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Multiply the default radius of 384 by mobjscale, but not user set radiuses
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4 changed files with 12 additions and 4 deletions
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@ -290,7 +290,7 @@ typedef struct
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// SRB2kart
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//boolean automap; ///< Displays a level's white map outline in modified games
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fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
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fixed_t default_waypoint_radius;
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fixed_t default_waypoint_radius; ///< 0 is a special value for DEFAULT_WAYPOINT_RADIUS, but scaled with mobjscale
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// Music stuff.
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UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
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@ -18,7 +18,7 @@
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#include "p_mobj.h"
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#include "k_pathfind.h"
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#define DEFAULT_WAYPOINT_RADIUS (384*FRACUNIT)
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#define DEFAULT_WAYPOINT_RADIUS (384)
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typedef struct waypoint_s
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{
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10
src/p_mobj.c
10
src/p_mobj.c
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@ -12665,9 +12665,17 @@ ML_NOCLIMB : Direction not controllable
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break;
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case MT_WAYPOINT:
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{
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const fixed_t mobjscale =
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mapheaderinfo[gamemap-1]->default_waypoint_radius;
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// Just like MT_SPINMACEPOINT, this now works here too!
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INT32 line = P_FindSpecialLineFromTag(2000, mthing->angle, -1);
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mobj->radius = mapheaderinfo[gamemap-1]->default_waypoint_radius;
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if (mobjscale == 0)
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mobj->radius = DEFAULT_WAYPOINT_RADIUS * mapobjectscale;
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else
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mobj->radius = mobjscale;
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// Set the radius, mobj z, and mthing z to match what the parameters want
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if (line != -1)
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{
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@ -259,7 +259,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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DEH_WriteUndoline("MOBJSCALE", va("%d", mapheaderinfo[num]->mobj_scale), UNDO_NONE);
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mapheaderinfo[num]->mobj_scale = FRACUNIT;
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DEH_WriteUndoline("DEFAULTWAYPOINTRADIUS", va("%d", mapheaderinfo[num]->default_waypoint_radius), UNDO_NONE);
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mapheaderinfo[num]->default_waypoint_radius = DEFAULT_WAYPOINT_RADIUS;
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mapheaderinfo[num]->default_waypoint_radius = 0;
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// an even further impossibility, delfile custom opts support
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mapheaderinfo[num]->customopts = NULL;
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mapheaderinfo[num]->numCustomOptions = 0;
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