Allow fromnetsave to be used in P_SpawnSpecialsThatRequireObjects (missed element of the level load executor fix).

This commit is contained in:
toaster 2022-03-18 19:59:28 +00:00
parent 134f3b5df5
commit 78b8def506
3 changed files with 3 additions and 3 deletions

View file

@ -4345,7 +4345,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
if (!playerstarts[numcoopstarts]) if (!playerstarts[numcoopstarts])
break; break;
P_SpawnSpecialsThatRequireObjects(); P_SpawnSpecialsThatRequireObjects(fromnetsave);
if (!udmf) if (!udmf)
{ {

View file

@ -6905,7 +6905,7 @@ void P_SpawnSpecials(boolean fromnetsave)
/** Fuck polyobjects /** Fuck polyobjects
*/ */
void P_SpawnSpecialsThatRequireObjects(void) void P_SpawnSpecialsThatRequireObjects(boolean fromnetsave)
{ {
size_t i; size_t i;

View file

@ -43,7 +43,7 @@ void P_SetupLevelFlatAnims(void);
void P_InitSpecials(void); void P_InitSpecials(void);
void P_SpawnSpecials(boolean fromnetsave); void P_SpawnSpecials(boolean fromnetsave);
void P_SpawnSpecialsAfterSlopes(void); void P_SpawnSpecialsAfterSlopes(void);
void P_SpawnSpecialsThatRequireObjects(void); void P_SpawnSpecialsThatRequireObjects(boolean fromnetsave);
// every tic // every tic
void P_UpdateSpecials(void); void P_UpdateSpecials(void);