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Largegamescaler slightly up
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@ -1457,7 +1457,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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}
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}
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fixed_t largegamescaler = roulette->playing * 8 + 100; // Spread out item odds in large games for a less insane experience.
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fixed_t largegamescaler = roulette->playing * 11 + 100; // Spread out item odds in large games for a less insane experience.
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if (franticitems)
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largegamescaler = 100; // Except in Frantic, where you know what you're getting
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