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Respawn status text uses correct respawn bind (post-bail)
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1 changed files with 1 additions and 1 deletions
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@ -10103,7 +10103,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (!player->bigwaypointgap)
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K_DoIngameRespawn(player);
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else if (player->bigwaypointgap == AUTORESPAWN_THRESHOLD)
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K_AddMessageForPlayer(player, "Press <y> to respawn", true, false);
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K_AddMessageForPlayer(player, "Press <a> + <x> + <y> to respawn", true, false);
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}
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if (player->tripwireUnstuck && !player->mo->hitlag)
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