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Do not spawn Heavy Magician box/particles, or play associated sounds, if the player is a spectator
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ddb55c95c7
commit
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1 changed files with 6 additions and 3 deletions
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@ -433,7 +433,7 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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SetFakePlayerSkin(player, i);
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if (player->mo)
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if (player->mo && player->spectator == false)
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{
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S_StartSound(player->mo, sfx_kc33);
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S_StartSound(player->mo, sfx_cdfm44);
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@ -500,8 +500,11 @@ void ClearFakePlayerSkin(player_t* player)
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if ((flags & SF_IRONMAN) && !P_MobjWasRemoved(player->mo))
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{
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SetFakePlayerSkin(player, skinid);
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S_StartSound(player->mo, sfx_s3k9f);
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K_SpawnMagicianParticles(player->mo, 5);
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if (player->spectator == false)
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{
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S_StartSound(player->mo, sfx_s3k9f);
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K_SpawnMagicianParticles(player->mo, 5);
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}
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}
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player->fakeskin = MAXSKINS;
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