundqueue.entries[entry].rankrestricted
|
||||
);
|
||||
}
|
||||
else if (entry == 0)
|
||||
{
|
||||
I_Error("M_StartCup: roundqueue is empty on startup!!");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (K_StartCeremony() == false)
|
||||
{
|
||||
// Accomodate our buffoonery
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
|
||||
M_StartMessage(
|
||||
"Grand Prix Backup",
|
||||
"The session is concluded!\n"
|
||||
"You exited a final Bonus Round,\n"
|
||||
"and the Podium failed to load.\n",
|
||||
NULL, MM_NOTHING, NULL, NULL
|
||||
);
|
||||
|
||||
G_HandleSaveLevel(true);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void M_GPBackup(INT32 choice)
|
||||
{
|
||||
if (choice == MA_YES)
|
||||
{
|
||||
G_LoadGame();
|
||||
|
||||
if (savedata.lives != 0)
|
||||
{
|
||||
M_StartCup(roundqueue.position-1);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
M_StartCup(0);
|
||||
}
|
||||
|
||||
void M_CupSelectHandler(INT32 choice)
|
||||
{
|
||||
const UINT8 pid = 0;
|
||||
|
|
@ -104,67 +251,24 @@ void M_CupSelectHandler(INT32 choice)
|
|||
|
||||
if (cupgrid.grandprix == true)
|
||||
{
|
||||
UINT8 ssplayers = cv_splitplayers.value-1;
|
||||
|
||||
S_StartSound(NULL, sfx_s3k63);
|
||||
|
||||
paused = false;
|
||||
|
||||
S_StopMusicCredit();
|
||||
|
||||
// Early fadeout to let the sound finish playing
|
||||
F_WipeStartScreen();
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
F_WipeEndScreen();
|
||||
F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
|
||||
|
||||
memset(&grandprixinfo, 0, sizeof(struct grandprixinfo));
|
||||
|
||||
if (cv_maxconnections.value < ssplayers+1)
|
||||
CV_SetValue(&cv_maxconnections, ssplayers+1);
|
||||
|
||||
if (splitscreen != ssplayers)
|
||||
if (newcup == cupsavedata.cup
|
||||
&& FIL_FileExists(gpbackup))
|
||||
{
|
||||
splitscreen = ssplayers;
|
||||
SplitScreen_OnChange();
|
||||
M_StartMessage(
|
||||
"Grand Prix Backup",
|
||||
"A progress backup was found.\n"
|
||||
"Do you want to resurrect your\n"
|
||||
"last Grand Prix session?\n",
|
||||
M_GPBackup,
|
||||
MM_YESNO,
|
||||
"Yes, let's try again",
|
||||
"No, start from Round 1"
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// read our dummy cvars
|
||||
|
||||
grandprixinfo.gamespeed = min(KARTSPEED_HARD, cv_dummygpdifficulty.value);
|
||||
grandprixinfo.masterbots = (cv_dummygpdifficulty.value == 3);
|
||||
|
||||
grandprixinfo.gp = true;
|
||||
grandprixinfo.initalize = true;
|
||||
grandprixinfo.cup = newcup;
|
||||
|
||||
// Populate the roundqueue
|
||||
memset(&roundqueue, 0, sizeof(struct roundqueue));
|
||||
G_GPCupIntoRoundQueue(newcup, levellist.newgametype, (boolean)cv_dummygpencore.value);
|
||||
roundqueue.position = roundqueue.roundnum = 1;
|
||||
roundqueue.netcommunicate = true; // relevant for future Online GP
|
||||
|
||||
paused = false;
|
||||
|
||||
// Don't restart the server if we're already in a game lol
|
||||
if (gamestate == GS_MENU)
|
||||
{
|
||||
SV_StartSinglePlayerServer(levellist.newgametype, levellist.netgame);
|
||||
}
|
||||
|
||||
D_MapChange(
|
||||
roundqueue.entries[0].mapnum + 1,
|
||||
roundqueue.entries[0].gametype,
|
||||
roundqueue.entries[0].encore,
|
||||
true,
|
||||
1,
|
||||
false,
|
||||
roundqueue.entries[0].rankrestricted
|
||||
);
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
restoreMenu = &PLAY_CupSelectDef;
|
||||
M_StartCup(0);
|
||||
}
|
||||
else if (count == 1 && levellist.levelsearch.timeattack == true)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@
|
|||
#include "../../r_local.h" // SplitScreen_OnChange
|
||||
#include "../../f_finale.h" // F_WipeStartScreen
|
||||
#include "../../v_video.h"
|
||||
#include "../../g_game.h" // G_GetBackupCupData
|
||||
#include "../../p_saveg.h" // cupsavedata
|
||||
|
||||
cupheader_t dummy_lostandfound;
|
||||
|
||||
|
|
@ -262,6 +264,11 @@ boolean M_LevelListFromGametype(INT16 gt)
|
|||
const size_t pagelen = sizeof(cupheader_t*) * (CUPMENU_COLUMNS * CUPMENU_ROWS);
|
||||
boolean foundany = false, currentvalid = false;
|
||||
|
||||
G_GetBackupCupData(
|
||||
cupgrid.grandprix == true
|
||||
|| cv_splitplayers.value <= 1
|
||||
);
|
||||
|
||||
templevelsearch.cup = kartcupheaders;
|
||||
|
||||
#if 0
|
||||
|
|
@ -331,7 +338,8 @@ boolean M_LevelListFromGametype(INT16 gt)
|
|||
|
||||
if (Playing()
|
||||
? (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->cup == templevelsearch.cup)
|
||||
: (gt == -1 && levellist.levelsearch.cup == templevelsearch.cup))
|
||||
: (cupsavedata.cup == templevelsearch.cup
|
||||
|| (gt == -1 && levellist.levelsearch.cup == templevelsearch.cup)))
|
||||
{
|
||||
GRID_FOCUSCUP;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,11 +14,14 @@ struct menumessage_s menumessage;
|
|||
//
|
||||
static inline size_t M_StringHeight(const char *string)
|
||||
{
|
||||
size_t h = 8, i;
|
||||
size_t h = 16, i, len = strlen(string);
|
||||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
if (string[i] == '\n')
|
||||
h += 8;
|
||||
for (i = 0; i < len-1; i++)
|
||||
{
|
||||
if (string[i] != '\n')
|
||||
continue;
|
||||
h += 8;
|
||||
}
|
||||
|
||||
return h;
|
||||
}
|
||||
|
|
@ -68,9 +71,10 @@ void M_StartMessage(const char *header, const char *string, void (*routine)(INT3
|
|||
menumessage.header = header;
|
||||
menumessage.flags = itemtype;
|
||||
menumessage.routine = routine;
|
||||
menumessage.answer = MA_NONE;
|
||||
menumessage.fadetimer = 1;
|
||||
menumessage.timer = 0;
|
||||
menumessage.closing = false;
|
||||
menumessage.closing = 0;
|
||||
menumessage.active = true;
|
||||
|
||||
start = 0;
|
||||
|
|
@ -79,18 +83,21 @@ void M_StartMessage(const char *header, const char *string, void (*routine)(INT3
|
|||
if (!routine)
|
||||
{
|
||||
menumessage.flags = MM_NOTHING;
|
||||
menumessage.routine = M_StopMessage;
|
||||
}
|
||||
|
||||
if (menumessage.flags == MM_YESNO && !defaultstr)
|
||||
// Set action strings
|
||||
switch (menumessage.flags)
|
||||
{
|
||||
menumessage.defaultstr = "No";
|
||||
menumessage.confirmstr = "Yes";
|
||||
}
|
||||
else
|
||||
{
|
||||
menumessage.defaultstr = defaultstr ? defaultstr : "OK";
|
||||
menumessage.confirmstr = confirmstr;
|
||||
// Send 1 to the routine if we're pressing A, 2 if B/X, 0 otherwise.
|
||||
case MM_YESNO:
|
||||
menumessage.defaultstr = defaultstr ? defaultstr : "No";
|
||||
menumessage.confirmstr = confirmstr ? confirmstr : "Yes";
|
||||
break;
|
||||
|
||||
default:
|
||||
menumessage.defaultstr = defaultstr ? defaultstr : "OK";
|
||||
menumessage.confirmstr = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
// event routine
|
||||
|
|
@ -133,11 +140,25 @@ void M_StartMessage(const char *header, const char *string, void (*routine)(INT3
|
|||
|
||||
void M_StopMessage(INT32 choice)
|
||||
{
|
||||
const char pid = 0;
|
||||
(void) choice;
|
||||
if (!menumessage.active || menumessage.closing)
|
||||
return;
|
||||
|
||||
const char pid = 0;
|
||||
|
||||
// Set the answer.
|
||||
menumessage.answer = choice;
|
||||
|
||||
#if 1
|
||||
// The below was cool, but it felt annoyingly unresponsive.
|
||||
menumessage.closing = MENUMESSAGECLOSE+1;
|
||||
#else
|
||||
// Intended length of time.
|
||||
menumessage.closing = (TICRATE/2);
|
||||
|
||||
// This weird operation is necessary so the text flash is consistently timed.
|
||||
menumessage.closing |= ((2*MENUMESSAGECLOSE) - 1);
|
||||
#endif
|
||||
|
||||
menumessage.closing = true;
|
||||
menumessage.timer = 0;
|
||||
M_SetMenuDelay(pid);
|
||||
}
|
||||
|
||||
|
|
@ -145,14 +166,26 @@ boolean M_MenuMessageTick(void)
|
|||
{
|
||||
if (menumessage.closing)
|
||||
{
|
||||
if (menumessage.fadetimer > 0)
|
||||
if (menumessage.closing > MENUMESSAGECLOSE)
|
||||
{
|
||||
menumessage.fadetimer--;
|
||||
menumessage.closing--;
|
||||
}
|
||||
|
||||
if (menumessage.fadetimer == 0)
|
||||
else
|
||||
{
|
||||
menumessage.active = false;
|
||||
if (menumessage.fadetimer > 0)
|
||||
{
|
||||
menumessage.fadetimer--;
|
||||
}
|
||||
|
||||
if (menumessage.fadetimer == 0)
|
||||
{
|
||||
menumessage.active = false;
|
||||
|
||||
if (menumessage.routine)
|
||||
{
|
||||
menumessage.routine(menumessage.answer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
@ -180,38 +213,22 @@ void M_HandleMenuMessage(void)
|
|||
|
||||
switch (menumessage.flags)
|
||||
{
|
||||
// Send 1 to the routine if we're pressing A/B/X
|
||||
case MM_NOTHING:
|
||||
{
|
||||
if (btok || btnok)
|
||||
menumessage.routine(0);
|
||||
|
||||
break;
|
||||
}
|
||||
// Send 1 to the routine if we're pressing A, 2 if B/X, 0 otherwise.
|
||||
case MM_YESNO:
|
||||
{
|
||||
INT32 answer = MA_NONE;
|
||||
if (btok)
|
||||
answer = MA_YES;
|
||||
M_StopMessage(MA_YES);
|
||||
else if (btnok)
|
||||
answer = MA_NO;
|
||||
|
||||
// send 1 if btok is pressed, 2 if nok is pressed, 0 otherwise.
|
||||
if (answer)
|
||||
{
|
||||
menumessage.routine(answer);
|
||||
M_StopMessage(0);
|
||||
}
|
||||
M_StopMessage(MA_NO);
|
||||
|
||||
break;
|
||||
}
|
||||
// MM_EVENTHANDLER: In M_Responder to allow full event compat.
|
||||
default:
|
||||
break;
|
||||
}
|
||||
{
|
||||
if (btok || btnok)
|
||||
M_StopMessage(MA_NONE);
|
||||
|
||||
// if we detect any keypress, don't forget to set the menu delay regardless.
|
||||
if (btok || btnok)
|
||||
M_SetMenuDelay(pid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -358,6 +358,8 @@ void M_ConfirmEnterGame(INT32 choice)
|
|||
|
||||
static void M_ExitGameResponse(INT32 ch)
|
||||
{
|
||||
const UINT8 pid = 0;
|
||||
|
||||
if (ch != MA_YES)
|
||||
return;
|
||||
|
||||
|
|
@ -368,7 +370,7 @@ static void M_ExitGameResponse(INT32 ch)
|
|||
else
|
||||
{
|
||||
G_SetExitGameFlag();
|
||||
M_ClearMenus(true);
|
||||
M_SetMenuDelay(pid); // prevent another input
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
384
src/p_saveg.c
384
src/p_saveg.c
|
|
@ -38,6 +38,7 @@
|
|||
#include "m_cond.h" // netUnlocked
|
||||
|
||||
// SRB2Kart
|
||||
#include "k_grandprix.h"
|
||||
#include "k_battle.h"
|
||||
#include "k_pwrlv.h"
|
||||
#include "k_terrain.h"
|
||||
|
|
@ -47,6 +48,7 @@
|
|||
#include "k_zvote.h"
|
||||
|
||||
savedata_t savedata;
|
||||
savedata_cup_t cupsavedata;
|
||||
|
||||
// Block UINT32s to attempt to ensure that the correct data is
|
||||
// being sent and received
|
||||
|
|
@ -82,25 +84,106 @@ typedef enum
|
|||
static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
const player_t *player = &players[consoleplayer];
|
||||
INT16 skininfo = player->skin;
|
||||
SINT8 pllives = player->lives;
|
||||
if (pllives < startinglivesbalance[numgameovers]) // Bump up to 3 lives if the player
|
||||
pllives = startinglivesbalance[numgameovers]; // has less than that.
|
||||
|
||||
WRITEUINT16(save->p, skininfo);
|
||||
WRITEUINT8(save->p, numgameovers);
|
||||
WRITESINT8(save->p, pllives);
|
||||
// Prevent an exploit from occuring.
|
||||
WRITESINT8(save->p, (player->lives - 1));
|
||||
WRITEUINT32(save->p, player->score);
|
||||
WRITEUINT16(save->p, player->totalring);
|
||||
|
||||
INT32 skin = player->skin;
|
||||
if (skin > numskins)
|
||||
skin = 0;
|
||||
|
||||
WRITESTRINGN(save->p, skins[skin].name, SKINNAMESIZE);
|
||||
|
||||
if (player->followerskin < 0 || player->followerskin >= numfollowers)
|
||||
WRITESTRINGN(save->p, "None", SKINNAMESIZE);
|
||||
else
|
||||
WRITESTRINGN(save->p, followers[player->followerskin].name, SKINNAMESIZE);
|
||||
|
||||
WRITEUINT16(save->p, player->skincolor);
|
||||
WRITEUINT16(save->p, player->followercolor);
|
||||
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] == false)
|
||||
continue;
|
||||
if (players[i].bot == false)
|
||||
continue;
|
||||
|
||||
WRITEUINT8(save->p, i);
|
||||
|
||||
skin = players[i].skin;
|
||||
if (skin > numskins)
|
||||
skin = 0;
|
||||
|
||||
WRITESTRINGN(save->p, skins[skin].name, SKINNAMESIZE);
|
||||
|
||||
WRITEUINT8(save->p, players[i].botvars.difficulty);
|
||||
WRITEUINT8(save->p, (UINT8)players[i].botvars.rival);
|
||||
|
||||
WRITEUINT32(save->p, players[i].score);
|
||||
}
|
||||
|
||||
WRITEUINT8(save->p, 0xFE);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePlayer(savebuffer_t *save)
|
||||
static boolean P_UnArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
INT16 skininfo = READUINT16(save->p);
|
||||
savedata.skin = skininfo;
|
||||
|
||||
savedata.numgameovers = READUINT8(save->p);
|
||||
savedata.lives = READSINT8(save->p);
|
||||
savedata.score = READUINT32(save->p);
|
||||
savedata.totalring = READUINT16(save->p);
|
||||
|
||||
char skinname[SKINNAMESIZE+1];
|
||||
INT32 skin;
|
||||
|
||||
READSTRINGN(save->p, skinname, SKINNAMESIZE);
|
||||
skin = R_SkinAvailable(skinname);
|
||||
|
||||
if (skin == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchivePlayer: Character \"%s\" is not currently loaded.\n", skinname);
|
||||
return false;
|
||||
}
|
||||
|
||||
savedata.skin = skin;
|
||||
|
||||
READSTRINGN(save->p, skinname, SKINNAMESIZE);
|
||||
savedata.followerskin = K_FollowerAvailable(skinname);
|
||||
|
||||
savedata.skincolor = READUINT16(save->p);
|
||||
savedata.followercolor = READUINT16(save->p);
|
||||
|
||||
memset(&savedata.bots, 0, sizeof(savedata.bots));
|
||||
|
||||
UINT8 pid;
|
||||
const UINT8 defaultbotskin = R_BotDefaultSkin();
|
||||
|
||||
while ((pid = READUINT8(save->p)) < MAXPLAYERS)
|
||||
{
|
||||
savedata.bots[pid].valid = true;
|
||||
|
||||
READSTRINGN(save->p, skinname, SKINNAMESIZE);
|
||||
skin = R_SkinAvailable(skinname);
|
||||
|
||||
if (skin == -1)
|
||||
{
|
||||
// It is not worth destroying an otherwise good savedata over extra added skins.
|
||||
// Let's just say they didn't show up to the rematch, so some Eggrobos subbed in.
|
||||
CONS_Alert(CONS_WARNING, "P_UnArchivePlayer: Bot's character \"%s\" was not loaded, replacing with default \"%s\".\n", skinname, skins[defaultbotskin].name);
|
||||
skin = defaultbotskin;
|
||||
}
|
||||
|
||||
savedata.bots[pid].skin = skin;
|
||||
|
||||
savedata.bots[pid].difficulty = READUINT8(save->p);
|
||||
savedata.bots[pid].rival = (boolean)READUINT8(save->p);
|
||||
savedata.bots[pid].score = READUINT32(save->p);
|
||||
}
|
||||
|
||||
return (pid == 0xFE);
|
||||
}
|
||||
|
||||
static void P_NetArchivePlayers(savebuffer_t *save)
|
||||
|
|
@ -1039,6 +1122,9 @@ static void P_NetUnArchiveRoundQueue(savebuffer_t *save)
|
|||
|
||||
roundqueue.position = READUINT8(save->p);
|
||||
roundqueue.size = READUINT8(save->p);
|
||||
if (roundqueue.size > ROUNDQUEUE_MAX)
|
||||
I_Error("Bad $$$.sav at illegitimate roundqueue size");
|
||||
|
||||
roundqueue.roundnum = READUINT8(save->p);
|
||||
|
||||
for (i = 0; i < roundqueue.size; i++)
|
||||
|
|
@ -5257,55 +5343,230 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
|
|||
// =======================================================================
|
||||
// Misc
|
||||
// =======================================================================
|
||||
static inline void P_ArchiveMisc(savebuffer_t *save, INT16 mapnum)
|
||||
static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
{
|
||||
//lastmapsaved = mapnum;
|
||||
lastmaploaded = mapnum;
|
||||
|
||||
if (gamecomplete)
|
||||
mapnum |= 8192;
|
||||
|
||||
WRITEINT16(save->p, mapnum);
|
||||
WRITEUINT16(save->p, emeralds+357);
|
||||
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
|
||||
|
||||
// Grand Prix information
|
||||
|
||||
WRITEUINT8(save->p, grandprixinfo.gamespeed);
|
||||
WRITEUINT8(save->p, (UINT8)grandprixinfo.encore);
|
||||
WRITEUINT8(save->p, (UINT8)grandprixinfo.masterbots);
|
||||
|
||||
WRITESTRINGL(save->p, grandprixinfo.cup->name, MAXCUPNAME);
|
||||
|
||||
// Round Queue information
|
||||
|
||||
WRITEUINT8(save->p, roundqueue.position);
|
||||
WRITEUINT8(save->p, roundqueue.size);
|
||||
WRITEUINT8(save->p, roundqueue.roundnum);
|
||||
|
||||
UINT8 i;
|
||||
for (i = 0; i < roundqueue.size; i++)
|
||||
{
|
||||
UINT16 mapnum = roundqueue.entries[i].mapnum;
|
||||
UINT32 val = 0; // no good default, will all-but-guarantee bad save
|
||||
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
|
||||
val = mapheaderinfo[mapnum]->lumpnamehash;
|
||||
|
||||
WRITEUINT32(save->p, val);
|
||||
}
|
||||
|
||||
// Rank information
|
||||
|
||||
{
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.players);
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.totalPlayers);
|
||||
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.position);
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.skin);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.winPoints);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalPoints);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.laps);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalLaps);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.continuesUsed);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.prisons);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalPrisons);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.rings);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalRings);
|
||||
|
||||
WRITEUINT8(save->p, (UINT8)grandprixinfo.rank.specialWon);
|
||||
}
|
||||
|
||||
// Marathon information
|
||||
|
||||
WRITEUINT8(save->p, (marathonmode & ~MA_INIT));
|
||||
|
||||
UINT32 writetime = marathontime;
|
||||
if (!(marathonmode & MA_INGAME))
|
||||
writetime += TICRATE*5; // live event backup penalty because we don't know how long it takes to get to the next map
|
||||
WRITEUINT32(save->p, writetime);
|
||||
}
|
||||
|
||||
static inline void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
void P_GetBackupCupData(savebuffer_t *save)
|
||||
{
|
||||
char testname[sizeof(timeattackfolder)];
|
||||
|
||||
gamemap = READINT16(save->p);
|
||||
|
||||
if (mapoverride != 0)
|
||||
{
|
||||
gamemap = mapoverride;
|
||||
gamecomplete = 1;
|
||||
}
|
||||
else
|
||||
gamecomplete = 0;
|
||||
|
||||
// gamemap changed; we assume that its map header is always valid,
|
||||
// so make it so
|
||||
if (!gamemap || gamemap > nummapheaders || !mapheaderinfo[gamemap-1])
|
||||
I_Error("P_UnArchiveSPGame: Internal map ID %d not found (nummapheaders = %d)", gamemap-1, nummapheaders);
|
||||
|
||||
//lastmapsaved = gamemap;
|
||||
lastmaploaded = gamemap;
|
||||
|
||||
savedata.emeralds = READUINT16(save->p)-357;
|
||||
|
||||
READSTRINGN(save->p, testname, sizeof(testname));
|
||||
|
||||
if (strcmp(testname, timeattackfolder))
|
||||
{
|
||||
if (modifiedgame)
|
||||
I_Error("Save game not for this modification.");
|
||||
else
|
||||
I_Error("This save file is for a particular mod, it cannot be used with the regular game.");
|
||||
cupsavedata.cup = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
memset(playeringame, 0, sizeof(*playeringame));
|
||||
playeringame[consoleplayer] = true;
|
||||
// Grand Prix information
|
||||
|
||||
cupsavedata.difficulty = READUINT8(save->p);
|
||||
cupsavedata.encore = (boolean)READUINT8(save->p);
|
||||
boolean masterbots = (boolean)READUINT8(save->p);
|
||||
|
||||
if (masterbots == true)
|
||||
cupsavedata.difficulty = KARTGP_MASTER;
|
||||
|
||||
// Find the relevant cup.
|
||||
char cupname[MAXCUPNAME];
|
||||
READSTRINGL(save->p, cupname, sizeof(cupname));
|
||||
UINT32 hash = quickncasehash(cupname, MAXCUPNAME);
|
||||
|
||||
for (cupsavedata.cup = kartcupheaders; cupsavedata.cup; cupsavedata.cup = cupsavedata.cup->next)
|
||||
{
|
||||
if (cupsavedata.cup->namehash != hash)
|
||||
continue;
|
||||
|
||||
if (strcmp(cupsavedata.cup->name, cupname))
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Okay, no further! We've got everything we need.
|
||||
}
|
||||
|
||||
static boolean P_UnArchiveSPGame(savebuffer_t *save)
|
||||
{
|
||||
char testname[sizeof(timeattackfolder)];
|
||||
|
||||
READSTRINGN(save->p, testname, sizeof(testname));
|
||||
|
||||
if (strcmp(testname, timeattackfolder))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Corrupt mod ID.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO do not work off grandprixinfo/roundqueue directly
|
||||
// This is only strictly necessary if we ever re-add a save
|
||||
// select screen or something, for live event backup only
|
||||
// it's *fine* and, more importantly, shippable
|
||||
|
||||
memset(&grandprixinfo, 0, sizeof(grandprixinfo));
|
||||
|
||||
grandprixinfo.gp = true;
|
||||
|
||||
// Grand Prix information
|
||||
|
||||
grandprixinfo.gamespeed = READUINT8(save->p);
|
||||
grandprixinfo.encore = (boolean)READUINT8(save->p);
|
||||
grandprixinfo.masterbots = (boolean)READUINT8(save->p);
|
||||
|
||||
// Find the relevant cup.
|
||||
char cupname[MAXCUPNAME];
|
||||
READSTRINGL(save->p, cupname, sizeof(cupname));
|
||||
UINT32 hash = quickncasehash(cupname, MAXCUPNAME);
|
||||
|
||||
for (grandprixinfo.cup = kartcupheaders; grandprixinfo.cup; grandprixinfo.cup = grandprixinfo.cup->next)
|
||||
{
|
||||
if (grandprixinfo.cup->namehash != hash)
|
||||
continue;
|
||||
|
||||
if (strcmp(grandprixinfo.cup->name, cupname))
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (!grandprixinfo.cup)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\" is not currently loaded.\n", cupname);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Round Queue information
|
||||
|
||||
memset(&roundqueue, 0, sizeof(roundqueue));
|
||||
|
||||
G_GPCupIntoRoundQueue(grandprixinfo.cup, GT_RACE, grandprixinfo.encore);
|
||||
|
||||
roundqueue.position = READUINT8(save->p);
|
||||
UINT8 size = READUINT8(save->p);
|
||||
roundqueue.roundnum = READUINT8(save->p);
|
||||
|
||||
if (roundqueue.size != size)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs in level count).\n", cupname);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (roundqueue.position == 0 || roundqueue.position > size)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Position in the round queue is invalid.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT8 i;
|
||||
for (i = 0; i < roundqueue.size; i++)
|
||||
{
|
||||
UINT32 val = READUINT32(save->p);
|
||||
UINT16 mapnum = roundqueue.entries[i].mapnum;
|
||||
|
||||
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
|
||||
{
|
||||
if (mapheaderinfo[mapnum]->lumpnamehash == val)
|
||||
continue;
|
||||
}
|
||||
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs at level %u).\n", cupname, i);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Rank information
|
||||
|
||||
{
|
||||
grandprixinfo.rank.players = READUINT8(save->p);
|
||||
grandprixinfo.rank.totalPlayers = READUINT8(save->p);
|
||||
|
||||
grandprixinfo.rank.position = READUINT8(save->p);
|
||||
grandprixinfo.rank.skin = READUINT8(save->p);
|
||||
|
||||
grandprixinfo.rank.winPoints = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalPoints = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.laps = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalLaps = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.continuesUsed = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.prisons = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalPrisons = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.rings = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalRings = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.specialWon = (boolean)READUINT8(save->p);
|
||||
}
|
||||
|
||||
// Marathon information
|
||||
|
||||
marathonmode = READUINT8(save->p);
|
||||
marathontime = READUINT32(save->p);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
|
||||
|
|
@ -5718,9 +5979,9 @@ static inline void P_NetUnArchiveRNG(savebuffer_t *save)
|
|||
}
|
||||
}
|
||||
|
||||
void P_SaveGame(savebuffer_t *save, INT16 mapnum)
|
||||
void P_SaveGame(savebuffer_t *save)
|
||||
{
|
||||
P_ArchiveMisc(save, mapnum);
|
||||
P_ArchiveMisc(save);
|
||||
P_ArchivePlayer(save);
|
||||
P_ArchiveLuabanksAndConsistency(save);
|
||||
}
|
||||
|
|
@ -5775,7 +6036,7 @@ void P_SaveNetGame(savebuffer_t *save, boolean resending)
|
|||
P_ArchiveLuabanksAndConsistency(save);
|
||||
}
|
||||
|
||||
boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride)
|
||||
boolean P_LoadGame(savebuffer_t *save)
|
||||
{
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission();
|
||||
|
|
@ -5783,17 +6044,24 @@ boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride)
|
|||
Y_EndVote();
|
||||
G_SetGamestate(GS_NULL); // should be changed in P_UnArchiveMisc
|
||||
|
||||
P_UnArchiveSPGame(save, mapoverride);
|
||||
P_UnArchivePlayer(save);
|
||||
if (!P_UnArchiveSPGame(save))
|
||||
goto badloadgame;
|
||||
if (!P_UnArchivePlayer(save))
|
||||
goto badloadgame;
|
||||
|
||||
if (!P_UnArchiveLuabanksAndConsistency(save))
|
||||
return false;
|
||||
|
||||
// Only do this after confirming savegame is ok
|
||||
G_DeferedInitNew(false, gamemap, savedata.skin, 0, true);
|
||||
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
|
||||
goto badloadgame;
|
||||
|
||||
return true;
|
||||
|
||||
badloadgame:
|
||||
// these are the side effects of P_UnarchiveSPGame
|
||||
savedata.lives = 0;
|
||||
roundqueue.size = 0;
|
||||
grandprixinfo.gp = false;
|
||||
marathonmode = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean P_LoadNetGame(savebuffer_t *save, boolean reloading)
|
||||
|
|
|
|||
|
|
@ -31,24 +31,51 @@ extern "C" {
|
|||
// Persistent storage/archiving.
|
||||
// These are the load / save game routines.
|
||||
|
||||
void P_SaveGame(savebuffer_t *save, INT16 mapnum);
|
||||
// Local Play
|
||||
void P_SaveGame(savebuffer_t *save);
|
||||
boolean P_LoadGame(savebuffer_t *save);
|
||||
void P_GetBackupCupData(savebuffer_t *save);
|
||||
|
||||
// Online
|
||||
void P_SaveNetGame(savebuffer_t *save, boolean resending);
|
||||
boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride);
|
||||
boolean P_LoadNetGame(savebuffer_t *save, boolean reloading);
|
||||
|
||||
mobj_t *P_FindNewPosition(UINT32 oldposition);
|
||||
|
||||
struct savedata_bot_s
|
||||
{
|
||||
boolean valid;
|
||||
UINT8 skin;
|
||||
UINT8 difficulty;
|
||||
boolean rival;
|
||||
UINT32 score;
|
||||
};
|
||||
|
||||
struct savedata_t
|
||||
{
|
||||
UINT32 score;
|
||||
SINT8 lives;
|
||||
UINT16 totalring;
|
||||
|
||||
UINT8 skin;
|
||||
INT32 score;
|
||||
INT32 lives;
|
||||
UINT16 emeralds;
|
||||
UINT8 numgameovers;
|
||||
UINT16 skincolor;
|
||||
INT32 followerskin;
|
||||
UINT16 followercolor;
|
||||
|
||||
struct savedata_bot_s bots[MAXPLAYERS];
|
||||
};
|
||||
|
||||
extern savedata_t savedata;
|
||||
|
||||
struct savedata_cup_t
|
||||
{
|
||||
cupheader_t *cup;
|
||||
UINT8 difficulty;
|
||||
boolean encore;
|
||||
};
|
||||
|
||||
extern savedata_cup_t cupsavedata;
|
||||
|
||||
struct savebuffer_t
|
||||
{
|
||||
UINT8 *buffer;
|
||||
|
|
|
|||
|
|
@ -7734,7 +7734,12 @@ static void P_InitGametype(void)
|
|||
|
||||
if (grandprixinfo.gp == true)
|
||||
{
|
||||
if (grandprixinfo.initalize == true)
|
||||
if (savedata.lives > 0)
|
||||
{
|
||||
K_LoadGrandPrixSaveGame();
|
||||
savedata.lives = 0;
|
||||
}
|
||||
else if (grandprixinfo.initalize == true)
|
||||
{
|
||||
K_InitGrandPrixRank(&grandprixinfo.rank);
|
||||
K_InitGrandPrixBots();
|
||||
|
|
@ -8152,15 +8157,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
R_InitMobjInterpolators();
|
||||
P_InitCachedActions();
|
||||
|
||||
if (!fromnetsave && savedata.lives > 0)
|
||||
{
|
||||
numgameovers = savedata.numgameovers;
|
||||
players[consoleplayer].lives = savedata.lives;
|
||||
players[consoleplayer].score = savedata.score;
|
||||
emeralds = savedata.emeralds;
|
||||
savedata.lives = 0;
|
||||
}
|
||||
|
||||
// internal game map
|
||||
maplumpname = mapheaderinfo[gamemap-1]->lumpname;
|
||||
lastloadedmaplumpnum = mapheaderinfo[gamemap-1]->lumpnum;
|
||||
|
|
@ -8311,22 +8307,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
|
||||
P_MapEnd(); // tm.thing is no longer needed from this point onwards
|
||||
|
||||
// Took me 3 hours to figure out why my progression kept on getting overwritten with the titlemap...
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
if (!lastmaploaded) // Start a new game?
|
||||
{
|
||||
// I'd love to do this in the menu code instead of here, but everything's a mess and I can't guarantee saving proper player struct info before the first act's started. You could probably refactor it, but it'd be a lot of effort. Easier to just work off known good code. ~toast 22/06/2020
|
||||
if (!(ultimatemode || netgame || multiplayer || demo.playback || demo.recording || metalrecording || modeattacking || marathonmode)
|
||||
&& !usedCheats && cursaveslot > 0)
|
||||
{
|
||||
G_SaveGame((UINT32)cursaveslot, gamemap);
|
||||
}
|
||||
// If you're looking for saving sp file progression (distinct from G_SaveGameOver), check G_DoCompleted.
|
||||
}
|
||||
lastmaploaded = gamemap; // HAS to be set after saving!!
|
||||
}
|
||||
|
||||
if (!fromnetsave)
|
||||
{
|
||||
INT32 buf = gametic % BACKUPTICS;
|
||||
|
|
@ -8382,6 +8362,8 @@ void P_PostLoadLevel(void)
|
|||
|
||||
P_RunCachedActions();
|
||||
|
||||
G_HandleSaveLevel(gamestate == GS_CEREMONY);
|
||||
|
||||
if (marathonmode & MA_INGAME)
|
||||
{
|
||||
marathonmode &= ~MA_INIT;
|
||||
|
|
|
|||
|
|
@ -297,6 +297,7 @@ TYPEDEF (polyfadedata_t);
|
|||
|
||||
// p_saveg.h
|
||||
TYPEDEF (savedata_t);
|
||||
TYPEDEF (savedata_cup_t);
|
||||
TYPEDEF (savebuffer_t);
|
||||
|
||||
// p_setup.h
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue