Add Garden Top related states

MT_GARDENTOP
S_GARDENTOP
KITEM_GARDENTOP
KSHIELD_TOP
This commit is contained in:
James R 2022-08-24 21:57:51 -07:00
parent d66b82605b
commit 7b301452cc
8 changed files with 113 additions and 5 deletions

View file

@ -383,6 +383,7 @@ consvar_t cv_pogospring = CVAR_INIT ("pogospring", "On", CV_NETVAR, CV_OnOf
consvar_t cv_superring = CVAR_INIT ("superring", "On", CV_NETVAR, CV_OnOff, NULL);
consvar_t cv_kitchensink = CVAR_INIT ("kitchensink", "On", CV_NETVAR, CV_OnOff, NULL);
consvar_t cv_droptarget = CVAR_INIT ("droptarget", "On", CV_NETVAR, CV_OnOff, NULL);
consvar_t cv_gardentop = CVAR_INIT ("gardentop", "On", CV_NETVAR, CV_OnOff, NULL);
consvar_t cv_dualsneaker = CVAR_INIT ("dualsneaker", "On", CV_NETVAR, CV_OnOff, NULL);
consvar_t cv_triplesneaker = CVAR_INIT ("triplesneaker", "On", CV_NETVAR, CV_OnOff, NULL);

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@ -93,7 +93,8 @@ extern consvar_t
cv_pogospring,
cv_superring,
cv_kitchensink,
cv_droptarget;
cv_droptarget,
cv_gardentop;
extern consvar_t
cv_dualsneaker,

View file

@ -159,7 +159,8 @@ Run this macro, then #undef FOREACH afterward
FOREACH (POGOSPRING, 18),\
FOREACH (SUPERRING, 19),\
FOREACH (KITCHENSINK, 20),\
FOREACH (DROPTARGET, 21)
FOREACH (DROPTARGET, 21),\
FOREACH (GARDENTOP, 22)
typedef enum
{
@ -187,6 +188,7 @@ typedef enum
KSHIELD_LIGHTNING = 1,
KSHIELD_BUBBLE = 2,
KSHIELD_FLAME = 3,
KSHIELD_TOP = 4,
NUMKARTSHIELDS
} kartshields_t;

View file

@ -3740,6 +3740,14 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FLAMESHIELDLINE3",
"S_FLAMESHIELDFLASH",
// Marble Garden Zone Spinning Top
"S_GARDENTOP_FLOATING",
"S_GARDENTOP_SINKING1",
"S_GARDENTOP_SINKING2",
"S_GARDENTOP_SINKING3",
"S_GARDENTOP_DEAD",
"S_GARDENTOPSPARK",
// Caked-Up Booty-Sheet Ghost
"S_HYUDORO",
@ -5346,6 +5354,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_FLAMESHIELDUNDERLAY",
"MT_FLAMESHIELDPAPER",
"MT_BUBBLESHIELDTRAP",
"MT_GARDENTOP",
"MT_GARDENTOPSPARK",
"MT_HYUDORO",
"MT_HYUDORO_CENTER",
@ -6668,6 +6678,7 @@ struct int_const_s const INT_CONST[] = {
{"KSHIELD_LIGHTNING",KSHIELD_LIGHTNING},
{"KSHIELD_BUBBLE",KSHIELD_BUBBLE},
{"KSHIELD_FLAME",KSHIELD_FLAME},
{"KSHIELD_TOP",KSHIELD_TOP},
{"NUMKARTSHIELDS",NUMKARTSHIELDS},
// kartspinoutflags_t

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@ -4320,6 +4320,13 @@ state_t states[NUMSTATES] =
{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
{SPR_FLMF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
{SPR_GTOP, FF_ANIMATE, -1, {NULL}, 5, 1, S_NULL}, // S_GARDENTOP_FLOATING
{SPR_GTOP, 0, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING2}, // S_GARDENTOP_SINKING1
{SPR_GTOP, 2, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING3}, // S_GARDENTOP_SINKING2
{SPR_GTOP, 4, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING1}, // S_GARDENTOP_SINKING3
{SPR_GTOP, FF_ANIMATE, 100, {A_Scream}, 5, 1, S_NULL}, // S_GARDENTOP_DEAD
{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPSPARK
{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE
@ -24065,6 +24072,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_GARDENTOP
-1, // doomednum
S_GARDENTOP_FLOATING, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
4, // reactiontime
sfx_s3k8b, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GARDENTOP_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_s3k7a, // deathsound
40*FRACUNIT, // speed
30*FRACUNIT, // radius
68*FRACUNIT, // height
-1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_GARDENTOPSPARK
-1, // doomednum
S_GARDENTOPSPARK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
S_NULL // raisestate
},
{ // MT_HYUDORO
-1, // doomednum
S_HYUDORO, // spawnstate

View file

@ -4750,6 +4750,14 @@ typedef enum state
S_FLAMESHIELDLINE3,
S_FLAMESHIELDFLASH,
// Marble Garden Zone Spinning Top
S_GARDENTOP_FLOATING,
S_GARDENTOP_SINKING1,
S_GARDENTOP_SINKING2,
S_GARDENTOP_SINKING3,
S_GARDENTOP_DEAD,
S_GARDENTOPSPARK,
// Caked-Up Booty-Sheet Ghost
S_HYUDORO,
@ -6392,6 +6400,8 @@ typedef enum mobj_type
MT_FLAMESHIELDUNDERLAY,
MT_FLAMESHIELDPAPER,
MT_BUBBLESHIELDTRAP,
MT_GARDENTOP,
MT_GARDENTOPSPARK,
MT_HYUDORO,
MT_HYUDORO_CENTER,

View file

@ -133,6 +133,7 @@ static patch_t *kp_pogospring[2];
static patch_t *kp_superring[2];
static patch_t *kp_kitchensink[2];
static patch_t *kp_droptarget[2];
static patch_t *kp_gardentop[2];
static patch_t *kp_check[6];
@ -423,6 +424,7 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_superring[0], "K_ITRING");
HU_UpdatePatch(&kp_kitchensink[0], "K_ITSINK");
HU_UpdatePatch(&kp_droptarget[0], "K_ITDTRG");
HU_UpdatePatch(&kp_gardentop[0], "K_ITGTOP");
sprintf(buffer, "FSMFGxxx");
for (i = 0; i < 104; i++)
@ -474,6 +476,7 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_superring[1], "K_ISRING");
HU_UpdatePatch(&kp_kitchensink[1], "K_ISSINK");
HU_UpdatePatch(&kp_droptarget[1], "K_ISDTRG");
HU_UpdatePatch(&kp_gardentop[1], "K_ISGTOP");
sprintf(buffer, "FSMFSxxx");
for (i = 0; i < 104; i++)
@ -686,6 +689,8 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
return (tiny ? "K_ISSINK" : "K_ITSINK");
case KITEM_DROPTARGET:
return (tiny ? "K_ISDTRG" : "K_ITDTRG");
case KITEM_GARDENTOP:
return (tiny ? "K_ISGTOP" : "K_ITGTOP");
case KRITEM_TRIPLEORBINAUT:
return (tiny ? "K_ISORBN" : "K_ITORB3");
case KRITEM_QUADORBINAUT:
@ -721,6 +726,7 @@ static patch_t *K_GetCachedItemPatch(INT32 item, UINT8 offset)
kp_superring,
kp_kitchensink,
kp_droptarget,
kp_gardentop,
};
if (item == KITEM_SAD || (item > KITEM_NONE && item < NUMKARTITEMS))
@ -4456,6 +4462,7 @@ static void K_drawDistributionDebugger(void)
kp_superring[1],
kp_kitchensink[1],
kp_droptarget[1],
kp_gardentop[1],
kp_sneaker[1],
kp_sneaker[1],

View file

@ -230,6 +230,7 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_superring);
CV_RegisterVar(&cv_kitchensink);
CV_RegisterVar(&cv_droptarget);
CV_RegisterVar(&cv_gardentop);
CV_RegisterVar(&cv_dualsneaker);
CV_RegisterVar(&cv_triplesneaker);
@ -336,6 +337,7 @@ consvar_t *KartItemCVars[NUMKARTRESULTS-1] =
&cv_superring,
&cv_kitchensink,
&cv_droptarget,
&cv_gardentop,
&cv_dualsneaker,
&cv_triplesneaker,
&cv_triplebanana,
@ -372,6 +374,7 @@ static UINT8 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
{ 2, 1, 1, 0, 0, 0, 0, 0 }, // Super Ring
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
{ 3, 0, 0, 0, 0, 0, 0, 0 }, // Drop Target
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Garden Top
{ 0, 0, 2, 2, 2, 0, 0, 0 }, // Sneaker x2
{ 0, 0, 0, 1, 6, 9, 5, 0 }, // Sneaker x3
{ 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
@ -405,6 +408,7 @@ static UINT8 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
{ 0, 0 }, // Super Ring
{ 0, 0 }, // Kitchen Sink
{ 2, 0 }, // Drop Target
{ 0, 0 }, // Garden Top
{ 0, 0 }, // Sneaker x2
{ 0, 1 }, // Sneaker x3
{ 0, 0 }, // Banana x3
@ -442,6 +446,7 @@ INT32 K_GetShieldFromItem(INT32 item)
case KITEM_LIGHTNINGSHIELD: return KSHIELD_LIGHTNING;
case KITEM_BUBBLESHIELD: return KSHIELD_BUBBLE;
case KITEM_FLAMESHIELD: return KSHIELD_FLAME;
case KITEM_GARDENTOP: return KSHIELD_TOP;
default: return KSHIELD_NONE;
}
}
@ -715,10 +720,20 @@ INT32 K_KartGetItemOdds(
if (players[i].exiting)
pexiting++;
if (shieldtype != KSHIELD_NONE && shieldtype == K_GetShieldFromItem(players[i].itemtype))
switch (shieldtype)
{
// Don't allow more than one of each shield type at a time
return 0;
case KSHIELD_NONE:
/* Marble Garden Top is not REALLY
a Sonic 3 shield */
case KSHIELD_TOP:
break;
default:
if (shieldtype == K_GetShieldFromItem(players[i].itemtype))
{
// Don't allow more than one of each shield type at a time
return 0;
}
}
if (players[i].position == 1)