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Splitscreen GP: do not switch away viewpoint on death in Prisons mode
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1 changed files with 3 additions and 1 deletions
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@ -2882,7 +2882,9 @@ static void P_DeathThink(player_t *player)
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}
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// Spectate another player after 2 seconds
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if (G_IsPartyLocal(player - players) && playerGone == true && (gametyperules & GTR_BUMPERS) && player->deadtimer == 2*TICRATE)
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if (G_IsPartyLocal(player - players) && playerGone == true &&
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(gametyperules & GTR_BUMPERS) && battleprisons == false &&
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player->deadtimer == 2*TICRATE)
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{
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K_ToggleDirector(G_PartyPosition(player - players), true);
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}
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