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	Fix compile errors
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					 1 changed files with 7 additions and 7 deletions
				
			
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			@ -73,7 +73,7 @@ patch_t *cred_font[CRED_FONTSIZE];
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static player_t *plr;
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boolean chat_on; // entering a chat message?
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static char w_chat[HU_MAXMSGLEN];
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static INT32 c_input = 0;	// let's try to make the chat input less shitty.
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static size_t c_input = 0;	// let's try to make the chat input less shitty.
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static boolean headsupactive = false;
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boolean hu_showscores; // draw rankings
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static char hu_tick;
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			@ -328,7 +328,7 @@ static UINT32 chat_nummsg_min = 0;
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static UINT32 chat_scroll = 0;
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static tic_t chat_scrolltime = 0;
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static INT32 chat_maxscroll = 0;	// how far can we scroll?
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static UINT32 chat_maxscroll = 0;	// how far can we scroll?
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//static chatmsg_t chat_mini[CHAT_BUFSIZE];	// Display the last few messages sent.
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//static chatmsg_t chat_log[CHAT_BUFSIZE];	// Keep every message sent to us in memory so we can scroll n shit, it's cool.
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			@ -346,7 +346,7 @@ static INT16 addy = 0;	// use this to make the messages scroll smoothly when one
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static void HU_removeChatText_Mini(void)
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{
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    // MPC: Don't create new arrays, just iterate through an existing one
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	int i;
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	size_t i;
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    for(i=0;i<chat_nummsg_min-1;i++) {
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        strcpy(chat_mini[i], chat_mini[i+1]);
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        chat_timers[i] = chat_timers[i+1];
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			@ -362,7 +362,7 @@ static void HU_removeChatText_Mini(void)
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static void HU_removeChatText_Log(void)
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{
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	// MPC: Don't create new arrays, just iterate through an existing one
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	int i;
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	size_t i;
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    for(i=0;i<chat_nummsg_log-1;i++) {
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        strcpy(chat_log[i], chat_log[i+1]);
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    }
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			@ -841,7 +841,7 @@ static inline boolean HU_keyInChatString(char *s, char ch)
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			{
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				// move everything past c_input for new characters:
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				INT32 m = HU_MAXMSGLEN-1;
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				size_t m = HU_MAXMSGLEN-1;
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				for (;(m>=c_input);m--)
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				{
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					if (s[m])
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			@ -1199,7 +1199,7 @@ boolean HU_Responder(event_t *ev)
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// This is a muuuch better method than V_WORDWRAP.
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// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
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// this one is simplified for the chat drawer.
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char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
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static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
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{
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	int c;
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	size_t chw, i, lastusablespace = 0;
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			@ -2611,7 +2611,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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//
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// HU_Draw32TabRankings
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//
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void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer)
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static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer)
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{
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	INT32 i;
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	const UINT8 *colormap;
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