Do not spawn Heavy Magician box/particles, or play associated sounds, if the player is a spectator

This commit is contained in:
toaster 2023-01-08 15:30:32 +00:00
parent ddb55c95c7
commit 79401a888f

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@ -433,7 +433,7 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
SetFakePlayerSkin(player, i); SetFakePlayerSkin(player, i);
if (player->mo) if (player->mo && player->spectator == false)
{ {
S_StartSound(player->mo, sfx_kc33); S_StartSound(player->mo, sfx_kc33);
S_StartSound(player->mo, sfx_cdfm44); S_StartSound(player->mo, sfx_cdfm44);
@ -500,8 +500,11 @@ void ClearFakePlayerSkin(player_t* player)
if ((flags & SF_IRONMAN) && !P_MobjWasRemoved(player->mo)) if ((flags & SF_IRONMAN) && !P_MobjWasRemoved(player->mo))
{ {
SetFakePlayerSkin(player, skinid); SetFakePlayerSkin(player, skinid);
S_StartSound(player->mo, sfx_s3k9f); if (player->spectator == false)
K_SpawnMagicianParticles(player->mo, 5); {
S_StartSound(player->mo, sfx_s3k9f);
K_SpawnMagicianParticles(player->mo, 5);
}
} }
player->fakeskin = MAXSKINS; player->fakeskin = MAXSKINS;