use other magnetic sound for ebrake

This commit is contained in:
SinnamonLat 2022-05-04 10:55:19 +02:00
parent 3bcf4fd33b
commit 7a65dbfe8e

View file

@ -8614,8 +8614,8 @@ void K_KartEbrakeVisuals(player_t *p)
}
// sound
if (!S_SoundPlaying(p->mo, sfx_s3kc6s))
S_StartSound(p->mo, sfx_s3kc6s);
if (!S_SoundPlaying(p->mo, sfx_s3kd9s))
S_StartSound(p->mo, sfx_s3kd9s);
// HOLD! bubble.
if (!p->ebrakefor)