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Stair jank sound effects
Big meaty sfx, or a shorter one when quickly stepping.
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@ -2637,6 +2637,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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if (stairjank > stairstep && thing->player)
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{
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/* use a shorter sound if not two tics have passed
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* since the last step */
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S_StartSound(thing, thing->player->stairjank
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>= 16 ? sfx_s23b : sfx_s268);
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thing->player->stairjank = 17;
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}
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