Merge branch 'refactor-mapthing' into 'master'

Read-only mapthing_t

See merge request KartKrew/Kart!1252
This commit is contained in:
Sal 2023-06-14 00:07:42 +00:00
commit 7b98752b67
22 changed files with 397 additions and 330 deletions

View file

@ -272,7 +272,7 @@ bool Environment::checkTag(ACSVM::Word type, ACSVM::Word tag)
case ACS_TAGTYPE_CAMERA:
{
const mobj_t *camera = P_FindObjectTypeFromTag(MT_ALTVIEWMAN, tag);
if (camera == nullptr || camera->spawnpoint == nullptr)
if (camera == nullptr)
{
return true;
}

View file

@ -6492,11 +6492,6 @@ struct int_const_s const INT_CONST[] = {
{"PA_DRIFT",PA_DRIFT},
{"PA_HURT",PA_HURT},
// Got Flags, for player->gotflag!
// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
{"GF_REDFLAG",GF_REDFLAG},
{"GF_BLUEFLAG",GF_BLUEFLAG},
// Customisable sounds for Skins, from sounds.h
{"SKSSPIN",SKSSPIN},
{"SKSPUTPUT",SKSPUTPUT},

View file

@ -261,7 +261,7 @@ struct mapthing_t
UINT16 options;
INT16 z;
UINT8 extrainfo;
taglist_t tags;
mtag_t tid;
fixed_t scale;
INT16 special;
INT32 args[NUMMAPTHINGARGS];

View file

@ -348,10 +348,6 @@ extern UINT8 skipstats;
// Fun extra stuff
extern INT16 lastmap; // Last level you were at (returning from special stages).
extern mobj_t *redflag, *blueflag; // Pointers to physical flags
extern mapthing_t *rflagpoint, *bflagpoint; // Pointers to the flag spawn locations
#define GF_REDFLAG 1
#define GF_BLUEFLAG 2
// A single point in space.
struct mappoint_t

View file

@ -186,13 +186,6 @@ textprompt_t *textprompts[MAX_PROMPTS];
UINT16 nextmapoverride;
UINT8 skipstats;
// Pointers to each CTF flag
mobj_t *redflag;
mobj_t *blueflag;
// Pointers to CTF spawn location
mapthing_t *rflagpoint;
mapthing_t *bflagpoint;
quake_t *g_quakes = NULL;
// Map Header Information

View file

@ -102,7 +102,11 @@ enum mobj_e {
mobj_sprzoff,
mobj_hitlag,
mobj_waterskip,
mobj_dispoffset
mobj_dispoffset,
mobj_tid,
mobj_special,
mobj_args,
mobj_stringargs
};
static const char *const mobj_opt[] = {
@ -186,6 +190,10 @@ static const char *const mobj_opt[] = {
"hitlag",
"waterskip",
"dispoffset",
"tid",
"special",
"args",
"stringargs",
NULL};
#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
@ -473,6 +481,18 @@ static int mobj_get(lua_State *L)
case mobj_dispoffset:
lua_pushinteger(L, mo->dispoffset);
break;
case mobj_tid:
lua_pushinteger(L, mo->tid);
break;
case mobj_special:
lua_pushinteger(L, mo->special);
break;
case mobj_args:
LUA_PushUserdata(L, mo->args, META_THINGARGS);
break;
case mobj_stringargs:
LUA_PushUserdata(L, mo->stringargs, META_THINGSTRINGARGS);
break;
default: // extra custom variables in Lua memory
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
@ -853,6 +873,16 @@ static int mobj_set(lua_State *L)
case mobj_dispoffset:
mo->dispoffset = luaL_checkinteger(L, 3);
break;
case mobj_tid:
P_SetThingTID(mo, luaL_checkinteger(L, 3));
break;
case mobj_special:
mo->special = luaL_checkinteger(L, 3);
break;
case mobj_args:
return NOSET;
case mobj_stringargs:
return NOSET;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
@ -956,13 +986,8 @@ static int mapthing_get(lua_State *L)
number = mt->z;
else if(fastcmp(field,"extrainfo"))
number = mt->extrainfo;
else if(fastcmp(field,"tag"))
number = Tag_FGet(&mt->tags);
else if(fastcmp(field,"taglist"))
{
LUA_PushUserdata(L, &mt->tags, META_TAGLIST);
return 1;
}
else if(fastcmp(field,"tid"))
number = mt->tid;
else if(fastcmp(field,"special"))
number = mt->special;
else if(fastcmp(field,"args"))
@ -987,62 +1012,6 @@ static int mapthing_get(lua_State *L)
return 1;
}
static int mapthing_set(lua_State *L)
{
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
const char *field = luaL_checkstring(L, 2);
if (!mt)
return luaL_error(L, "accessed mapthing_t doesn't exist anymore.");
if (hud_running)
return luaL_error(L, "Do not alter mapthing_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter mapthing_t in CMD building code!");
if(fastcmp(field,"x"))
mt->x = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"y"))
mt->y = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"angle"))
mt->angle = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"pitch"))
mt->pitch = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"roll"))
mt->roll = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"type"))
mt->type = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"options"))
mt->options = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"scale"))
mt->scale = luaL_checkfixed(L, 3);
else if(fastcmp(field,"z"))
mt->z = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"extrainfo"))
{
INT32 extrainfo = luaL_checkinteger(L, 3);
if (extrainfo & ~15)
return luaL_error(L, "mapthing_t extrainfo set %d out of range (%d - %d)", extrainfo, 0, 15);
mt->extrainfo = (UINT8)extrainfo;
}
else if (fastcmp(field,"tag"))
Tag_FSet(&mt->tags, (INT16)luaL_checkinteger(L, 3));
else if (fastcmp(field,"taglist"))
return LUA_ErrSetDirectly(L, "mapthing_t", "taglist");
else if (fastcmp(field,"special"))
{
// Can't change mapthing args (yet?), so let's not allow changing special either.
//mt->special = (INT16)luaL_checkinteger(L, 3);
return LUA_ErrSetDirectly(L, "mapthing_t", "special");
}
else if(fastcmp(field,"mobj"))
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
else
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
return 0;
}
static int mapthing_num(lua_State *L)
{
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
@ -1072,6 +1041,7 @@ static int lib_iterateMapthings(lua_State *L)
static int lib_getMapthing(lua_State *L)
{
const char *field;
INLEVEL
if (lua_isnumber(L, 2))
{
@ -1081,6 +1051,13 @@ static int lib_getMapthing(lua_State *L)
LUA_PushUserdata(L, &mapthings[i], META_MAPTHING);
return 1;
}
field = luaL_checkstring(L, 2);
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateMapthings);
return 1;
}
return 0;
}
@ -1120,20 +1097,19 @@ int LUA_MobjLib(lua_State *L)
lua_pushcfunction(L, mapthing_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, mapthing_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, mapthing_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
LUA_PushTaggableObjectArray(L, "mapthings",
lib_iterateMapthings,
lib_getMapthing,
lib_nummapthings,
tags_mapthings,
&nummapthings, &mapthings,
sizeof (mapthing_t), META_MAPTHING);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMapthing);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_nummapthings);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "mapthings");
return 0;
}

View file

@ -902,7 +902,6 @@ void LUA_InvalidateMapthings(void)
for (i = 0; i < nummapthings; i++)
{
LUA_InvalidateUserdata(&mapthings[i]);
LUA_InvalidateUserdata(&mapthings[i].tags);
LUA_InvalidateUserdata(mapthings[i].args);
LUA_InvalidateUserdata(mapthings[i].stringargs);
}

View file

@ -178,10 +178,8 @@ Obj_InitLoopEndpoint
void
Obj_InitLoopCenter (mobj_t *center)
{
const mapthing_t *mt = center->spawnpoint;
center_max_revolution(center) = mt->args[1] * FRACUNIT / 360;
center_set_flip(center, mt->args[0]);
center_max_revolution(center) = center->args[1] * FRACUNIT / 360;
center_set_flip(center, center->args[0]);
}
void

View file

@ -3435,8 +3435,7 @@ static void P_DoBossVictory(mobj_t *mo)
}
// victory!
if (mo->spawnpoint)
P_LinedefExecute(mo->spawnpoint->args[3], mo, NULL);
P_LinedefExecute(mo->args[3], mo, NULL);
if (stoppedclock && modeattacking) // if you're just time attacking, skip making the capsule appear since you don't need to step on it anyways.
return;
@ -3460,7 +3459,7 @@ static void P_DoBossVictory(mobj_t *mo)
static void P_DoBossDefaultDeath(mobj_t *mo)
{
INT32 bossid = (mo->spawnpoint ? mo->spawnpoint->args[0] : 0);
INT32 bossid = mo->args[0];
// Stop exploding and prepare to run.
P_SetMobjState(mo, mo->info->xdeathstate);
@ -3505,8 +3504,7 @@ void A_BossDeath(mobj_t *mo)
if (LUA_CallAction(A_BOSSDEATH, mo))
return;
if (mo->spawnpoint)
P_LinedefExecute(mo->spawnpoint->args[2], mo, NULL);
P_LinedefExecute(mo->args[2], mo, NULL);
mo->health = 0;
// Boss is dead (but not necessarily fleeing...)
@ -4076,8 +4074,8 @@ void A_FishJump(mobj_t *actor)
jumpval = locvar1;
else
{
if (actor->spawnpoint && actor->spawnpoint->args[0])
jumpval = actor->spawnpoint->args[0];
if (actor->args[0])
jumpval = actor->args[0];
else
jumpval = 44;
}
@ -5086,29 +5084,26 @@ void A_RockSpawn(mobj_t *actor)
if (LUA_CallAction(A_ROCKSPAWN, actor))
return;
if (!actor->spawnpoint)
return;
type = actor->spawnpoint->stringargs[0] ? get_number(actor->spawnpoint->stringargs[0]) : MT_ROCKCRUMBLE1;
type = actor->stringargs[0] ? get_number(actor->stringargs[0]) : MT_ROCKCRUMBLE1;
if (type < MT_NULL || type >= NUMMOBJTYPES)
{
CONS_Debug(DBG_GAMELOGIC, "A_RockSpawn: Invalid mobj type %s!\n", actor->spawnpoint->stringargs[0]);
CONS_Debug(DBG_GAMELOGIC, "A_RockSpawn: Invalid mobj type %s!\n", actor->stringargs[0]);
return;
}
dist = max(actor->spawnpoint->args[0] << (FRACBITS - 4), 1);
if (actor->spawnpoint->args[2])
dist = max(actor->args[0] << (FRACBITS - 4), 1);
if (actor->args[2])
dist += P_RandomByte(PR_UNDEFINED) * (FRACUNIT/32); // random oomph
mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FALLINGROCK);
P_SetMobjState(mo, mobjinfo[type].spawnstate);
mo->angle = FixedAngle(actor->spawnpoint->angle << FRACBITS);
mo->angle = actor->angle;
P_InstaThrust(mo, mo->angle, dist);
mo->momz = dist;
var1 = actor->spawnpoint->args[1];
var1 = actor->args[1];
A_SetTics(actor);
}
@ -5770,8 +5765,7 @@ void A_Boss1Chase(mobj_t *actor)
}
else
{
if (actor->spawnpoint)
P_LinedefExecute(actor->spawnpoint->args[4], actor, NULL);
P_LinedefExecute(actor->args[4], actor, NULL);
P_SetMobjState(actor, actor->info->raisestate);
}
@ -6468,7 +6462,7 @@ void A_GuardChase(mobj_t *actor)
false, NULL)
&& speed > 0) // can't be the same check as previous so that P_TryMove gets to happen.
{
INT32 direction = actor->spawnpoint ? actor->spawnpoint->args[0] : TMGD_BACK;
INT32 direction = actor->args[0];
switch (direction)
{
@ -6903,16 +6897,13 @@ void A_LinedefExecuteFromArg(mobj_t *actor)
if (LUA_CallAction(A_LINEDEFEXECUTEFROMARG, actor))
return;
if (!actor->spawnpoint)
return;
if (locvar1 < 0 || locvar1 > NUMMAPTHINGARGS)
{
CONS_Debug(DBG_GAMELOGIC, "A_LinedefExecuteFromArg: Invalid mapthing arg %d\n", locvar1);
return;
}
tagnum = actor->spawnpoint->args[locvar1];
tagnum = actor->args[locvar1];
CONS_Debug(DBG_GAMELOGIC, "A_LinedefExecuteFromArg: Running mobjtype %d's sector with tag %d\n", actor->type, tagnum);
@ -7909,15 +7900,32 @@ void A_StateRangeByParameter(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
UINT8 parameter = (actor->spawnpoint ? actor->spawnpoint->extrainfo : 0);
UINT8 parameter = 0;
INT32 range = 0;
if (LUA_CallAction(A_STATERANGEBYPARAMETER, actor))
{
return;
}
if (locvar2 - locvar1 < 0)
return; // invalid range
if (udmf)
{
parameter = actor->args[0];
}
else if (actor->spawnpoint != NULL)
{
// binary format backwards compatibility
parameter = actor->spawnpoint->extrainfo;
}
P_SetMobjState(actor, locvar1 + (parameter % (1 + locvar2 - locvar1)));
range = locvar2 - locvar1;
if (range < 0)
{
CONS_Debug(DBG_GAMELOGIC, "A_StateRangeByParameter: invalid range %d (var1: %d, var2: %d)\n", range, locvar1, locvar2);
return;
}
P_SetMobjState(actor, locvar1 + (parameter % (range + 1)));
}
// Function: A_DualAction
@ -10317,17 +10325,13 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 color)
//
// Description: Place flickies in-level.
//
// var1:
// Lower 16 bits = if 0, spawns random flicky based on level header. Else, spawns the designated thing type.
// Bits 17-20 = Flicky color, up to 15. Applies to fish.
// Bit 21 = Flag TMFF_AIMLESS (see below)
// Bit 22 = Flag TMFF_STATIONARY (see below)
// Bit 23 = Flag TMFF_HOP (see below)
//
// If actor is placed from a spawnpoint (map Thing), the Thing's properties take precedence.
//
// var1 = if 0, spawns random flicky based on level header. Else, spawns the designated thing type.
// var2 = maximum default distance away from spawn the flickies are allowed to travel. If args[0] != 0, then that's the radius.
//
// args[0] = Flicky radius
// args[1] = Behavior flags (see the list below)
// args[2] = Flicky color, up to 15. Applies to fish.
//
// If TMFF_AIMLESS (MF_SLIDEME): is flagged, Flickies move aimlessly. Else, orbit around the target.
// If TMFF_STATIONARY (MF_GRENADEBOUNCE): Flickies stand in-place without gravity (unless they hop, then gravity is applied.)
// If TMFF_HOP (MF_NOCLIPTHING): is flagged, Flickies hop.
@ -10336,51 +10340,31 @@ void A_FlickyCenter(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
UINT16 flickytype = (locvar1 & 0xFFFF);
UINT8 flickycolor = ((locvar1 >> 16) & 0xFF);
UINT8 flickyflags = ((locvar1 >> 20) & 0xF);
fixed_t homeRadius = INT32_MAX;
if (LUA_CallAction(A_FLICKYCENTER, actor))
return;
homeRadius = locvar2 ? FixedMul(abs(locvar2), actor->scale) : 384*actor->scale;
if (!actor->tracer)
{
mobj_t *flicky = P_InternalFlickySpawn(actor, locvar1, 1, false, 0);
P_SetTarget(&flicky->target, actor);
P_SetTarget(&actor->tracer, flicky);
if (actor->spawnpoint)
{
actor->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE|MF_NOCLIPTHING);
if (actor->spawnpoint->args[1] & TMFF_AIMLESS)
if (actor->args[1] & TMFF_AIMLESS)
actor->flags |= MF_SLIDEME;
if (actor->spawnpoint->args[1] & TMFF_STATIONARY)
if (actor->args[1] & TMFF_STATIONARY)
actor->flags |= MF_GRENADEBOUNCE;
if (actor->spawnpoint->args[1] & TMFF_HOP)
if (actor->args[1] & TMFF_HOP)
actor->flags |= MF_NOCLIPTHING;
actor->extravalue1 = actor->spawnpoint->args[0] ? abs(actor->spawnpoint->args[0])*FRACUNIT
: locvar2 ? abs(locvar2) : 384*FRACUNIT;
actor->extravalue2 = actor->spawnpoint->args[2];
actor->friction = actor->spawnpoint->x*FRACUNIT;
actor->movefactor = actor->spawnpoint->y*FRACUNIT;
actor->watertop = actor->spawnpoint->z*FRACUNIT;
}
else
{
actor->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE|MF_NOCLIPTHING);
if (flickyflags & TMFF_AIMLESS)
actor->flags |= MF_SLIDEME;
if (flickyflags & TMFF_STATIONARY)
actor->flags |= MF_GRENADEBOUNCE;
if (flickyflags & TMFF_HOP)
actor->flags |= MF_NOCLIPTHING;
actor->extravalue1 = abs(locvar2);
actor->extravalue2 = flickycolor;
actor->extravalue1 = actor->args[0] ? abs(actor->args[0])*actor->scale : homeRadius;
actor->extravalue2 = actor->args[2];
actor->friction = actor->x;
actor->movefactor = actor->y;
actor->watertop = actor->z;
locvar1 = flickytype;
}
if (actor->flags & MF_GRENADEBOUNCE) // in-place
actor->tracer->fuse = 0;
@ -10408,7 +10392,7 @@ void A_FlickyCenter(mobj_t *actor)
// Impose default home radius if flicky orbits around player
if (!actor->extravalue1)
actor->extravalue1 = locvar2 ? abs(locvar2) : 384 * FRACUNIT;
actor->extravalue1 = homeRadius;
P_LookForPlayers(actor, true, false, actor->extravalue1);
@ -11298,7 +11282,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
INT32 locvar1 = var1;
boolean avoidcenter;
INT32 i;
INT32 bossid = (actor->spawnpoint ? actor->spawnpoint->args[0] : 0);
INT32 bossid = actor->args[0];
if (LUA_CallAction(A_BOSS5FINDWAYPOINT, actor))
return;
@ -12681,8 +12665,7 @@ void A_SpawnPterabytes(mobj_t *actor)
if (LUA_CallAction(A_SPAWNPTERABYTES, actor))
return;
if (actor->spawnpoint)
amount = min(1, actor->spawnpoint->args[0]);
amount = min(1, actor->args[0]);
interval = FixedAngle(FRACUNIT*360/amount);
@ -13370,11 +13353,11 @@ void A_MayonakaArrow(mobj_t *actor)
if (LUA_CallAction(A_MAYONAKAARROW, (actor)))
return;
iswarning = (actor->spawnpoint->args[0] == TMMA_WARN); // is our object a warning sign?
iswarning = (actor->args[0] == TMMA_WARN); // is our object a warning sign?
// "animtimer" is replaced by "extravalue1" here.
actor->extravalue1 = ((actor->extravalue1) ? (actor->extravalue1+1) : (P_RandomRange(PR_DECORATION, 0, (iswarning) ? (TICRATE/2) : TICRATE*3)));
flip = ((actor->spawnpoint->args[0] == TMMA_FLIP) ? (3) : (0)); // flip adds 3 frames, which is the flipped version of the sign.
flip = ((actor->args[0] == TMMA_FLIP) ? (3) : (0)); // flip adds 3 frames, which is the flipped version of the sign.
// special warning behavior:
if (iswarning)
flip = 6;

View file

@ -547,7 +547,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_STARPOST:
P_TouchStarPost(special, player, special->spawnpoint && special->spawnpoint->args[1]);
P_TouchStarPost(special, player, special->args[1]);
return;
case MT_BIGTUMBLEWEED:

View file

@ -609,6 +609,8 @@ void P_SetThingTID(mobj_t *mo, mtag_t tid);
void P_RemoveThingTID(mobj_t *mo);
mobj_t *P_FindMobjFromTID(mtag_t tid, mobj_t *i, mobj_t *activator);
void P_DeleteMobjStringArgs(mobj_t *mobj);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -528,7 +528,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
if (object->eflags & MFE_SPRUNG)
break;
if (spring->spawnpoint && spring->spawnpoint->args[1])
if (spring->args[1])
{
if (object->player)
{

View file

@ -4420,7 +4420,7 @@ static void P_RefreshItemCapsuleParts(mobj_t *mobj)
color = SKINCOLOR_GOLD;
newRenderFlags |= RF_SEMIBRIGHT;
}
else if (mobj->spawnpoint && (mobj->spawnpoint->args[2] & TMICF_INVERTTIMEATTACK))
else if (mobj->args[2] & TMICF_INVERTTIMEATTACK)
color = SKINCOLOR_SAPPHIRE;
else if (itemType == KITEM_SPB)
color = SKINCOLOR_JET;
@ -6511,7 +6511,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
if (!(leveltime % 10))
{
mobj_t *smok = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_PETSMOKE);
if (mobj->spawnpoint && mobj->spawnpoint->args[0])
if (mobj->args[0])
P_SetMobjStateNF(smok, smok->info->painstate); // same function, diff sprite
}
break;
@ -9659,7 +9659,7 @@ static boolean P_FuseThink(mobj_t *mobj)
case MT_SPIKE:
case MT_WALLSPIKE:
P_SetMobjState(mobj, mobj->state->nextstate);
mobj->fuse = mobj->spawnpoint ? mobj->spawnpoint->args[0] : mobj->info->speed;
mobj->fuse = mobj->args[0];
break;
case MT_LAVAFALL:
if (mobj->state - states == S_LAVAFALL_DORMANT)
@ -9785,7 +9785,7 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->flags & MF_NOTHINK)
return;
if ((mobj->flags & MF_BOSS) && mobj->spawnpoint && (bossdisabled & (1<<mobj->spawnpoint->args[0])))
if ((mobj->flags & MF_BOSS) && (bossdisabled & (1 << mobj->args[0])))
return;
mobj->flags2 &= ~(MF2_ALREADYHIT);
@ -11164,6 +11164,7 @@ void P_RemoveMobj(mobj_t *mobj)
P_SetTarget(&mobj->itnext, NULL);
P_RemoveThingTID(mobj);
P_DeleteMobjStringArgs(mobj);
R_RemoveMobjInterpolator(mobj);
// free block
@ -11250,6 +11251,8 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
// stop any playing sound
S_StopSound(mobj);
P_DeleteMobjStringArgs(mobj);
R_RemoveMobjInterpolator(mobj);
// free block
@ -12219,7 +12222,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
INT32 j;
emblem_t* emblem = M_GetLevelEmblems(gamemap);
skincolornum_t emcolor;
INT16 tagnum = Tag_FGet(&mthing->tags);
INT16 tagnum = mthing->tid;
while (emblem)
{
@ -12697,7 +12700,7 @@ static mobj_t *P_MakeSoftwareCorona(mobj_t *mo, INT32 height)
void P_InitSkyboxPoint(mobj_t *mobj, mapthing_t *mthing)
{
mtag_t tag = Tag_FGet(&mthing->tags);
mtag_t tag = mthing->tid;
if (tag < 0 || tag > 15)
{
CONS_Debug(DBG_GAMELOGIC, "P_InitSkyboxPoint: Skybox ID %d of mapthing %s is not between 0 and 15!\n", tag, sizeu1((size_t)(mthing - mapthings)));
@ -12851,10 +12854,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
if (!P_SetupParticleGen(mthing, mobj))
return false;
break;
case MT_ROCKSPAWNER:
mobj->threshold = mthing->angle;
mobj->movecount = mthing->extrainfo;
break;
case MT_TUBEWAYPOINT:
{
UINT8 sequence = mthing->args[0];
@ -13013,20 +13012,12 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
mobj->flags2 |= MF2_AMBUSH;
}
break;
case MT_REDFLAG:
redflag = mobj;
rflagpoint = mobj->spawnpoint;
break;
case MT_BLUEFLAG:
blueflag = mobj;
bflagpoint = mobj->spawnpoint;
break;
// SRB2Kart
case MT_WAYPOINT:
{
const fixed_t mobjscale =
mapheaderinfo[gamemap-1]->default_waypoint_radius;
mtag_t tag = Tag_FGet(&mthing->tags);
mtag_t tag = mthing->tid;
if (mthing->args[1] > 0)
mobj->radius = (mthing->args[1]) * FRACUNIT;
@ -13189,8 +13180,8 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
{
fixed_t top = mobj->z;
UINT8 i;
UINT8 locnumsegs = (mthing->extrainfo)+2;
UINT8 numleaves = max(3, (abs(mthing->angle+1) % 6) + 3);
UINT8 locnumsegs = abs(mthing->args[0])+2;
UINT8 numleaves = max(3, (abs(mthing->args[1])+1 % 6) + 3);
mobj_t *coconut;
// Spawn tree segments
@ -13404,6 +13395,7 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
{
mobj_t *mobj = NULL;
boolean doangle = true;
size_t arg = SIZE_MAX;
mobj = P_SpawnMobj(x, y, z, i);
mobj->spawnpoint = mthing;
@ -13437,7 +13429,34 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
mobj->roll = FixedAngle(mthing->roll << FRACBITS);
P_SetThingTID(mobj, Tag_FGet(&mthing->tags));
P_SetThingTID(mobj, mthing->tid);
mobj->special = mthing->special;
for (arg = 0; arg < NUMMAPTHINGARGS; arg++)
{
mobj->args[arg] = mthing->args[arg];
}
for (arg = 0; arg < NUMMAPTHINGSTRINGARGS; arg++)
{
size_t len = 0;
if (mthing->stringargs[arg])
{
len = strlen(mthing->stringargs[arg]);
}
if (len == 0)
{
Z_Free(mobj->stringargs[arg]);
mobj->stringargs[arg] = NULL;
continue;
}
mobj->stringargs[arg] = Z_Realloc(mobj->stringargs[arg], len + 1, PU_LEVEL, NULL);
M_Memcpy(mobj->stringargs[arg], mthing->stringargs[arg], len + 1);
}
mthing->mobj = mobj;
@ -13637,7 +13656,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
{
const fixed_t length = (numitems - 1) * horizontalspacing / 2;
mobj_t *loopcenter = Obj_FindLoopCenter(Tag_FGet(&mthing->tags));
mobj_t *loopcenter = Obj_FindLoopCenter(mthing->tid);
// Spawn the anchor at the middle point of the line
loopanchor = P_SpawnMobjFromMapThing(&dummything,
@ -14469,3 +14488,14 @@ mobj_t *P_FindMobjFromTID(mtag_t tid, mobj_t *i, mobj_t *activator)
return i;
}
void P_DeleteMobjStringArgs(mobj_t *mobj)
{
size_t i = SIZE_MAX;
for (i = 0; i < NUMMAPTHINGSTRINGARGS; i++)
{
Z_Free(mobj->stringargs[i]);
mobj->stringargs[i] = NULL;
}
}

View file

@ -426,6 +426,10 @@ struct mobj_t
INT32 dispoffset;
INT16 special;
INT32 args[NUMMAPTHINGARGS];
char *stringargs[NUMMAPTHINGSTRINGARGS];
// WARNING: New fields must be added separately to savegame and Lua.
};

View file

@ -558,7 +558,7 @@ static void Polyobj_moveToSpawnSpot(mapthing_t *anchor)
polyobj_t *po;
vertex_t dist, sspot;
size_t i;
mtag_t tag = Tag_FGet(&anchor->tags);
mtag_t tag = anchor->tid;
if (!(po = Polyobj_GetForNum(tag)))
{
@ -1351,7 +1351,7 @@ void Polyobj_InitLevel(void)
{
qitem = (mobjqitem_t *)M_QueueIterator(&spawnqueue);
Polyobj_spawnPolyObj(i, qitem->mo, Tag_FGet(&qitem->mo->spawnpoint->tags));
Polyobj_spawnPolyObj(i, qitem->mo, qitem->mo->spawnpoint->tid);
}
// move polyobjects to spawn points

View file

@ -2159,6 +2159,31 @@ static void P_NetUnArchiveWorld(savebuffer_t *save)
// Thinkers
//
static boolean P_ThingArgsEqual(const mobj_t *mobj, const mapthing_t *mapthing)
{
UINT8 i;
for (i = 0; i < NUMMAPTHINGARGS; i++)
if (mobj->args[i] != mapthing->args[i])
return false;
return true;
}
static boolean P_ThingStringArgsEqual(const mobj_t *mobj, const mapthing_t *mapthing)
{
UINT8 i;
for (i = 0; i < NUMMAPTHINGSTRINGARGS; i++)
{
if (!mobj->stringargs[i])
return !mapthing->stringargs[i];
if (strcmp(mobj->stringargs[i], mapthing->stringargs[i]))
return false;
}
return true;
}
typedef enum
{
MD_SPAWNPOINT = 1,
@ -2190,8 +2215,8 @@ typedef enum
MD_WATERBOTTOM = 1<<26,
MD_SCALE = 1<<27,
MD_DSCALE = 1<<28,
MD_BLUEFLAG = 1<<29,
MD_REDFLAG = 1<<30,
MD_ARGS = 1<<29,
MD_STRINGARGS = 1<<30,
MD_MORE = (INT32)(1U<<31)
} mobj_diff_t;
@ -2215,10 +2240,10 @@ typedef enum
MD2_SHADOWSCALE = 1<<15,
MD2_RENDERFLAGS = 1<<16,
MD2_TID = 1<<17,
MD2_SPRITEXSCALE = 1<<18,
MD2_SPRITEYSCALE = 1<<19,
MD2_SPRITEXOFFSET = 1<<20,
MD2_SPRITEYOFFSET = 1<<21,
MD2_SPRITESCALE = 1<<18,
MD2_SPRITEOFFSET = 1<<19,
MD2_WORLDOFFSET = 1<<20,
MD2_SPECIAL = 1<<21,
MD2_FLOORSPRITESLOPE = 1<<22,
MD2_DISPOFFSET = 1<<23,
MD2_HITLAG = 1<<24,
@ -2312,6 +2337,7 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
const mobj_t *mobj = (const mobj_t *)th;
UINT32 diff;
UINT32 diff2;
size_t j;
// Ignore stationary hoops - these will be respawned from mapthings.
if (mobj->type == MT_HOOP)
@ -2343,9 +2369,44 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
if (mobj->info->doomednum != mobj->spawnpoint->type)
diff |= MD_TYPE;
if (!P_ThingArgsEqual(mobj, mobj->spawnpoint))
diff |= MD_ARGS;
if (!P_ThingStringArgsEqual(mobj, mobj->spawnpoint))
diff |= MD_STRINGARGS;
if (mobj->special != mobj->spawnpoint->type)
diff2 |= MD2_SPECIAL;
}
else
diff = MD_POS | MD_TYPE; // not a map spawned thing so make it from scratch
{
// not a map spawned thing, so make it from scratch
diff = MD_POS | MD_TYPE;
for (j = 0; j < NUMMAPTHINGARGS; j++)
{
if (mobj->args[j] != 0)
{
diff |= MD_ARGS;
break;
}
}
for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
{
if (mobj->stringargs[j] != NULL)
{
diff |= MD_STRINGARGS;
break;
}
}
if (mobj->special != 0)
{
diff2 |= MD2_SPECIAL;
}
}
diff2 = 0;
@ -2380,7 +2441,6 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
diff |= MD_EFLAGS;
if (mobj->player)
diff |= MD_PLAYER;
if (mobj->movedir)
diff |= MD_MOVEDIR;
if (mobj->movecount)
@ -2409,12 +2469,6 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
diff |= MD_DSCALE;
if (mobj->scalespeed != mapobjectscale/12)
diff2 |= MD2_SCALESPEED;
if (mobj == redflag)
diff |= MD_REDFLAG;
if (mobj == blueflag)
diff |= MD_BLUEFLAG;
if (mobj->cusval)
diff2 |= MD2_CUSVAL;
if (mobj->cvmem)
@ -2449,14 +2503,12 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
diff2 |= MD2_RENDERFLAGS;
if (mobj->tid != 0)
diff2 |= MD2_TID;
if (mobj->spritexscale != FRACUNIT)
diff2 |= MD2_SPRITEXSCALE;
if (mobj->spriteyscale != FRACUNIT)
diff2 |= MD2_SPRITEYSCALE;
if (mobj->spritexoffset)
diff2 |= MD2_SPRITEXOFFSET;
if (mobj->spriteyoffset)
diff2 |= MD2_SPRITEYOFFSET;
if (mobj->spritexscale != FRACUNIT || mobj->spriteyscale != FRACUNIT)
diff2 |= MD2_SPRITESCALE;
if (mobj->spritexoffset || mobj->spriteyoffset)
diff2 |= MD2_SPRITEOFFSET;
if (mobj->sprxoff || mobj->spryoff || mobj->sprzoff)
diff2 |= MD2_WORLDOFFSET;
if (mobj->floorspriteslope)
{
pslope_t *slope = mobj->floorspriteslope;
@ -2604,6 +2656,29 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
WRITEFIXED(save->p, mobj->destscale);
if (diff2 & MD2_SCALESPEED)
WRITEFIXED(save->p, mobj->scalespeed);
if (diff & MD_ARGS)
{
for (j = 0; j < NUMMAPTHINGARGS; j++)
WRITEINT32(save->p, mobj->args[j]);
}
if (diff & MD_STRINGARGS)
{
for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
{
size_t len, k;
if (!mobj->stringargs[j])
{
WRITEINT32(save->p, 0);
continue;
}
len = strlen(mobj->stringargs[j]);
WRITEINT32(save->p, len);
for (k = 0; k < len; k++)
WRITECHAR(save->p, mobj->stringargs[j][k]);
}
}
if (diff2 & MD2_CUSVAL)
WRITEINT32(save->p, mobj->cusval);
if (diff2 & MD2_CVMEM)
@ -2651,14 +2726,24 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
}
if (diff2 & MD2_TID)
WRITEINT16(save->p, mobj->tid);
if (diff2 & MD2_SPRITEXSCALE)
if (diff2 & MD2_SPRITESCALE)
{
WRITEFIXED(save->p, mobj->spritexscale);
if (diff2 & MD2_SPRITEYSCALE)
WRITEFIXED(save->p, mobj->spriteyscale);
if (diff2 & MD2_SPRITEXOFFSET)
}
if (diff2 & MD2_SPRITEOFFSET)
{
WRITEFIXED(save->p, mobj->spritexoffset);
if (diff2 & MD2_SPRITEYOFFSET)
WRITEFIXED(save->p, mobj->spriteyoffset);
}
if (diff2 & MD2_WORLDOFFSET)
{
WRITEFIXED(save->p, mobj->sprxoff);
WRITEFIXED(save->p, mobj->spryoff);
WRITEFIXED(save->p, mobj->sprzoff);
}
if (diff2 & MD2_SPECIAL)
WRITEINT16(save->p, mobj->special);
if (diff2 & MD2_FLOORSPRITESLOPE)
{
pslope_t *slope = mobj->floorspriteslope;
@ -3580,6 +3665,7 @@ static thinker_t* LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
INT32 i;
fixed_t z, floorz, ceilingz;
ffloor_t *floorrover = NULL, *ceilingrover = NULL;
size_t j;
diff = READUINT32(save->p);
if (diff & MD_MORE)
@ -3773,6 +3859,31 @@ static thinker_t* LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
mobj->scalespeed = READFIXED(save->p);
else
mobj->scalespeed = mapobjectscale/12;
if (diff & MD_ARGS)
{
for (j = 0; j < NUMMAPTHINGARGS; j++)
mobj->args[j] = READINT32(save->p);
}
if (diff & MD_STRINGARGS)
{
for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
{
size_t len = READINT32(save->p);
size_t k;
if (!len)
{
Z_Free(mobj->stringargs[j]);
mobj->stringargs[j] = NULL;
continue;
}
mobj->stringargs[j] = Z_Realloc(mobj->stringargs[j], len + 1, PU_LEVEL, NULL);
for (k = 0; k < len; k++)
mobj->stringargs[j][k] = READCHAR(save->p);
mobj->stringargs[j][len] = '\0';
}
}
if (diff2 & MD2_CUSVAL)
mobj->cusval = READINT32(save->p);
if (diff2 & MD2_CVMEM)
@ -3808,18 +3919,38 @@ static thinker_t* LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
mobj->renderflags = READUINT32(save->p);
if (diff2 & MD2_TID)
P_SetThingTID(mobj, READINT16(save->p));
if (diff2 & MD2_SPRITEXSCALE)
if (diff2 & MD2_SPRITESCALE)
{
mobj->spritexscale = READFIXED(save->p);
else
mobj->spritexscale = FRACUNIT;
if (diff2 & MD2_SPRITEYSCALE)
mobj->spriteyscale = READFIXED(save->p);
}
else
mobj->spriteyscale = FRACUNIT;
if (diff2 & MD2_SPRITEXOFFSET)
{
mobj->spritexscale = mobj->spriteyscale = FRACUNIT;
}
if (diff2 & MD2_SPRITEOFFSET)
{
mobj->spritexoffset = READFIXED(save->p);
if (diff2 & MD2_SPRITEYOFFSET)
mobj->spriteyoffset = READFIXED(save->p);
}
else
{
mobj->spritexoffset = mobj->spriteyoffset = 0;
}
if (diff2 & MD2_WORLDOFFSET)
{
mobj->sprxoff = READFIXED(save->p);
mobj->spryoff = READFIXED(save->p);
mobj->sprzoff = READFIXED(save->p);
}
else
{
mobj->sprxoff = mobj->spryoff = mobj->sprzoff = 0;
}
if (diff2 & MD2_SPECIAL)
{
mobj->special = READINT16(save->p);
}
if (diff2 & MD2_FLOORSPRITESLOPE)
{
pslope_t *slope = (pslope_t *)P_CreateFloorSpriteSlope(mobj);
@ -3871,17 +4002,6 @@ static thinker_t* LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
mobj->terrain = NULL;
}
if (diff & MD_REDFLAG)
{
redflag = mobj;
rflagpoint = mobj->spawnpoint;
}
if (diff & MD_BLUEFLAG)
{
blueflag = mobj;
bflagpoint = mobj->spawnpoint;
}
// set sprev, snext, bprev, bnext, subsector
P_SetThingPosition(mobj);

View file

@ -711,7 +711,7 @@ static int cmp_loopends(const void *a, const void *b)
// weighted sorting; tag takes precedence over type
return
intsign(Tag_FGet(&mt1->tags) - Tag_FGet(&mt2->tags)) * 2 +
intsign(mt1->tid - mt2->tid) * 2 +
intsign(mt1->args[0] - mt2->args[0]);
}
@ -790,7 +790,7 @@ static void P_SpawnMapThings(boolean spawnemblems)
*mt1 = loopends[i - 1],
*mt2 = loopends[i];
if (Tag_FGet(&mt1->tags) == Tag_FGet(&mt2->tags) &&
if (mt1->tid == mt2->tid &&
mt1->args[0] == mt2->args[0])
{
P_SpawnItemLine(mt1, mt2);
@ -1302,7 +1302,7 @@ static void P_LoadThings(UINT8 *data)
mt->type = READUINT16(data);
mt->options = READUINT16(data);
mt->extrainfo = (UINT8)(mt->type >> 12);
Tag_FSet(&mt->tags, 0);
mt->tid = 0;
mt->scale = FRACUNIT;
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
@ -1867,17 +1867,7 @@ static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char
static void ParseTextmapThingParameter(UINT32 i, const char *param, const char *val)
{
if (fastcmp(param, "id"))
Tag_FSet(&mapthings[i].tags, atol(val));
else if (fastcmp(param, "moreids"))
{
const char* id = val;
while (id)
{
Tag_Add(&mapthings[i].tags, atol(id));
if ((id = strchr(id, ' ')))
id++;
}
}
mapthings[i].tid = atol(val);
else if (fastcmp(param, "x"))
mapthings[i].x = atol(val);
else if (fastcmp(param, "y"))
@ -2060,9 +2050,6 @@ static void P_WriteTextmap(void)
for (i = 0; i < nummapthings; i++)
{
if (mapthings[i].tags.count)
wmapthings[i].tags.tags = memcpy(Z_Malloc(mapthings[i].tags.count * sizeof(mtag_t), PU_LEVEL, NULL), mapthings[i].tags.tags, mapthings[i].tags.count * sizeof(mtag_t));
if (mapthings[i].user.length)
{
wmapthings[i].user.properties = memcpy(
@ -2229,7 +2216,7 @@ static void P_WriteTextmap(void)
CONS_Alert(CONS_WARNING, M_GetText("No unused tag found. Linedef %s with type 412 cannot be converted.\n"), sizeu1(i));
break;
}
Tag_Add(&specialthings[s].teleport->tags, freetag);
specialthings[s].teleport->tid = freetag;
wlines[i].args[0] = freetag;
freetag = Tag_NextUnused(freetag);
break;
@ -2243,7 +2230,7 @@ static void P_WriteTextmap(void)
CONS_Alert(CONS_WARNING, M_GetText("No unused tag found. Linedef %s with type 422 cannot be converted.\n"), sizeu1(i));
break;
}
Tag_Add(&specialthings[s].altview->tags, freetag);
specialthings[s].altview->tid = freetag;
wlines[i].args[0] = freetag;
specialthings[s].altview->pitch = wlines[i].args[2];
freetag = Tag_NextUnused(freetag);
@ -2268,7 +2255,7 @@ static void P_WriteTextmap(void)
CONS_Alert(CONS_WARNING, M_GetText("No unused tag found. Linedef %s with type 457 cannot be converted.\n"), sizeu1(i));
break;
}
Tag_Add(&specialthings[s].angleanchor->tags, freetag);
specialthings[s].angleanchor->tid = freetag;
wlines[i].args[0] = freetag;
freetag = Tag_NextUnused(freetag);
break;
@ -2367,20 +2354,8 @@ static void P_WriteTextmap(void)
{
fprintf(f, "thing // %s\n", sizeu1(i));
fprintf(f, "{\n");
firsttag = Tag_FGet(&wmapthings[i].tags);
if (firsttag != 0)
fprintf(f, "id = %d;\n", firsttag);
if (wmapthings[i].tags.count > 1)
{
fprintf(f, "moreids = \"");
for (j = 1; j < wmapthings[i].tags.count; j++)
{
if (j > 1)
fprintf(f, " ");
fprintf(f, "%d", wmapthings[i].tags.tags[j]);
}
fprintf(f, "\";\n");
}
if (wmapthings[i].tid != 0)
fprintf(f, "id = %d;\n", wmapthings[i].tid);
fprintf(f, "x = %d;\n", wmapthings[i].x);
fprintf(f, "y = %d;\n", wmapthings[i].y);
if (wmapthings[i].z != 0)
@ -2830,9 +2805,6 @@ static void P_WriteTextmap(void)
for (i = 0; i < nummapthings; i++)
{
if (wmapthings[i].tags.count)
Z_Free(wmapthings[i].tags.tags);
if (wmapthings[i].user.length)
Z_Free(wmapthings[i].user.properties);
}
@ -3042,7 +3014,7 @@ static void P_LoadTextmap(void)
mt->options = 0;
mt->z = 0;
mt->extrainfo = 0;
Tag_FSet(&mt->tags, 0);
mt->tid = 0;
mt->scale = FRACUNIT;
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
@ -4301,7 +4273,7 @@ static void P_AddBinaryMapTags(void)
case 760:
case 761:
case 762:
Tag_FSet(&mapthings[i].tags, mapthings[i].angle);
mapthings[i].tid = mapthings[i].angle;
break;
case 290:
case 292:
@ -4309,7 +4281,7 @@ static void P_AddBinaryMapTags(void)
case 780:
case 2020: // MT_LOOPENDPOINT
case 2021: // MT_LOOPCENTERPOINT
Tag_FSet(&mapthings[i].tags, mapthings[i].extrainfo);
mapthings[i].tid = mapthings[i].extrainfo;
break;
default:
break;
@ -6834,9 +6806,8 @@ static void P_ConvertBinaryThingTypes(void)
{
INT32 check = -1;
INT32 firstline = -1;
mtag_t tag = Tag_FGet(&mapthings[i].tags);
TAG_ITER_LINES(tag, check)
TAG_ITER_LINES(mapthings[i].tid, check)
{
if (lines[check].special == 20)
{
@ -7055,7 +7026,7 @@ static void P_ConvertBinaryThingTypes(void)
{
INT32 firstline = Tag_FindLineSpecial(2000, (INT16)mapthings[i].angle);
Tag_FSet(&mapthings[i].tags, mapthings[i].angle);
mapthings[i].tid = mapthings[i].angle;
mapthings[i].args[0] = mapthings[i].z;
mapthings[i].z = 0;
@ -7132,6 +7103,10 @@ static void P_ConvertBinaryThingTypes(void)
case 2050: // MT_DUELBOMB
mapthings[i].args[1] = !!(mapthings[i].options & MTF_AMBUSH);
break;
case 1950: // MT_AAZTREE_HELPER
mapthings[i].args[0] = mapthings[i].extrainfo;
mapthings[i].args[1] = mapthings[i].angle;
break;
case 2333: // MT_BATTLECAPSULE
mapthings[i].args[0] = mapthings[i].extrainfo;
mapthings[i].args[1] = mapthings[i].angle;
@ -7157,7 +7132,7 @@ static void P_ConvertBinaryThingTypes(void)
break;
case FLOOR_SLOPE_THING:
case CEILING_SLOPE_THING:
Tag_FSet(&mapthings[i].tags, mapthings[i].extrainfo);
mapthings[i].tid = mapthings[i].extrainfo;
break;
default:
break;
@ -7373,10 +7348,6 @@ static void P_InitLevelSettings(void)
// emerald hunt
hunt1 = hunt2 = hunt3 = NULL;
// clear ctf pointers
redflag = blueflag = NULL;
rflagpoint = bflagpoint = NULL;
// circuit, race and competition stuff
numstarposts = 0;
timeinmap = 0;

View file

@ -624,11 +624,11 @@ static pslope_t *MakeViaMapthings(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flag
if (mt->type != 750) // Haha, I'm hijacking the old Chaos Spawn thingtype for something!
continue;
if (!vertices[0] && Tag_Find(&mt->tags, tag1))
if (!vertices[0] && mt->tid == tag1)
vertices[0] = mt;
else if (!vertices[1] && Tag_Find(&mt->tags, tag2))
else if (!vertices[1] && mt->tid == tag2)
vertices[1] = mt;
else if (!vertices[2] && Tag_Find(&mt->tags, tag3))
else if (!vertices[2] && mt->tid == tag3)
vertices[2] = mt;
}

View file

@ -2338,7 +2338,6 @@ void P_PushSpecialLine(line_t *line, mobj_t *thing)
//
void P_ActivateThingSpecial(mobj_t *mo, mobj_t *source)
{
mapthing_t *mt = NULL;
player_t *player = NULL;
activator_t *activator = NULL;
@ -2348,13 +2347,6 @@ void P_ActivateThingSpecial(mobj_t *mo, mobj_t *source)
return;
}
mt = mo->spawnpoint;
if (mt == NULL)
{
// No mapthing to activate the special of.
return;
}
// Is this necessary? Probably not, but I hate
// spectators so I will manually ensure they
// can't impact the gamestate anyway.
@ -2374,7 +2366,7 @@ void P_ActivateThingSpecial(mobj_t *mo, mobj_t *source)
}
}
if (P_CanActivateSpecial(mt->special) == false)
if (P_CanActivateSpecial(mo->special) == false)
{
// No special to even activate.
return;
@ -2389,7 +2381,7 @@ void P_ActivateThingSpecial(mobj_t *mo, mobj_t *source)
activator->sector = source->subsector->sector;
}
P_ProcessSpecial(activator, mt->special, mt->args, mt->stringargs);
P_ProcessSpecial(activator, mo->special, mo->args, mo->stringargs);
P_SetTarget(&activator->mo, NULL);
Z_Free(activator);
@ -3042,7 +3034,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
}
newViewMobj = P_FindObjectTypeFromTag(MT_ALTVIEWMAN, args[0]);
if (newViewMobj == NULL || newViewMobj->spawnpoint == NULL)
if (newViewMobj == NULL)
{
return false;
}
@ -6340,7 +6332,7 @@ P_RaiseTaggedThingsToFakeFloor (
if (
(type == 0 || mthing->type == type) &&
(tag == 0 || udmf ? Tag_Find(&mthing->tags, tag) : mthing->angle == tag)
(tag == 0 || (udmf ? mthing->tid : mthing->angle) == tag)
){
if (( mo->flags2 & MF2_OBJECTFLIP ))
{

View file

@ -199,7 +199,7 @@ get_anchor
for (i = 0; i < list->count; ++i)
{
if (list->points[i] == v && Tag_FGet(&list->anchors[i]->tags) == tag)
if (list->points[i] == v && list->anchors[i]->tid == tag)
{
for (k = 0; k < 3; ++k)
{

View file

@ -25,7 +25,6 @@ size_t num_tags;
// in several taggroups at the same time. These are built on level load.
taggroup_t* tags_sectors[MAXTAGS + 1];
taggroup_t* tags_lines[MAXTAGS + 1];
taggroup_t* tags_mapthings[MAXTAGS + 1];
/// Adds a tag to a given element's taglist. It will not add a duplicate.
/// \warning This does not rebuild the global taggroups, which are used for iteration.
@ -247,8 +246,7 @@ static size_t total_elements_with_tag (const mtag_t tag)
return
(
Taggroup_Count(tags_sectors[tag]) +
Taggroup_Count(tags_lines[tag]) +
Taggroup_Count(tags_mapthings[tag])
Taggroup_Count(tags_lines[tag])
);
}
@ -309,12 +307,7 @@ static void Taglist_AddToLines (const mtag_t tag, const size_t itemid)
Taggroup_Add_Init(tags_lines, tag, itemid);
}
static void Taglist_AddToMapthings (const mtag_t tag, const size_t itemid)
{
Taggroup_Add_Init(tags_mapthings, tag, itemid);
}
/// After all taglists have been built for each element (sectors, lines, things),
/// After all taglists have been built for each element (sectors, lines),
/// the global taggroups, made for iteration, are built here.
void Taglist_InitGlobalTables(void)
{
@ -327,7 +320,6 @@ void Taglist_InitGlobalTables(void)
{
tags_sectors[i] = NULL;
tags_lines[i] = NULL;
tags_mapthings[i] = NULL;
}
for (i = 0; i < numsectors; i++)
{
@ -339,11 +331,6 @@ void Taglist_InitGlobalTables(void)
for (j = 0; j < lines[i].tags.count; j++)
Taglist_AddToLines(lines[i].tags.tags[j], i);
}
for (i = 0; i < nummapthings; i++)
{
for (j = 0; j < mapthings[i].tags.count; j++)
Taglist_AddToMapthings(mapthings[i].tags.tags[j], i);
}
}
// Iteration, ingame search.
@ -358,11 +345,6 @@ INT32 Tag_Iterate_Lines (const mtag_t tag, const size_t p)
return Taggroup_Iterate(tags_lines, numlines, tag, p);
}
INT32 Tag_Iterate_Things (const mtag_t tag, const size_t p)
{
return Taggroup_Iterate(tags_mapthings, nummapthings, tag, p);
}
INT32 Tag_FindLineSpecial(const INT16 special, const mtag_t tag)
{
size_t i;
@ -468,3 +450,30 @@ mtag_t Tag_NextUnused(mtag_t start)
return (mtag_t)MAXTAGS;
}
// This is no longer a tag list to maintain parity with mobjs,
// but it's convenient to keep it in this file anyway.
INT32 Tag_Iterate_Things (const mtag_t tag, const size_t p)
{
size_t i = SIZE_MAX;
if (tag == MTAG_GLOBAL)
{
if (p < nummapthings)
{
return p;
}
return -1;
}
for (i = p; i < nummapthings; i++)
{
if (mapthings[i].tid == tag)
{
return i;
}
}
return -1;
}

View file

@ -59,7 +59,6 @@ extern size_t num_tags;
extern taggroup_t* tags_sectors[];
extern taggroup_t* tags_lines[];
extern taggroup_t* tags_mapthings[];
void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id);
void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id);