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https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-11 02:23:09 +00:00
Merge branch 'master' into flame-shield-adjust
This commit is contained in:
commit
7cb574351d
10 changed files with 56 additions and 17 deletions
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@ -514,6 +514,7 @@ extern tic_t mapreset;
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extern boolean thwompsactive;
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extern SINT8 spbplace;
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extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
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extern boolean legitimateexit;
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extern boolean comebackshowninfo;
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extern tic_t curlap, bestlap;
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@ -289,6 +289,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
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SINT8 spbplace; // SPB exists, give the person behind better items
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// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
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tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
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boolean legitimateexit; // Did this client actually finish the match?
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boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
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tic_t curlap; // Current lap time
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35
src/k_kart.c
35
src/k_kart.c
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@ -2790,10 +2790,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
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K_PlayPainSound(player->mo);
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if (P_IsDisplayPlayer(player))
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{
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quake.intensity = 64*FRACUNIT;
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quake.time = 5;
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}
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P_StartQuake(64<<FRACBITS, 5);
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player->kartstuff[k_instashield] = 15;
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K_DropItems(player);
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@ -2957,6 +2954,8 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
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}
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}
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#define MINEQUAKEDIST 4096
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// Spawns the purely visual explosion
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void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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{
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@ -2965,6 +2964,28 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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mobj_t *dust;
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mobj_t *truc;
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INT32 speed, speed2;
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INT32 pnum;
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player_t *p;
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// check for potential display players near the source so we can have a sick earthquake / flashpal.
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for (pnum = 0; pnum < MAXPLAYERS; pnum++)
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{
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p = &players[pnum];
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if (!playeringame[pnum] || !P_IsDisplayPlayer(p))
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continue;
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if (R_PointToDist2(p->mo->x, p->mo->y, source->x, source->y) < mapobjectscale*MINEQUAKEDIST)
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{
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P_StartQuake(55<<FRACBITS, 12);
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if (!bombflashtimer && P_CheckSight(p->mo, source))
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{
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bombflashtimer = TICRATE*2;
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P_FlashPal(p, 1, 1);
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}
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break; // we can break right now because quakes are global to all split players somehow.
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}
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}
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K_MatchGenericExtraFlags(smoldering, source);
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smoldering->tics = TICRATE*3;
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@ -3035,6 +3056,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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}
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}
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#undef MINEQUAKEDIST
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static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
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{
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mobj_t *th;
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@ -4877,7 +4900,7 @@ static void K_MoveHeldObjects(player_t *player)
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if (cur->type == MT_EGGMANITEM_SHIELD)
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{
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// Decided that this should use their "canon" color.
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cur->color = SKINCOLOR_BLACK;
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cur->color = SKINCOLOR_BLACK;
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}
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cur->flags &= ~MF_NOCLIPTHING;
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@ -5246,7 +5269,7 @@ static void K_UpdateInvincibilitySounds(player_t *player)
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{
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if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
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sfxnum = sfx_alarmi;
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else if (player->kartstuff[k_growshrinktimer] > 0)
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else if (player->kartstuff[k_growshrinktimer] > 0)
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sfxnum = sfx_alarmg;
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}
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else
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@ -1519,8 +1519,7 @@ static int lib_pStartQuake(lua_State *L)
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quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
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// These things are actually used in 2.1.
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quake.intensity = q_intensity;
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quake.time = q_time;
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P_StartQuake(q_intensity, q_time);
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return 0;
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}
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@ -638,7 +638,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_SetTarget(&special->tracer, toucher);
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toucher->flags |= MF_NOGRAVITY;
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toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
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S_StartSound(toucher, sfx_s1b2);
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S_StartSound(toucher, sfx_s1b2);
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return;
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// ***************************************** //
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@ -3192,10 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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K_KartPainEnergyFling(player);
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if (P_IsDisplayPlayer(player))
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{
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quake.intensity = 32*FRACUNIT;
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quake.time = 5;
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}
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P_StartQuake(32<<FRACBITS, 5);
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}
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else
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K_SpinPlayer(player, source, 0, inflictor, false);
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@ -1941,7 +1941,7 @@ static boolean PIT_CheckLine(line_t *ld)
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{
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if (ld->flags & ML_IMPASSABLE) // block objects from moving through this linedef.
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return false;
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if (tmthing->player && ld->flags & ML_BLOCKPLAYERS)
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if (tmthing->player && !tmthing->player->spectator && ld->flags & ML_BLOCKPLAYERS)
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return false; // SRB2Kart: Only block players, not items
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}
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@ -3307,7 +3307,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
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if (li->flags & ML_IMPASSABLE)
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goto isblocking;
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if (slidemo->player && li->flags & ML_BLOCKPLAYERS)
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if (slidemo->player && !slidemo->player->spectator && li->flags & ML_BLOCKPLAYERS)
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goto isblocking;
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}
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@ -8728,7 +8728,7 @@ void P_MobjThinker(mobj_t *mobj)
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fixed_t destx, desty;
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statenum_t curstate;
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statenum_t underlayst = S_NULL;
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INT32 flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
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INT32 flamemax = 0;
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if (!mobj->target || !mobj->target->health || !mobj->target->player
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|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_FLAME)
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@ -8736,6 +8736,9 @@ void P_MobjThinker(mobj_t *mobj)
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P_RemoveMobj(mobj);
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return;
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}
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flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
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P_SetScale(mobj, (mobj->destscale = (5*mobj->target->scale)>>2));
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curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
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@ -8815,7 +8818,7 @@ void P_MobjThinker(mobj_t *mobj)
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if (curstate >= S_FLAMESHIELD1 && curstate < S_FLAMESHIELDDASH1 && ((curstate-S_FLAMESHIELD1) & 1))
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viewingangle += ANGLE_180;
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destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
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desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
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}
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@ -8273,3 +8273,11 @@ static void P_SearchForDisableLinedefs(void)
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}
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}
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}
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// Rudimentary function to start a earthquake.
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// epicenter and radius are not yet used.
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void P_StartQuake(fixed_t intensity, tic_t time)
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{
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quake.intensity = intensity;
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quake.time = time;
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}
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@ -19,6 +19,10 @@
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extern mobj_t *skyboxmo[2];
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// Something that should've been done long ago???
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// We won't be using epicenter or radius anytime soon so I don't think it's worth it yet.
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void P_StartQuake(fixed_t intensity, tic_t time);
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// GETSECSPECIAL (specialval, section)
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//
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// Pulls out the special # from a particular section.
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@ -722,6 +722,9 @@ void P_Ticker(boolean run)
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K_CalculateBattleWanted();
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}
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if (bombflashtimer)
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bombflashtimer--; // Bomb seizure prevention
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if (quake.time)
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{
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fixed_t ir = quake.intensity>>1;
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