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Allow bot control if knocked backwards after sprint finish
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1 changed files with 1 additions and 1 deletions
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@ -1292,7 +1292,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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return;
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}
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if (player->exiting && ((mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE) == LF_SECTIONRACE))
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if (player->exiting && player->nextwaypoint == K_GetFinishLineWaypoint() && ((mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE) == LF_SECTIONRACE))
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{
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// Sprint map finish, don't give Sal's children migraines trying to pathfind out
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return;
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