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Merge win32/win_vid.c
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@ -300,11 +300,6 @@ static inline boolean I_SkipFrame(void)
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return false;
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/* FALLTHRU */
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//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
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<<<<<<< HEAD
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=======
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#ifndef NONET
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>>>>>>> srb2/next
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/* FALLTHRU */
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case GS_WAITINGPLAYERS:
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return skip; // Skip odd frames
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default:
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