Don't set joining clients to immediately be connected

They need to download the gamestate first
This commit is contained in:
Sryder 2018-07-08 21:46:23 +01:00
parent 0cdce89eaa
commit 7b7d584823

View file

@ -3750,8 +3750,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate /// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
/// At almost any gamestate there could be joiners... So just always send gamestate? /// At almost any gamestate there could be joiners... So just always send gamestate?
cl_mode = CL_DOWNLOADSAVEGAME; cl_mode = CL_DOWNLOADSAVEGAME;
#endif #else
cl_mode = CL_CONNECTED; cl_mode = CL_CONNECTED;
#endif
break; break;
} }