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Don't fastforward/pause ghosts in non-attack-start gametypes
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1 changed files with 2 additions and 2 deletions
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@ -1255,7 +1255,7 @@ void G_GhostTicker(void)
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}
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// Pause jhosts that cross until the timer starts.
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if (g->linecrossed && leveltime < starttime)
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if (g->linecrossed && leveltime < starttime && G_TimeAttackStart())
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continue;
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readghosttic:
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@ -1566,7 +1566,7 @@ skippedghosttic:
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}
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// If the timer started, skip ahead until the ghost starts too.
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if (starttime <= leveltime && !g->linecrossed)
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if (starttime <= leveltime && !g->linecrossed && G_TimeAttackStart())
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goto readghosttic;
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p = g;
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