Fix ground followers phasing through FOFs

This commit is contained in:
Wumbo 2025-10-06 11:43:59 -04:00
parent 494f4c1641
commit 7d6289817d

View file

@ -477,10 +477,8 @@ void K_HandleFollower(player_t *player)
if (fl->mode == FOLLOWERMODE_GROUND) if (fl->mode == FOLLOWERMODE_GROUND)
{ {
sector_t *sec = R_PointInSubsector(sx, sy)->sector; fh = min(fh, P_FloorzAtPos(sx, sy, player->follower->z, ourheight));
ch = max(ch, P_CeilingzAtPos(sx, sy, player->follower->z, ourheight) - ourheight);
fh = min(fh, P_GetFloorZ(player->follower, sec, sx, sy, NULL));
ch = max(ch, P_GetCeilingZ(player->follower, sec, sx, sy, NULL) - ourheight);
if (P_IsObjectOnGround(player->mo) == false) if (P_IsObjectOnGround(player->mo) == false)
{ {