Splitscreen GP: do not switch away viewpoint on death in Prisons mode

This commit is contained in:
James R 2024-04-06 18:33:59 -07:00
parent d9a1baa9f1
commit 7a49be028a

View file

@ -2882,7 +2882,9 @@ static void P_DeathThink(player_t *player)
}
// Spectate another player after 2 seconds
if (G_IsPartyLocal(player - players) && playerGone == true && (gametyperules & GTR_BUMPERS) && player->deadtimer == 2*TICRATE)
if (G_IsPartyLocal(player - players) && playerGone == true &&
(gametyperules & GTR_BUMPERS) && battleprisons == false &&
player->deadtimer == 2*TICRATE)
{
K_ToggleDirector(G_PartyPosition(player - players), true);
}