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Fix papersprites being rotated incorrectly in Software when viewing them on the flipped side
Rewritten version of STJr/SRB2!1770
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1 changed files with 8 additions and 2 deletions
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@ -1690,8 +1690,14 @@ static void R_ProjectSprite(mobj_t *thing)
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if (spriterotangle
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if (spriterotangle
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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{
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{
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rollangle = R_GetRollAngle(vflip
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if ((papersprite && ang >= ANGLE_180) != vflip)
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? InvAngle(spriterotangle) : spriterotangle);
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{
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rollangle = R_GetRollAngle(InvAngle(spriterotangle));
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}
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else
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{
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rollangle = R_GetRollAngle(spriterotangle);
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}
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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if (rotsprite != NULL)
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if (rotsprite != NULL)
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