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Scale player weight buff from speed to mobjscale
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@ -1508,7 +1508,7 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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weight = (mobj->player->kartweight) * FRACUNIT;
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if (mobj->player->speed > spd)
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weight += (mobj->player->speed - spd) / 8;
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weight += FixedDiv((mobj->player->speed - spd), 8 * mapobjectscale);
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if (mobj->player->itemtype == KITEM_BUBBLESHIELD)
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weight += 9*FRACUNIT;
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