Merge branch 'master' into flame-shield-adjust

This commit is contained in:
Sally Coolatta 2020-05-23 21:51:03 -04:00
commit 7cb574351d
10 changed files with 56 additions and 17 deletions

View file

@ -514,6 +514,7 @@ extern tic_t mapreset;
extern boolean thwompsactive;
extern SINT8 spbplace;
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
extern boolean legitimateexit;
extern boolean comebackshowninfo;
extern tic_t curlap, bestlap;

View file

@ -289,6 +289,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
boolean legitimateexit; // Did this client actually finish the match?
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
tic_t curlap; // Current lap time

View file

@ -2790,10 +2790,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
K_PlayPainSound(player->mo);
if (P_IsDisplayPlayer(player))
{
quake.intensity = 64*FRACUNIT;
quake.time = 5;
}
P_StartQuake(64<<FRACBITS, 5);
player->kartstuff[k_instashield] = 15;
K_DropItems(player);
@ -2957,6 +2954,8 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
}
}
#define MINEQUAKEDIST 4096
// Spawns the purely visual explosion
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
{
@ -2965,6 +2964,28 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
mobj_t *dust;
mobj_t *truc;
INT32 speed, speed2;
INT32 pnum;
player_t *p;
// check for potential display players near the source so we can have a sick earthquake / flashpal.
for (pnum = 0; pnum < MAXPLAYERS; pnum++)
{
p = &players[pnum];
if (!playeringame[pnum] || !P_IsDisplayPlayer(p))
continue;
if (R_PointToDist2(p->mo->x, p->mo->y, source->x, source->y) < mapobjectscale*MINEQUAKEDIST)
{
P_StartQuake(55<<FRACBITS, 12);
if (!bombflashtimer && P_CheckSight(p->mo, source))
{
bombflashtimer = TICRATE*2;
P_FlashPal(p, 1, 1);
}
break; // we can break right now because quakes are global to all split players somehow.
}
}
K_MatchGenericExtraFlags(smoldering, source);
smoldering->tics = TICRATE*3;
@ -3035,6 +3056,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
}
}
#undef MINEQUAKEDIST
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
{
mobj_t *th;
@ -4877,7 +4900,7 @@ static void K_MoveHeldObjects(player_t *player)
if (cur->type == MT_EGGMANITEM_SHIELD)
{
// Decided that this should use their "canon" color.
cur->color = SKINCOLOR_BLACK;
cur->color = SKINCOLOR_BLACK;
}
cur->flags &= ~MF_NOCLIPTHING;
@ -5246,7 +5269,7 @@ static void K_UpdateInvincibilitySounds(player_t *player)
{
if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
sfxnum = sfx_alarmi;
else if (player->kartstuff[k_growshrinktimer] > 0)
else if (player->kartstuff[k_growshrinktimer] > 0)
sfxnum = sfx_alarmg;
}
else

View file

@ -1519,8 +1519,7 @@ static int lib_pStartQuake(lua_State *L)
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
// These things are actually used in 2.1.
quake.intensity = q_intensity;
quake.time = q_time;
P_StartQuake(q_intensity, q_time);
return 0;
}

View file

@ -638,7 +638,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->tracer, toucher);
toucher->flags |= MF_NOGRAVITY;
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
S_StartSound(toucher, sfx_s1b2);
S_StartSound(toucher, sfx_s1b2);
return;
// ***************************************** //
@ -3192,10 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_KartPainEnergyFling(player);
if (P_IsDisplayPlayer(player))
{
quake.intensity = 32*FRACUNIT;
quake.time = 5;
}
P_StartQuake(32<<FRACBITS, 5);
}
else
K_SpinPlayer(player, source, 0, inflictor, false);

View file

@ -1941,7 +1941,7 @@ static boolean PIT_CheckLine(line_t *ld)
{
if (ld->flags & ML_IMPASSABLE) // block objects from moving through this linedef.
return false;
if (tmthing->player && ld->flags & ML_BLOCKPLAYERS)
if (tmthing->player && !tmthing->player->spectator && ld->flags & ML_BLOCKPLAYERS)
return false; // SRB2Kart: Only block players, not items
}
@ -3307,7 +3307,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
if (li->flags & ML_IMPASSABLE)
goto isblocking;
if (slidemo->player && li->flags & ML_BLOCKPLAYERS)
if (slidemo->player && !slidemo->player->spectator && li->flags & ML_BLOCKPLAYERS)
goto isblocking;
}

View file

@ -8728,7 +8728,7 @@ void P_MobjThinker(mobj_t *mobj)
fixed_t destx, desty;
statenum_t curstate;
statenum_t underlayst = S_NULL;
INT32 flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
INT32 flamemax = 0;
if (!mobj->target || !mobj->target->health || !mobj->target->player
|| mobj->target->player->kartstuff[k_curshield] != KSHIELD_FLAME)
@ -8736,6 +8736,9 @@ void P_MobjThinker(mobj_t *mobj)
P_RemoveMobj(mobj);
return;
}
flamemax = mobj->target->player->kartstuff[k_flamelength] * flameseg;
P_SetScale(mobj, (mobj->destscale = (5*mobj->target->scale)>>2));
curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
@ -8815,7 +8818,7 @@ void P_MobjThinker(mobj_t *mobj)
if (curstate >= S_FLAMESHIELD1 && curstate < S_FLAMESHIELDDASH1 && ((curstate-S_FLAMESHIELD1) & 1))
viewingangle += ANGLE_180;
destx = mobj->target->x + P_ReturnThrustX(mobj->target, viewingangle, mobj->scale>>4);
desty = mobj->target->y + P_ReturnThrustY(mobj->target, viewingangle, mobj->scale>>4);
}

View file

@ -8273,3 +8273,11 @@ static void P_SearchForDisableLinedefs(void)
}
}
}
// Rudimentary function to start a earthquake.
// epicenter and radius are not yet used.
void P_StartQuake(fixed_t intensity, tic_t time)
{
quake.intensity = intensity;
quake.time = time;
}

View file

@ -19,6 +19,10 @@
extern mobj_t *skyboxmo[2];
// Something that should've been done long ago???
// We won't be using epicenter or radius anytime soon so I don't think it's worth it yet.
void P_StartQuake(fixed_t intensity, tic_t time);
// GETSECSPECIAL (specialval, section)
//
// Pulls out the special # from a particular section.

View file

@ -722,6 +722,9 @@ void P_Ticker(boolean run)
K_CalculateBattleWanted();
}
if (bombflashtimer)
bombflashtimer--; // Bomb seizure prevention
if (quake.time)
{
fixed_t ir = quake.intensity>>1;