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use other magnetic sound for ebrake
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1 changed files with 2 additions and 2 deletions
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@ -8614,8 +8614,8 @@ void K_KartEbrakeVisuals(player_t *p)
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}
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// sound
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if (!S_SoundPlaying(p->mo, sfx_s3kc6s))
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S_StartSound(p->mo, sfx_s3kc6s);
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if (!S_SoundPlaying(p->mo, sfx_s3kd9s))
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S_StartSound(p->mo, sfx_s3kd9s);
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// HOLD! bubble.
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if (!p->ebrakefor)
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