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Initialize the sfx
Just putting the sfx in for now
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3 changed files with 7 additions and 1 deletions
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@ -22753,7 +22753,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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sfx_exp, // deathsound
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1, // speed
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
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@ -1266,6 +1266,9 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"hint", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hint Ring"},
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{"exp", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "EXP Crystal"}, // When it gets sucked in
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// Damage sounds
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{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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@ -1342,6 +1342,9 @@ typedef enum
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// Tutorial Hint
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sfx_hint,
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// EXP Crystal
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sfx_exp,
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// Damage sounds
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sfx_dmga1,
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sfx_dmga2,
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