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Allow fromnetsave to be used in P_SpawnSpecialsThatRequireObjects (missed element of the level load executor fix).
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3 changed files with 3 additions and 3 deletions
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@ -4345,7 +4345,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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if (!playerstarts[numcoopstarts])
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if (!playerstarts[numcoopstarts])
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break;
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break;
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P_SpawnSpecialsThatRequireObjects();
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P_SpawnSpecialsThatRequireObjects(fromnetsave);
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if (!udmf)
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if (!udmf)
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{
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{
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@ -6905,7 +6905,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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/** Fuck polyobjects
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/** Fuck polyobjects
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*/
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*/
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void P_SpawnSpecialsThatRequireObjects(void)
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void P_SpawnSpecialsThatRequireObjects(boolean fromnetsave)
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{
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{
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size_t i;
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size_t i;
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@ -43,7 +43,7 @@ void P_SetupLevelFlatAnims(void);
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void P_InitSpecials(void);
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void P_InitSpecials(void);
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void P_SpawnSpecials(boolean fromnetsave);
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void P_SpawnSpecials(boolean fromnetsave);
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void P_SpawnSpecialsAfterSlopes(void);
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void P_SpawnSpecialsAfterSlopes(void);
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void P_SpawnSpecialsThatRequireObjects(void);
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void P_SpawnSpecialsThatRequireObjects(boolean fromnetsave);
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// every tic
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// every tic
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void P_UpdateSpecials(void);
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void P_UpdateSpecials(void);
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