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Make Ring Drain sectors play the depletion sound instead of the ring sound
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@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
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{
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player->rings--;
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S_StartSound(player->mo, sfx_itemup);
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S_StartSound(player->mo, sfx_antiri);
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}
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break;
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case 11: // Special Stage Damage
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