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Reenable solver angle cheats
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@ -2359,6 +2359,8 @@ static void P_UpdatePlayerAngle(player_t *player)
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angle_t targetAngle = (player->cmd.angle) << TICCMD_REDUCE;
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angle_t targetDelta = targetAngle - (player->mo->angle);
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#define SOLVERANGLECHEATS
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#ifdef SOLVERANGLECHEATS
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// Corrections via fake turn go through easing.
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// That means undoing them takes the same amount of time as doing them.
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