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Don't set joining clients to immediately be connected
They need to download the gamestate first
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1 changed files with 2 additions and 1 deletions
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@ -3750,8 +3750,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
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/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
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/// At almost any gamestate there could be joiners... So just always send gamestate?
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cl_mode = CL_DOWNLOADSAVEGAME;
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#endif
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#else
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cl_mode = CL_CONNECTED;
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#endif
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break;
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}
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