Add opcodes for HUD message system

This commit is contained in:
AJ Martinez 2024-01-17 00:46:22 -07:00
parent 9b224356fe
commit 7b2c5276c6

View file

@ -192,6 +192,11 @@ Environment::Environment()
addFuncDataACS0( 603, addCallFunc(CallFunc_DialogueWaitDismiss));
addFuncDataACS0( 604, addCallFunc(CallFunc_DialogueWaitText));
addFuncDataACS0( 605, addCallFunc(CallFunc_DialogueAutoDismiss));
addFuncDataACS0( 700, addCallFunc(CallFunc_AddMessage));
addFuncDataACS0( 701, addCallFunc(CallFunc_AddMessageForPlayer));
addFuncDataACS0( 702, addCallFunc(CallFunc_ClearPersistentMessages));
addFuncDataACS0( 703, addCallFunc(CallFunc_ClearPersistentMessageForPlayer));
}
ACSVM::Thread *Environment::allocThread()