Fix broken indenting in D_Display

This commit is contained in:
Sally Coolatta 2020-08-10 19:30:05 -04:00
parent 84a4c7ba62
commit 78d4d3c3e9

View file

@ -573,16 +573,15 @@ static void D_Display(void)
rs_rendercalltime = I_GetTimeMicros() - rs_rendercalltime;
}
if (lastdraw)
if (lastdraw)
{
if (rendermode == render_soft)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
Y_ConsiderScreenBuffer();
usebuffer = true;
}
lastdraw = false;
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
Y_ConsiderScreenBuffer();
usebuffer = true;
}
lastdraw = false;
}
if (gamestate == GS_LEVEL)