Merge branch 'battle-half-screen-shake' into 'master'

Battle: half screen shake radius, strength and max strength

See merge request KartKrew/Kart!2216
This commit is contained in:
Oni 2024-04-03 01:23:25 +00:00
commit 7c69767a6a

View file

@ -9499,6 +9499,7 @@ void P_StartQuakeFromMobj(tic_t time, fixed_t intensity, fixed_t radius, mobj_t
void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
{
const boolean battle = (gametyperules & GTR_PRISONS) && !battleprisons;
const player_t *viewer = &players[ displayplayers[view] ];
quake_t *quake = NULL;
fixed_t ir = 0;
@ -9522,7 +9523,8 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
// Modulate with distance from epicenter, if it exists.
if (quake->radius > 0 && quake->epicenter != NULL)
{
const fixed_t distBuffer = 256 * mapobjectscale; // add a small buffer zone before it starts to drop off
const fixed_t denom = battle ? 2 : 1;
const fixed_t distBuffer = 256 * mapobjectscale / denom; // add a small buffer zone before it starts to drop off
const fixed_t epidist = P_AproxDistance(
P_AproxDistance(
viewPos->x - quake->epicenter->x,
@ -9531,7 +9533,7 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
viewPos->z - quake->epicenter->z
) - distBuffer;
fixed_t distEase = FixedDiv(max(epidist, 0), quake->radius);
fixed_t distEase = FixedDiv(max(epidist, 0), quake->radius / denom);
distEase = min(distEase, FRACUNIT);
ir = Easing_InCubic(distEase, ir, 0);
}
@ -9560,7 +9562,14 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
}
}
const fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;
fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;
if (battle)
{
addZ /= 2;
maxShake /= 2;
}
if (addZ > maxShake)
{
// Cap screen shake between reasonable values
@ -9573,11 +9582,6 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
addZ = -addZ;
}
if ((gametyperules & GTR_PRISONS) && !battleprisons)
{
addZ /= 2;
}
if (cv_screenshake.value == 1) // Half
{
addZ /= 2;